saberopus
Likes Kittens. Eats Fluffies
Posts: 12,306
Mass Effect is Guns 'n' Conversation. More so with ME2 I suppose, but the weak-ass storyline in that game (compared to the original) was a disappointment.
Big Poorly-written Mass Effect Rant, contains Triple Spoilers:
All the mystery and discovery of the first one, hinting at what the Reapers are, was pretty great. Gradually learning the full extent of that threat generated a rising sense of tension... gradually replacing that sort of 'ancient, eldritch power' mystery with the dire necessity of action as the plot moved toward the end kept it from being stale in the manner of ME2's story. Also, Shepard's journey, being given a chance to prove the value of humanity, stepping into a new, powerful role, and dealing with the ramifications of that, was pretty good, whereas in ME2 it's just like 'oh **** it's Shepard she's/he's a badass and she's/he's BAAAAAAACK. You don't personally undergo much development... and whether or not there's much development in ME, at least the point at which your character exists is a turning point for herself/himself and humanity.
ME2 just didn't grab you with the same wonder or emergency that ME did... "entire colonies are disappearing without a trace" somehow wasn't that compelling, and the whole Collector threat wasn't that mysterious. Discovering the truth about the Collectors has nowhere near the resonance of discovering the truth about Sovereign because there's no further, dreadful implication. "The Collectors are the ones doing this (ok), and they're Proteans (huh, interesting, ok), and they're working for the Reapers (obviously)." as opposed to "Sovereign is a member of a race of unimaginably huge synthetic organisms that have apparently existed in the universe since its inception and return every so often to wipe out civilization (wait, so? where did they come from? are they literally unstoppable? are they gods? are they just machines made by someone?)"... the mythical status of Reapers made them a compelling enemy. Knowing that they're supposedly immortal and eternal raises many questions and implies much, whereas every question raised about the Collectors is answered by "oh they're just working for the reapers same as last game" or "now we've learned that the reapers enslave us instead of just massacring everyone!" as though this bring more fear. Eh.
The quests in ME2 either further the straightforward Collector plot (Investigate colonies > discover Collectors > Ambush on Collector Ship + slight betrayal from Illusive Man but it's just for our own good > Get hall-pass for Omega 4 relay > go fight them and win)... or are loyalty + party building quests. Since none of those quests refer to or have implications for the main plotline, it feels like it's very short and undeveloped, like "Oh great, you got your whole team? Got 'em all loyal, got their special powers? OK FINAL MISSION."
In ME, the building of the cast of characters is a consequence of Shepard's travels investigating Sovereign and Saren. Party members are added as part of quests that are independently interesting, and also have implications for those quests: Ashley's from Eden Prime, Liara was in that lab, Kaiden's a douchebag with an annoying voice, Garrus was investigating Saren for C-Sec, etc.
I know this thread isn't about Mass Effect, sorry.