"The market" is the smartphone apps market, so anybody who doesn't have a mac or doesn't want to develop for the app store can develop for Android or any other smartphone OS. The confusion here is that people perceive control / enforcement of a single distribution channel to be a monopoly.
Everything buck said is right except I think there's a better example than the McDonald's/Big Mac one, because in that case the Big Mac is made by McDonald's, whereas with a technological standard/platform, applications come from a variety of sources. I think a better example might be if Nintendo were to only sell third party games they approve and distribute them only through, say, its own online store and not through any retailers. Then there would be only one distribution channel (as the App Store is), but Nintendo wouldn't have a "monopoly" on video games because there are still competing platforms (the 360, PS3). It's simply controlling how its own video games are distributed, which is not anticompetitive in the slightest.
Basically the gist of it is that people seem to be able to expect that you should be able to get your apps from anywhere and that it is somehow wrong that you can only get them from one place, when there's nothing wrong with that at all. This expectation exists because of the desktop OS model, but the smartphone/mobile OS segment is evolving to be very different from the desktop OS model and it isn't necessarily accurate to assume or right to expect that ideas we've taken for granted in desktop computing should automatically apply to the mobile space.
Everything buck said is right except I think there's a better example than the McDonald's/Big Mac one, because in that case the Big Mac is made by McDonald's, whereas with a technological standard/platform, applications come from a variety of sources. I think a better example might be if Nintendo were to only sell third party games they approve and distribute them only through, say, its own online store and not through any retailers. Then there would be only one distribution channel (as the App Store is), but Nintendo wouldn't have a "monopoly" on video games because there are still competing platforms (the 360, PS3). It's simply controlling how its own video games are distributed, which is not anticompetitive in the slightest.
Basically the gist of it is that people seem to be able to expect that you should be able to get your apps from anywhere and that it is somehow wrong that you can only get them from one place, when there's nothing wrong with that at all. This expectation exists because of the desktop OS model, but the smartphone/mobile OS segment is evolving to be very different from the desktop OS model and it isn't necessarily accurate to assume or right to expect that ideas we've taken for granted in desktop computing should automatically apply to the mobile space.
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