I've decided it's time to put my models where my mouth is and show off some of the ships I've been designing for my SciFi story idea. This thread will be updated periodically with new images as I get around to it. First, however, some technological background to put you all in the proper frame of reference.
Survey of Materiel, Earth Confederate Armed Forces (4262 CE)
The Earth Confederate is the youngest of the major interstellar flight-capable political entities inhabiting the Milky Way Galaxy. Locating its governmental and military center in the Sol System, with the capital itself located in Geneva, Switzerland of Earth's European District, the Confederacy has a total of twenty full member-systems with colonial districts far out into the edges of the ring known as the Galactic Habitable Zone. The majority of the population is human, with four recognized member races. The Confederacy is also home to a large population of naturalized immigrants from other regions in the Habitable Zone.
Owing in large part to the human capability to rapidly and easily adapt combined with determined ingenuity, the Confederacy quickly became a major power in the region. The Confederate Navy is one of the best-trained and equipped military organizations in the galaxy, deploying some of the most advanced technology known to science.
Propulsion and Maneuvering
Ships constructed by the Confederacy rely primarily on electrostatic drive systems for low-relativistic acceleration and maneuving in deep space. Fuel is easily supplied and offers a superb balance of efficiency and performance. Confederate warships are typically faster than their analogs in other fleets, with greater range and endurance allowing longer operational deployments during peacetime operations. This drive system is used on all manner of craft, from fighters all the way to full-scale combat warships.
Most smaller vessels rely on a combination of differential and vectored thrust for maneuvering in deep space. Control in atmosphere varies depending on the individual craft but often involves the use of traditional control surfaces. The effects of Newtonian Physics in vacuum operation is countered by sophisticated flight-assistance computers linked to the main flight control systems. These computers automatically compensate for the zero-drag and infinite acceleration affecting craft in space, allowing pilots to maneuver their craft without significant changes in velocity. Built-in safeguards also prevent pilots from executing maneuvers that could cause catastrophic damage to the ship or endanger the pilot (pilot tolerances are frequently aided by the use of pressurized G-suits).
In the case of larger craft course changes are affected through a series of control thrusters distributed along key points of the hull. These fire in specific sequences to enabble the ship to maneuver, as well as to lessen the stress of course corrections on the hull. As with smaller ships computer safeguards protect the ship from executing an acceleration or high-G maneuver that could cause endanger the integrity of the vessel's internal structure, while the internal gravity systems help insulate the crews from the effects of sudden or extreme acceleration.
Virtually all larger ships, and some smaller vessels, are capable of supra-light travel. Called a Rift-jump, the vessel sends out an energy pulse that forms a rift in space-time in the ship's path. As the vessel enters the fabric of space-time is warped, effectively "shrinking" space. While the vessel never actually exceeds or even nears the light barrier, a ship can cover vast distances in times comparable to travelling exponentially faster than the speed of light. However the amount of energy required to create a rift is immense, and depending on the distance of the jump it may take a vessel considerable time to build up the energy to do so again.
Weaponry
The Confederacy makes use of several differing types of armaments tailored to specific uses. The most common are a variety of proectiles and energy weapons.
Chemical-burning Projectiles
Chemical-burning projectiles are the least-costly and smallest weaponry in use throughout the galaxy, consisting of a cartridge loaded with some form of combustible chemical that when ignited, typically by impact from behind, fires a solid projectile. With the exception of the most primitive cultures this type of weapon is used exclusively in small arms, including pistols and lighter infantry rifles as the energy demands of a powered weapon are too great to use in anything so small. The size of the bullet varies on the individual weapon, and jacketed armor-piercing and incindiary types are common.
Railguns
Consisting of two parallel rails magnetically charged by an energy source that use contact to fire a projectile at ultra-high velocities, while not nearly as primitive as a chemical cartridge projectile, railguns have largely fallen out of use in the Confederacy and are considered obsolete as a practical weapon. However they are still occaisonally found as heavier anti-personnel weaponry (including some larger assault rifles and fixed automatic positions). Some of the Confederacy's oldest starships still carry them as anti-fighter defenses, however most of these have either been retired or are in the process of being modernized.
Coilguns
A development from the railgun, coilguns consist of magnetic coils installed along the interior walls of a gun barrel. When powered by an electrical charge, the coils fire a solid projectile at even greater velocities than a railgun.
While these weapons require more power to fire, they have two major advantages over the older railgun: First, since the weapon is discharged at a higher velocity a coilgun projectile will have greater ranger and accuracy and will also strike with far greater energy. Combining this massive amount of kinetic energy with an incindiary round can be devastating against a lightly-armored target. The second advantage is the projectile does NOT come in physical contact with any part of the barrel. A railgun however requires contact between the charged rails and the projectile. As a result the magnetic coils on a coilgun are not worn out as easily as the charged rails, giving the weapon a much longer useable life.
Because of their much smaller size, rapid rate of fire and high-energy projectiles coilguns are ideal fighter-mounted weaponry and are the heaviest fixed guns carried by small-scale combat craft. They are also used as ground-based artillery, anti-vehicular weapons, and heavy anti-personnel weaponry. Coilguns are also commonly employed as anti-aircraft guns both on the ground and aboard combat vessels. Some smaller starships also mount larger coilguns as primary weapons, however a coilgun projectile is relatively ineffective against heavy armor.
Plasma Cannon
The plasma cannon is the main ship-mounted weaponry in use by the Confederacy. These weapons fire a bolt of magnetically bottled plasma-energy. On impact the plasma is released, resulting in a high-energy detonation against the target's hull. Much of the damage is caused by the great amount of heat generated by the energy blast, although the concussion of the impact alone has been known to buckle hull plates.
However plasma cannon require a great deal of energy to superheat the fuel gas into plasma, making them prohibitively large to mount on smaller vessels. The interior of the cannon barrels are magnetically charged to prevent damage by the superheated gas. This field actually spins around the circumference of the barrel, acting on the magnetic bottles containing the plasma and functioning much like the rifling used in chemical cartridge projectiles. This further improves both the accuracy and range of the plasma as it is fired.
The magnetic bottles eventually lose integrity once fired and break down, causing the plasma to detonate and limiting the range of these weapons. This is deliberately manipulated on smaller examples, allowing gunners to use the plasma much like flak, throwing up a hail of exploding energy against smaller vessels.
There are a large variety of scales of these powerful weapons. One of the most common has an interior bore of 190cm and are found on most medium and large Confederate warships as primary or secondary weapons.
Missiles/Torpedoes and other Ordinance
Missiles and torpedoes are most easily described as heavy weaponry carried in limited numbers by other vessels. They are solid projectiles, with internal independent guidance and directional control systems and are tipped with high-explosive warheads. These potent weapons come in a variety of sizes and for a multitude of purposes, including air-to-air, air-to-surface, and even as anti-shipping weaponry. Warhead size doesn't make the distinction between the two; the Aurora heavy anti-shipping missile system, with its massive antimatter warhead, is more powerful than any torpedo used by the Confederacy. Missiles are typically contact weapons, requiring physical impact to set off the warhead and focusing their destructive energy into a smaller area, while most torpedoes are proximity weapons affecting wider areas.
The Confederacy also uses a variety of mines, guided and unguided bombs and rockets and other ordinance, typically aboard smaller craft like fighters.
Defenses
The Confederacy does not use any type of protective energy shielding, (experiments with using magnetic shielding to defend against plasma impacts in the early 4000s indicated that the amount of power necessary to successfully shield a hull was incredible and ultimately impractical) and instead depend on armor made up of a varying array of composites, alloys and layered ablative plating of varying thicknesses and densities. Armor plating carries a high heat-tolerance due to the widespread use of plasma energy.
------------------
Founder X-wing Alliance Upgrade
http://www.xwaupgrade.com
SaxSoft Productions
http://saxman.xwlegacy.net
Survey of Materiel, Earth Confederate Armed Forces (4262 CE)
The Earth Confederate is the youngest of the major interstellar flight-capable political entities inhabiting the Milky Way Galaxy. Locating its governmental and military center in the Sol System, with the capital itself located in Geneva, Switzerland of Earth's European District, the Confederacy has a total of twenty full member-systems with colonial districts far out into the edges of the ring known as the Galactic Habitable Zone. The majority of the population is human, with four recognized member races. The Confederacy is also home to a large population of naturalized immigrants from other regions in the Habitable Zone.
Owing in large part to the human capability to rapidly and easily adapt combined with determined ingenuity, the Confederacy quickly became a major power in the region. The Confederate Navy is one of the best-trained and equipped military organizations in the galaxy, deploying some of the most advanced technology known to science.
Propulsion and Maneuvering
Ships constructed by the Confederacy rely primarily on electrostatic drive systems for low-relativistic acceleration and maneuving in deep space. Fuel is easily supplied and offers a superb balance of efficiency and performance. Confederate warships are typically faster than their analogs in other fleets, with greater range and endurance allowing longer operational deployments during peacetime operations. This drive system is used on all manner of craft, from fighters all the way to full-scale combat warships.
Most smaller vessels rely on a combination of differential and vectored thrust for maneuvering in deep space. Control in atmosphere varies depending on the individual craft but often involves the use of traditional control surfaces. The effects of Newtonian Physics in vacuum operation is countered by sophisticated flight-assistance computers linked to the main flight control systems. These computers automatically compensate for the zero-drag and infinite acceleration affecting craft in space, allowing pilots to maneuver their craft without significant changes in velocity. Built-in safeguards also prevent pilots from executing maneuvers that could cause catastrophic damage to the ship or endanger the pilot (pilot tolerances are frequently aided by the use of pressurized G-suits).
In the case of larger craft course changes are affected through a series of control thrusters distributed along key points of the hull. These fire in specific sequences to enabble the ship to maneuver, as well as to lessen the stress of course corrections on the hull. As with smaller ships computer safeguards protect the ship from executing an acceleration or high-G maneuver that could cause endanger the integrity of the vessel's internal structure, while the internal gravity systems help insulate the crews from the effects of sudden or extreme acceleration.
Virtually all larger ships, and some smaller vessels, are capable of supra-light travel. Called a Rift-jump, the vessel sends out an energy pulse that forms a rift in space-time in the ship's path. As the vessel enters the fabric of space-time is warped, effectively "shrinking" space. While the vessel never actually exceeds or even nears the light barrier, a ship can cover vast distances in times comparable to travelling exponentially faster than the speed of light. However the amount of energy required to create a rift is immense, and depending on the distance of the jump it may take a vessel considerable time to build up the energy to do so again.
Weaponry
The Confederacy makes use of several differing types of armaments tailored to specific uses. The most common are a variety of proectiles and energy weapons.
Chemical-burning Projectiles
Chemical-burning projectiles are the least-costly and smallest weaponry in use throughout the galaxy, consisting of a cartridge loaded with some form of combustible chemical that when ignited, typically by impact from behind, fires a solid projectile. With the exception of the most primitive cultures this type of weapon is used exclusively in small arms, including pistols and lighter infantry rifles as the energy demands of a powered weapon are too great to use in anything so small. The size of the bullet varies on the individual weapon, and jacketed armor-piercing and incindiary types are common.
Railguns
Consisting of two parallel rails magnetically charged by an energy source that use contact to fire a projectile at ultra-high velocities, while not nearly as primitive as a chemical cartridge projectile, railguns have largely fallen out of use in the Confederacy and are considered obsolete as a practical weapon. However they are still occaisonally found as heavier anti-personnel weaponry (including some larger assault rifles and fixed automatic positions). Some of the Confederacy's oldest starships still carry them as anti-fighter defenses, however most of these have either been retired or are in the process of being modernized.
Coilguns
A development from the railgun, coilguns consist of magnetic coils installed along the interior walls of a gun barrel. When powered by an electrical charge, the coils fire a solid projectile at even greater velocities than a railgun.
While these weapons require more power to fire, they have two major advantages over the older railgun: First, since the weapon is discharged at a higher velocity a coilgun projectile will have greater ranger and accuracy and will also strike with far greater energy. Combining this massive amount of kinetic energy with an incindiary round can be devastating against a lightly-armored target. The second advantage is the projectile does NOT come in physical contact with any part of the barrel. A railgun however requires contact between the charged rails and the projectile. As a result the magnetic coils on a coilgun are not worn out as easily as the charged rails, giving the weapon a much longer useable life.
Because of their much smaller size, rapid rate of fire and high-energy projectiles coilguns are ideal fighter-mounted weaponry and are the heaviest fixed guns carried by small-scale combat craft. They are also used as ground-based artillery, anti-vehicular weapons, and heavy anti-personnel weaponry. Coilguns are also commonly employed as anti-aircraft guns both on the ground and aboard combat vessels. Some smaller starships also mount larger coilguns as primary weapons, however a coilgun projectile is relatively ineffective against heavy armor.
Plasma Cannon
The plasma cannon is the main ship-mounted weaponry in use by the Confederacy. These weapons fire a bolt of magnetically bottled plasma-energy. On impact the plasma is released, resulting in a high-energy detonation against the target's hull. Much of the damage is caused by the great amount of heat generated by the energy blast, although the concussion of the impact alone has been known to buckle hull plates.
However plasma cannon require a great deal of energy to superheat the fuel gas into plasma, making them prohibitively large to mount on smaller vessels. The interior of the cannon barrels are magnetically charged to prevent damage by the superheated gas. This field actually spins around the circumference of the barrel, acting on the magnetic bottles containing the plasma and functioning much like the rifling used in chemical cartridge projectiles. This further improves both the accuracy and range of the plasma as it is fired.
The magnetic bottles eventually lose integrity once fired and break down, causing the plasma to detonate and limiting the range of these weapons. This is deliberately manipulated on smaller examples, allowing gunners to use the plasma much like flak, throwing up a hail of exploding energy against smaller vessels.
There are a large variety of scales of these powerful weapons. One of the most common has an interior bore of 190cm and are found on most medium and large Confederate warships as primary or secondary weapons.
Missiles/Torpedoes and other Ordinance
Missiles and torpedoes are most easily described as heavy weaponry carried in limited numbers by other vessels. They are solid projectiles, with internal independent guidance and directional control systems and are tipped with high-explosive warheads. These potent weapons come in a variety of sizes and for a multitude of purposes, including air-to-air, air-to-surface, and even as anti-shipping weaponry. Warhead size doesn't make the distinction between the two; the Aurora heavy anti-shipping missile system, with its massive antimatter warhead, is more powerful than any torpedo used by the Confederacy. Missiles are typically contact weapons, requiring physical impact to set off the warhead and focusing their destructive energy into a smaller area, while most torpedoes are proximity weapons affecting wider areas.
The Confederacy also uses a variety of mines, guided and unguided bombs and rockets and other ordinance, typically aboard smaller craft like fighters.
Defenses
The Confederacy does not use any type of protective energy shielding, (experiments with using magnetic shielding to defend against plasma impacts in the early 4000s indicated that the amount of power necessary to successfully shield a hull was incredible and ultimately impractical) and instead depend on armor made up of a varying array of composites, alloys and layered ablative plating of varying thicknesses and densities. Armor plating carries a high heat-tolerance due to the widespread use of plasma energy.
------------------
Founder X-wing Alliance Upgrade
http://www.xwaupgrade.com
SaxSoft Productions
http://saxman.xwlegacy.net
Founder X-wing Alliance Upgrade
http://www.xwaupgrade.com
SaxSoft Productions
http://saxman.xwlegacy.net
http://www.xwaupgrade.com
SaxSoft Productions
http://saxman.xwlegacy.net