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ForumsShowcase → Team work
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Team work
2004-04-20, 12:02 PM #121
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Casperhead:
I can tell it's getting huge. This is belive it, or not. My first showcase thread that got too 3 pages long. I wish I could work on my map at school. At this time of day I'm at school during study hall on the computer. anyway. the sector of the ship I'm about to hit is going to be as tricky as hell. There is an angle Func_door that I have to recreate. I don't know how Jedi did it. Other than that the angled pipes will pose a challenge. The curves are easy but getting them at a 45% degree angle. will be pretty tricky.

400th post. W00t,
</font>
...did someone switch your period and comma keys when you weren't looking, or something?



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Death awaits you with a pancake on its head.
2004-04-20, 12:15 PM #122
<3
2004-04-21, 4:38 AM #123
Quote:
<font face="Verdana, Arial" size="2">

Same reason I have not got to fixing the floors and walls. Im to damn lazy. But thanks for reminding me.

</font>


....mhmmm,,,

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"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-04-21, 5:15 AM #124
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Omicron88:
Quote:
Originally posted by Casperhead:
I can tell it's getting huge. This is belive it, or not. My first showcase thread that got too 3 pages long. I wish I could work on my map at school. At this time of day I'm at school during study hall on the computer. anyway. the sector of the ship I'm about to hit is going to be as tricky as hell. There is an angle Func_door that I have to recreate. I don't know how Jedi did it. Other than that the angled pipes will pose a challenge. The curves are easy but getting them at a 45% degree angle. will be pretty tricky.

400th post. W00t,
</font>
...did someone switch your period and comma keys when you weren't looking, or something?

[/B]


Can people here do one thing. It's pretty easy. It is only two words. Say it with me children. "GROW UP!" Being a grammar nazi is pretty childish. Now get back on topic.



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All your my forums, belong to me.
Duel Roadkill
Who wants to play BOOM 3?
BOOM 3
SHOLVAS KREE!
2004-04-21, 5:58 AM #125
Some people can't tell the difference between a joke and a serious post. [http://forums.massassi.net/html/rolleyes.gif]
2004-04-21, 9:02 AM #126
"Same reason I have not got to fixing the floors and walls. Im to damn lazy. But thanks for reminding me."

Being lazy will get you nowhere good, believe me (a bit of personal experience myself). Last screens looked good, try making an FFA version for this map, it looks like it'd work good for that.
2004-04-21, 9:21 AM #127
YEAH YEAH MY FIRST SOTD W000000000TTT!!!! Sorry just excited.

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All your my forums, belong to me.
Duel Roadkill
Who wants to play BOOM 3?
BOOM 3
SHOLVAS KREE!
2004-04-21, 2:47 PM #128
Congrats.
2004-04-21, 5:09 PM #129
i can sense the RAGE in here.

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SAJN_Master doesn't win.

Neither does that NodRog fool.
2004-04-21, 5:53 PM #130
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Casperhead:
Being a grammar nazi is pretty childish.
</font>


HAHAHAHAHAHAHAHAHAHAHAHAHA!

Sorry, just excited. Anyway, looks pretty good. Lighting needs a lot of work, though. Increase the lightmap scale, that should help.

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Map-Review | My Portfolio | The Matrix: Unplugged
2004-04-22, 12:02 AM #131
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Casperhead:
Can people here do one thing. It's pretty easy. It is only two words. Say it with me children. "GROW UP!" Being a grammar nazi is pretty childish. Now get back on topic.</font>

We have a rebel in sector TK421-L5AA23. Neutralise. I repeat: neutralise...

What?

Well, it's looking nice. A bit too shiny, and bits, especially around the doors, suck at my eyeball because of the cel-shaded look. Remove the shine and finish the level. That's all I will say.


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"Apples rule. If it weren't for a conspiracy on the part of fruit manufacturers we'd all have apples."
Hey, Blue? I'm loving the things you do. From the very first time, the fight you fight for will always be mine.
2004-04-22, 6:26 AM #132
looks good, dont let it go to your head kid

-S
2004-04-22, 6:48 AM #133
Okay enough partying and time for a beta.
After Arkon, and Oberfeldwebel asked I have decided to let people test it out. Despite a few bugs I am already aware of. Im still going to let you all try it. Just add me to msn messanger. Nym259@hotmail.com and I will send you the zip.

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All your my forums, belong to me.
Duel Roadkill
Who wants to play BOOM 3?
BOOM 3
SHOLVAS KREE!
2004-04-22, 4:13 PM #134
Okay news updates. Oberfeldwebel is bump mapping the textures and doing a damn good job. and sine can you send me a sample of that shader. It' doesent work.

By the way not to get off topic but I realesed a small mod.
[http://www.force-temple.com/jk3/files/mods/Real%20Rancor.jpg]
Awwwww aint he cute? You can get him here www.forcetemple.com Don't get eaton. lol

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All your my forums, belong to me.
Duel Roadkill
Who wants to play BOOM 3?
BOOM 3
SHOLVAS KREE!
2004-04-22, 4:18 PM #135
Here is what the new bump mapped door looks like.
[http://www.force-temple.com/forum/files/door.jpg]
Ober is good
enjoy.

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All your my forums, belong to me.
Duel Roadkill
Who wants to play BOOM 3?
BOOM 3

[This message has been edited by Casperhead (edited April 22, 2004).]
SHOLVAS KREE!
2004-04-22, 8:00 PM #136
Damn... this is really well done.

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<Outlaw_Torn> you mean your related to that damned sasquatch, Mech?
<MechWarrior> Lets just say the part of the family tree that does fork has bossy the goat in it.
2004-04-22, 10:45 PM #137
Q3map2 bumpmapping doesn't look all that great up close.
2004-04-23, 6:58 AM #138
It's better than it was before, though. Sometimes it pays to hire help!

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Check out updates for my editing work at the Shadow Jedi Academy.
2004-04-23, 7:41 AM #139
[http://members.shaw.ca/viciousmods/door01.jpg]

Somehow, I think your door may be a bit off, color-wise.
2004-04-23, 3:46 PM #140
How did you do that, GothiX?

I did my best in photoshop, I used the plaster effect with fade, I wanted to get it just right.

But yours looks allot better, got rid of that weird plasticy effect.

If you could, email me instructions.

Oberfeldwebel@gtcom.net

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Signature.

*so original*
*insert some joke about pasta and fruit scuffles*
2004-04-24, 12:05 AM #141
Not mine, OFW. Also, I noticed that the lighting seams really show in that last shot.

[This message has been edited by gothicX (edited April 24, 2004).]
2004-04-24, 4:38 AM #142
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Casperhead:
Here is what the new bump mapped door looks like.
[http://www.force-temple.com/forum/files/door.jpg]
Ober is good
enjoy.

</font>


I think one of the problems with the bumpmapped door is that the map isn't lit properly. The light is coming from a point directly in the center of the room, hence the weirdness.

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Map-Review | My Portfolio | The Matrix: Unplugged
2004-04-26, 10:32 AM #143
yep looking real good, the one i made without the shiny floor is finished, and will be released as a seige map on my modteam website.. www.jk2mods.com

once i finish me clone wars maps i need to start work on floor 2. that will have all kinds of cool stuff. casper of course wil make his own version for FFA.

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Need to get back to how my Jk2 maps were , but for JA =/
Need to get back to how my Jk2 maps were , but for JA =/
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