Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsDiscussion Forum → Star Wars: Jedi Knight: Dark Forces II
1234
Star Wars: Jedi Knight: Dark Forces II
2018-02-21, 5:30 AM #1


this game sucks don't buy it false advertising you don't fight vader not once
former entrepreneur
2018-02-21, 5:33 AM #2
Thanks man I was going to get this game because my favorite character Darth Vader from the movies was on the cover so I thought he had to be in the game and this was an exciting prospect for me.
Looks like we're not going down after all, so nevermind.
2018-02-21, 5:36 AM #3
maybe someday somebody will make a mod that lets you fight vader but until then don't buy it i don't know if there's a mod community based around this game
former entrepreneur
2018-02-21, 5:41 AM #4
This game doesn't suck. It clearly says "Best Game Ever." on the box!
Sorry for the lousy German
2018-02-21, 6:00 AM #5
Originally posted by Eversor:


this game sucks don't buy it false advertising you don't fight vader not once


Dude, I always wondered about that. I had the version with Jerec on the cover, but later I saw this and was like.. "huh?"

I know Vader is in MotS multiplayer, but was he in JK multiplayer?
2018-02-21, 6:02 AM #6
Somewhere, in a dark, derelict place, hidden in the dust among many boxes, in a ****ty town in California, sits a Lucasarts brand multi-CD case with Jedi Knight, MotS, Dark Forces, Rogue Squadron and TIE Fighter Special Edition in it.

Who knows if it will ever be dusted off, and returned to a prominent place on my shelf?
2018-02-21, 6:08 AM #7
Originally posted by Reid:
Somewhere, in a dark, derelict place, hidden in the dust among many boxes, in a ****ty town in California, sits a Lucasarts brand multi-CD case with Jedi Knight, MotS, Dark Forces, Rogue Squadron and TIE Fighter Special Edition in it.

Who knows if it will ever be dusted off, and returned to a prominent place on my shelf?




*hums quietly: doo doo, doo, doo doo doo, doo...*
former entrepreneur
2018-02-21, 9:17 AM #8
As a kid, I tried justifying the cover because of the hidden Cloud City map in the Mots directory. And even though Vader was a skin in multiplayer, you fight Dark Kyle and Dark Mara on that level wtf.
My blawgh.
2018-02-21, 9:53 AM #9
Originally posted by Phantom-Seraph:
As a kid, I tried justifying the cover because of the hidden Cloud City map in the Mots directory. And even though Vader was a skin in multiplayer, you fight Dark Kyle and Dark Mara on that level wtf.


WHAT

How did I not know about this?

BRB downloading MotS
2018-02-21, 11:36 AM #10


did the colored lighting always look this bad?
former entrepreneur
2018-02-21, 1:07 PM #11
Originally posted by Eversor:
did the colored lighting always look this bad?


I think so.
2018-02-21, 2:24 PM #12
nah, it used to look great, the code has just gotten old so it doesn't render the colors as well as it used to
I had a blog. It sucked.
2018-02-21, 2:41 PM #13
I thought it might've had something to do with the hardware. Maybe this is just a particularly bad application of colored lighting.
former entrepreneur
2018-02-21, 3:07 PM #14
It could be that LEC had a penchant for garish colors. Wasn't colored lighting the hot new thing back then?
2018-02-21, 5:17 PM #15
I remember even back in 2001 or whatever I thought the colored lighting on Bespin was kinda bad.
2018-02-22, 1:44 AM #16
The player in this video doesn't know how to sprint and it's pissing me off
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2018-02-22, 9:54 AM #17
idk how to sprint in real life
2018-02-22, 11:08 PM #18
idk how to quicksave in real life
2018-02-23, 2:36 PM #19
Originally posted by Eversor:
did the colored lighting always look this bad?


Yeah, it did. Colored lighting on vertices just ends up looking like complete crap when more than one light touches a vert.
2018-02-23, 2:54 PM #20
Not just MotS, either. I seem to remember some funky lighting from around the same time in other games too, like Goldeneye on the N64. Probably Unreal too, though I never played that.
2018-02-23, 3:17 PM #21
I think the colored lighting never bothered me that much because I only really played through MotS one time and I didn't really like it. I didn't play the mods very much; focused mostly on JK. It's also possible at the time I didn't have a 3d card. Did the colored lighting work in software rendering?
2018-02-23, 3:18 PM #22
No. One time I asked YB why not, and he said something to the effect of “we didn’t feel like rewriting a trillion lines of assembly”.
2018-02-23, 4:32 PM #23
So I probably didn't even see it until years later when I replayed MotS and didn't make it but 1/3 of the way though before giving up. *shrug*
2018-02-23, 6:34 PM #24
I didn't like MotS either, but mostly because of the terrible female voice actor. (Sometimes, when I grab something, I say "I'LL take THAT!" like she did when she got a key)

I also hated that stupid anti force lizard, the salamori or salami or salamander or something.
2018-02-23, 9:24 PM #25
Ysalamiri.

I played through MotS once, never had the urge to do it again. JK I played through several times, though.
$do || ! $do ; try
try: command not found
Ye Olde Galactic Empire Mission Editor (X-wing, TIE, XvT/BoP, XWA)
2018-02-23, 9:39 PM #26
I wasted hours and hours of my life on LEC adventure game style puzzles... in MotS! (Last couple levels).
2018-02-24, 7:24 AM #27
This thread makes me want to try it again. Like maybe I missed out on some great game because my mind wasn't ready for it back then.
2018-02-24, 8:15 AM #28
I've been watching some youtube play throughs. It looks really tedious at certain points, but in a way that makes you appreciate how maniacal the level designers were.
former entrepreneur
2018-02-24, 8:41 AM #29
Just because this is reminding me of it:



Once in a while I go back and watch this. Super fun to see how it accelerates throughout. And the commentary is quite pleasant to listen to :P
2018-02-24, 11:06 AM #30
"most modern games don't trust you with that kind of power, to, like, actually hurt yourself when you run into a wall with that kind of speed"
former entrepreneur
2018-02-24, 11:29 AM #31
Most modern games don't trust you not to quicksave while in the process of falling to your death.
2018-02-24, 11:50 AM #32
I love the idea of game mechanics emerging from not fixing edge cases
former entrepreneur
2018-02-25, 2:55 AM #33
Jedi Knight level 19 is a masterpiece of level design. Just thought I'd throw that out there. (The vertical descent one.)
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2018-02-25, 5:18 AM #34


oh man. I forgot how much multiplayer was about triggering the other person to auto-kill by using force powers or explosive weapons to throw them against walls or off of platforms. This look so much fun!
former entrepreneur
2018-02-25, 10:55 AM #35
lol force pull
2018-02-25, 10:56 AM #36
Give me your IP and let's play!
2018-02-26, 7:49 PM #37
Originally posted by Freelancer:
Jedi Knight level 19 is a masterpiece of level design. Just thought I'd throw that out there. (The vertical descent one.)


I have fond memories of level 9, the fueling station. That map was an adventure.

If it was made today, it would have cutscenes describing the fuel puzzle and show that shooting fuel is bad. And a QTE to get on the ship at the end.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2018-02-27, 10:04 AM #38
Originally posted by ECHOMAN:
I have fond memories of level 9, the fueling station. That map was an adventure.

If it was made today, it would have cutscenes describing the fuel puzzle and show that shooting fuel is bad. And a QTE to get on the ship at the end.


that was also the demo level for JK, i have a lot of fond memories of it
I had a blog. It sucked.
2018-02-27, 10:31 AM #39
Originally posted by Reverend Jones:
Give me your IP and let's play!


hah i'd be down. i need to find a mouse and figure out how to get the game to work on my mac
former entrepreneur
2018-02-27, 10:36 AM #40
Originally posted by Eversor:
oh man. I forgot how much multiplayer was about triggering the other person to auto-kill by using force powers or explosive weapons to throw them against walls or off of platforms. This look so much fun!


I forgot how hard it was to see opponents at distance with the terrible tiled textures, and how annoying the constant hum of the lightsaber is during sabers only matches.

Also, the force speed sound always made me think of the lame "action" music they would play during chase scenes in 90s movies and shows.
1234

↑ Up to the top!