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ForumsShowcase → Egyptian Pyramid level I dug out of the dust
123
Egyptian Pyramid level I dug out of the dust
2005-06-16, 11:22 PM #1
I built this level so I could get a history
project done without really doing a real
history project spring of 04. I just recently
learned about the ajoin limit removal patch
for JK and decided that this level was
worthy of resurrection since ajoin limits
would no longer be a problem. I polished
it up a bit and here are some screens.

[http://i6.photobucket.com/albums/y215/millerpj/Giza1.jpg]

[http://i6.photobucket.com/albums/y215/millerpj/Giza6.jpg]
the subterranean level

[http://i6.photobucket.com/albums/y215/millerpj/Giza5.jpg]
the king's chamber

[http://i6.photobucket.com/albums/y215/millerpj/Giza4.jpg]
the grand gallery

The interior has a completely realistic
floorplan but I'm sure it's current
appearance is far from realistic. I'm doing
some research to make it look more like
the real thing.
If curiosity killed the cat then perhaps Curious George killed the cat.
But Cat's do have nine lives so who knows?
2005-06-16, 11:26 PM #2
Lighten up! Hah, get it?

The middle picture is too dark for me to see anything.
America, home of the free gift with purchase.
2005-06-17, 3:24 AM #3
That's a really great pyramid. Can't wait to see more.
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2005-06-17, 3:33 AM #4
well, one thing we can all be pretty sure about is that this is most certainly a pyramid. no two ways about it.

lights up, please.
幻術
2005-06-17, 6:13 AM #5
Making a level based on a real pyramid is a great idea.

(The screenshots look fine on my monitor.)

This level might be fun just to walk around as a showcase of a real pyramid. That is, my suggestion would be to make this into a museum or model rather than a fighting level (although you could still do that). Or, maybe you could turn this into a puzzle-solving adventure.

:)
2005-06-17, 6:15 AM #6
heh the outside of that pyramid must've been very dull to build. I like how you actually made it have steps though, instead of the usual "oh let's just make it flat to avoid having to make effort"
APT 1, 2, 3/4, 5/6
TDT
DMDMD

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2005-06-17, 6:43 AM #7
The pyramid looks quite cool, yes. The archi in the interior is also nice.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-06-17, 7:58 AM #8
Quote:
Originally posted by ZOOIkes
heh the outside of that pyramid must've been very dull to build. I like how you actually made it have steps though, instead of the usual "oh let's just make it flat to avoid having to make effort"


They used to be flat, until someone decided to make roads out of the cover stones.
VTEC just kicked in, yo!
2005-06-17, 9:58 AM #9
Quote:
Originally posted by ZOOIkes
heh the outside of that pyramid must've been very dull to build. I like how you actually made it have steps though, instead of the usual "oh let's just make it flat to avoid having to make effort"

Just what I was thinking.

And from a historical perspective, assuming I can remember anything about Ancient Egypt, that pyramid would have been one of the first made, a step pryamid. The subsequent pyramids, in particular the Great Pyramids of Giza, had a very different architectural style, and were also built on a much grander scale... /textbook

I like Zeq Macaw's idea, it'd be nice to have a "piece of history" in a level. It might be hard to make it accurate though, is there any particular [step] pyramid you're basing it off of?
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-06-17, 10:00 AM #10
Unfortunately, pyramids were mostly rock, there are usually only a couple hallways and rooms inside. You might want to stray a little from historical accuracy. :)

2005-06-17, 10:05 AM #11
I don't know if this is what you're going for, but I'd love to see a level based around this diagram: http://www.palladium-megaverse.com/cuttingroom/valley/Step_Pyramid.jpg
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-06-17, 11:35 AM #12
Quote:
Originally posted by The_Mega_ZZTer
Unfortunately, pyramids were mostly rock, there are usually only a couple hallways and rooms inside. You might want to stray a little from historical accuracy. :)

That's because they were mainly used as landing "platforms" for alien motherships.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2005-06-17, 11:37 AM #13
Quote:
Originally posted by zagibu
That's because they were mainly used as landing "platforms" for alien motherships.


The pyramids were build for the aliens. That's why the Egyptian Gods looked odd: THEY ARE ALIENS!
Skateboarding is not a crime.
2005-06-17, 11:40 AM #14
those screens are awesome.
2005-06-17, 12:20 PM #15
Quote:
Originally posted by Daft_Vader
I don't know if this is what you're going for, but I'd love to see a level based around this diagram:


Actually this is supposed to be based off
the great pyramid of giza wich was 490'
tall before the french got to it. Using the
scale of .2 JKUs=6', my pyramid is
approximatly 490' tall. My level is based
in between the period where the
pyramids were flat and when they were
plundered. I liked the step look of today's
great pyramid but I wanted to show an
interior that is mostly undisturbed. I
based my level offa similar diagram to the
one below.

[http://i6.photobucket.com/albums/y215/millerpj/pyramidsection.jpg]

[http://i6.photobucket.com/albums/y215/millerpj/pyramidsectiongame.jpg]
I made this screen with jed
If curiosity killed the cat then perhaps Curious George killed the cat.
But Cat's do have nine lives so who knows?
2005-06-17, 12:20 PM #16
No Dominik, the aliens are just symbiots who take human hosts. There are other aliens though, those look like little grey aliens, but they used holograms to change their appearance.

Anyway, I can't comment on the inside because my monitor has always been on the darker side, but I like the outside with the steps. You should try to add in some sand dunes to make the ground look as good as the pyramid.
This would be a real good test for that lighting program :)
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-06-17, 12:23 PM #17
Quote:
Originally posted by drizzt2k2
Lighten up! Hah, get it?

The middle picture is too dark for me to see anything.

my bad.:(

I added .1 extra light but any more than that completely
ruined my lighting effects. I also increased the gamma
level in the game to really high and replaced the screens
with ones you can hopefully see
If curiosity killed the cat then perhaps Curious George killed the cat.
But Cat's do have nine lives so who knows?
2005-06-17, 12:40 PM #18
Quote:
Originally posted by SG-fan
No Dominik, the aliens are just symbiots who take human hosts. There are other aliens though, those look like little grey aliens, but they used holograms to change their appearance.


My physics teacher last year was into that kind of stuff. I found
it pretty interesting to listen to but I wouldn't take any of it too
seriously if I were you. You were just joking, right? ;)


Quote:
Anyway, I can't comment on the inside because my monitor has always been on the darker side, but I like the outside with the steps. You should try to add in some sand dunes to make the ground look as good as the pyramid.


I fixed the lighting on the screens hopefully. Take another look
and see if they're alright now. If not I'll do some more tweaking.
If curiosity killed the cat then perhaps Curious George killed the cat.
But Cat's do have nine lives so who knows?
2005-06-17, 5:17 PM #19
I was describing Stargate SG-1 (a TV show) which has a big ring that can send you to other planets. In the show, pyramids are explained as landing sites for gou'uld (the symbiots who enslave races into worshiping them as gods) motherships. Then there are the Asgard (little grey men) who pretend to be gods only to protect planets, not to enslave them. I was expanding on what zagibu said about landing platforms. Wow, I feel like I just wasted my time on an explanation which could have been shortened into "It's from a TV show"... Wow.

Even with your lightened pictures, my monitor is too dark to see anything. It's not your fault, I've been planning on getting a new monitor for a while, just don't have the cash availiable.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-06-17, 10:01 PM #20
And, to be an anal rententive Dean Devlin/Roland Emmerich fan (becaue Chaos Theory states there must be at least one), it's also stated in a film released in 199...6? Basically the same, ring to other planets, landing platforms, etc. A few notable differences. Instead of little worm aliens (the Gou'uld) or little green men (the Asgard), you have this freaky 6-ish feet tall ashy gray alien that gets vaporized in a most egregious manner.

-And other stuff that's different. But, I'll save that rant for another day.
2005-06-18, 2:47 AM #21
wow just wow :eek:
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2005-06-18, 5:33 PM #22
Dude, that is really good.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2005-06-18, 10:22 PM #23
Quote:
Originally posted by SG-fan
You should try to add in some sand dunes to make the ground look as good as the pyramid. This would be a real good test for
that lighting program :)


I actually already had the level boxed in by sand dunes but
the lighting on them was so bad that I didn't wan't to show
shots including the dunes because people would make
pointless comments about crappy lighting and how to fix them
with the lighter. I did actually use the lighter a bit. I didn't
quite like the results however and greatly altered the cleaves
it made to more suit what I had in mind for lighting techniques.
The plugin is ok but I still think it should be used sparingly
because you can get nearly the same effects with less than
half the cleaves the lighter creates. Well anyway here is a
screen that shows the dunes from overhead. The dunes are
the barrier to the edge of the map and will only be partially
flagged as floor.

[http://i6.photobucket.com/albums/y215/millerpj/Giza7.jpg]
If curiosity killed the cat then perhaps Curious George killed the cat.
But Cat's do have nine lives so who knows?
2005-06-19, 8:09 AM #24
Improve those dunes! :p

No really, this looks amazing.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2005-06-19, 10:09 AM #25
[http://i6.photobucket.com/albums/y215/millerpj/tutcoffcompare.jpg]

Why does my 3do not show the textures right in game?
If curiosity killed the cat then perhaps Curious George killed the cat.
But Cat's do have nine lives so who knows?
2005-06-19, 6:52 PM #26
Pyramid reminded me of SimCity 2000 but i liked the interior. btw i didnt really mind sc2000 but that graphics werent that great of course.
I was just petting the bunny, and it went into the soup can, and part of my hand went with it. - Red vs Blue
2005-06-19, 7:45 PM #27
This is an obvious question, but hey, it happens.

Did you make sure to put the textures in the project folder?
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2005-06-20, 12:22 AM #28
Quote:
Originally posted by Dark__Knight
This is an obvious question, but hey, it happens.

Did you make sure to put the textures in the project folder?


Yea I did. I know I did because the texture missing from the
front face has part of it drawn correctly on the 3do in game.

I was thinking about it earlier and I think it might be that the
resolution on the mats might be too high and the engine
can't display mat files a such a small scale. I'll try to cut the
scale in half or something and maybe it will work out.
If curiosity killed the cat then perhaps Curious George killed the cat.
But Cat's do have nine lives so who knows?
2005-06-20, 12:53 AM #29
oh hell ya! thats awsome!!! :D
Master! Master!
2005-06-20, 1:44 AM #30
yep, looking great. the only thing that throws me off is how it seems that the pyramid lies in this pocket of sand... maybe somehow making the skybox look like a never-ending desert (if that's even possible) help?
幻術
2005-06-20, 10:59 AM #31
[http://i6.photobucket.com/albums/y215/millerpj/idol1.jpg]

I have this 3do I made of an egyptian idol but when
I tried to test it, it just showed me one of those boxes
you get when you have an error with your 3do. It has
675 surfaces. Is that a problem? I put the 3do into 3
seperate meshes just in case there was a surface per
mesh limit but it still just gave me a box. I don't think
it's my template file either because I deleted the
template and remade it and it didn't help.
If curiosity killed the cat then perhaps Curious George killed the cat.
But Cat's do have nine lives so who knows?
2005-06-20, 12:31 PM #32
That's a great model, can't wait to see it textured. Anyway, I think the problem may be that there's too many surfaces on the 3DO somewhere. Try seeing if there's any messages or inconsistencies in JED.
Who made you God to say "I'll take your life from you"?
2005-06-20, 12:34 PM #33
Those are both good models, and the pyramid looks awesome.
America, home of the free gift with purchase.
2005-06-20, 12:53 PM #34
Quote:
Originally posted by jedi I
[http://i6.photobucket.com/albums/y215/millerpj/idol1.jpg]

I have this 3do I made of an egyptian idol but when
I tried to test it, it just showed me one of those boxes
you get when you have an error with your 3do. It has
675 surfaces. Is that a problem? I put the 3do into 3
seperate meshes just in case there was a surface per
mesh limit but it still just gave me a box. I don't think
it's my template file either because I deleted the
template and remade it and it didn't help.

This is a classic problem with complex, custom models. As you correctly figured, you have too many surfaces. However, it is also possible to have too many vertices. To quote HellCat from his Terrain Generator readme
Quote:
Depending on how many surfaces you have you may need to divide the 3do into several different meshes. JK can handle exactly 512 triangle faces. (Note: texture vertices need to be taken into account, watch these!)

So simply cleave your Anubis type model into as many sections as necessary, and then layer them using the F4 window. :)
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-06-20, 1:47 PM #35
Thanks. I was able to fix both my 3dos.
It's dumb but the only thing wrong with
my sarcophogus (I haven't a clue how
to spell that and I'm not gonna go look
it up) was the min texture size setting
in JK was set to 0 instead of 1. I changed
it and it looks fine now.

I'll post some more pics when I get some
dynamic lights to light the 3dos and
finish texturing the anubis model.
If curiosity killed the cat then perhaps Curious George killed the cat.
But Cat's do have nine lives so who knows?
2005-06-22, 10:28 PM #36
[http://i6.photobucket.com/albums/y215/millerpj/Anubis.jpg]

Here's my fully textured Anubis Idol 3do.
I still am going to make a pedestal for it.
It took my a while to do this just because.
I had to make the textures myself and
alter them to fit my model well. I messed
up my sarcophogus 3do again because I
found out I had twice the number of
surfaces I needed and I tried to fix that. I
fixed it but in doing so it messed everything
up again and I still don't know what the
problem really is. Does anyone know why
the game engine is displaying some
textures on my sarcophogus 3do wrong?
If curiosity killed the cat then perhaps Curious George killed the cat.
But Cat's do have nine lives so who knows?
2005-06-23, 5:03 AM #37
This is a must see project. Going back to the pyramid, how did manage to acheive that in JED? Anyway its a good project and please release it. Good stuff (yeah I've said that on other posts)
Control is the real mechanism behind everything that is slug on the backburner.
2005-06-23, 5:54 AM #38
That's really neat. I like your textures.
Skateboarding is not a crime.
2005-06-23, 10:09 AM #39
Quote:
Originally posted by Sgt. Backburner
This is a must see project. Going back to the pyramid, how did manage to acheive that in JED? Anyway its a good project and please release it. Good stuff (yeah I've said that on other posts)


If you're talking about the cross section of the pyramid then I
just took a screenshot of the 3d preview of my level when the
3d preview camera was in dead space in the middle of the
pyramid. If you're talking about the pyramid's architecture
itself I guess it is just a complex stair case and really not too
hard to build.
If curiosity killed the cat then perhaps Curious George killed the cat.
But Cat's do have nine lives so who knows?
2005-06-23, 4:48 PM #40
[http://i6.photobucket.com/albums/y215/millerpj/Anubis2.jpg]

This is my completed Anubis model.
If curiosity killed the cat then perhaps Curious George killed the cat.
But Cat's do have nine lives so who knows?
123

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