I have a dilemma. Many people think that it is annoying to have to scale the
side of the pyramid every time you get spawned or catapulted up there. I
even think it is annoying. The only problem is that if I make an easy way down
then gamplay on the side of the pyramid will be basically demolished because
you can get up or down and just skip over the middle. I sort of like having no
way down as a deterrent for going up and will probably remove that spawn
point. I haven't even thought out the spawn points of the level yet. As of now
they are just the remaining walkplayers that I created to make quick jumps in
the 3d preview screen for convient level editing.
I'd like some feedback to see what you all think about me not making an easy
way down now that I've told you my purpose in not doing one when it was first
mentioned.
side of the pyramid every time you get spawned or catapulted up there. I
even think it is annoying. The only problem is that if I make an easy way down
then gamplay on the side of the pyramid will be basically demolished because
you can get up or down and just skip over the middle. I sort of like having no
way down as a deterrent for going up and will probably remove that spawn
point. I haven't even thought out the spawn points of the level yet. As of now
they are just the remaining walkplayers that I created to make quick jumps in
the 3d preview screen for convient level editing.
I'd like some feedback to see what you all think about me not making an easy
way down now that I've told you my purpose in not doing one when it was first
mentioned.
If curiosity killed the cat then perhaps Curious George killed the cat.
But Cat's do have nine lives so who knows?
But Cat's do have nine lives so who knows?