Quote:
<font face="Verdana, Arial" size="2">Originally posted by Chuckles:
It might make more sense to put that engine switch in the cockpit somewhere.
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It might make more sense to put that engine switch in the cockpit somewhere.
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I think you misunderstood. The actual trigger for turning the engine off and on will be in the cockpit. Here's what I meant about the switch part. Most door switches in JO are made up of two superimposed brushes that are func_usable. One brush has the off shader applied, and one has the on shader applied. The brush with the off shader starts on(visible), and brush with the on shader starts off (or invisible). When a trigger is activated, the off shader brush disappears and the on shader brush appears, making it look like the lights on the texture were activated. I followed this same process with the box area for the engine to make it look like it was turning off and on.
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