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Meh.
2005-10-15, 11:11 PM #1
Okay, I saw Zloc's map and got all inspired because I wanted to use his idea to make an example map to show what he can do, but then I went a little crazy and, well... now, it's completely different. :/

[http://img.photobucket.com/albums/v139/Zell65/shot0002.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0003.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0004.jpg]

I plan on working on this much more tomorrow. Like, add a medium-large circular examination room.
DO NOT WANT.
2005-10-16, 1:31 AM #2
Not bad at all... can I ask a random question though? Why do you only have 50/50 health?
2005-10-16, 8:50 AM #3
He's playing on Jedi Master.
Nothing to see here, move along.
2005-10-16, 9:06 AM #4
Are you using shader lighting?
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2005-10-16, 9:11 AM #5
Hardest difficulty FTW. Makes tha game much more fun. :)

[EDIT: Emon, No I am not. Most of those lights don't emit light, so I had to place lights. Some do emit light, though, so I left those alone.]
DO NOT WANT.
2005-10-16, 9:14 AM #6
Originally posted by Zell:
[EDIT: Emon, No I am not. Most of those lights don't emit light, so I had to place lights. Some do emit light, though, so I left those alone.]


Yay, I'm Emon!

I noticed you used point lighting because of the odd looking blue lighting (1st pic) coming from the panels. You should start working with shader lighting because if makes light look more realistic (it comes from a source, not a point in space)
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2005-10-16, 9:14 AM #7
haha!
2005-10-16, 9:19 AM #8
Originally posted by SF_GoldG_01:
He's playing on Jedi Master.


Oh I get it... I always play on Padawan :)
2005-10-16, 9:21 AM #9
Originally posted by Echoman:
Yay, I'm Emon!


Whoops.

I stopped reading your name after the 'E'. :o

Also, I noticed the blue lighting too and fixed it. I just made the light radiuses bigger, I don't feel like messing with shaders, it never works for me.
DO NOT WANT.
2005-10-16, 9:30 AM #10
Fear not the shaders! They come in peace!
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2005-10-16, 10:00 AM #11
The shaders just create lots of little pointlights all over the surface. Theres nothing special about them.
2005-10-16, 11:36 AM #12
[http://img.photobucket.com/albums/v139/Zell65/shot0005.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0006.jpg]
I am aware that the hallway at the end of that room is pitch black even though there is a light there, I am working on that now. Stupid shaders... See, they hate me!
DO NOT WANT.
2005-10-16, 1:35 PM #13
I'm on a roll today. I amde those doors that go above the grassy area on the walkways lead to-- I suck at explaining these things, just look at the pictures. :p

[http://img.photobucket.com/albums/v139/Zell65/shot0007.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0008.jpg]
DO NOT WANT.
2005-10-16, 1:37 PM #14
too dark, and a little too cramped
I had a blog. It sucked.
2005-10-16, 1:40 PM #15
How is it too dark and cramped?
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2005-10-16, 1:42 PM #16
me likes
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2005-10-16, 1:48 PM #17
I agree that it is too dark, I added some lights to the darker parts, but the size is just about right. It's just tall enough to give the player about 8 units of headroom in those small corridors, which is perfect. I plan on having no sabers in this map, all guns, so there's none of the third-person camera, which those hallways would give hell to.
DO NOT WANT.
2005-10-16, 3:05 PM #18
Just thought I'd throw this in there:
Attachment: 7840/pizza!.jpg (20,985 bytes)
DO NOT WANT.
2005-10-16, 3:12 PM #19
You were on a roll until you hit the pizza .... now you're on dough! [/bad joke]

Yeah, so pretty nice level. I don't usually comment on JA/JO work, but I have to say this is quite nice. Some of the rooms are a bit bland, but you seem to be adding to them continuously, so I'm sure they can only become more detailed and thus better looking. Keep up the good work!
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-10-16, 6:01 PM #20
Thanks, Daft. :)

[http://img.photobucket.com/albums/v139/Zell65/shot0010.jpg]
This is some sort of security checkpoint. There's a camera switch back there, and another switch which I'll make do something at some point.
DO NOT WANT.
2005-10-16, 7:53 PM #21
This looks pretty darn cool, I like the lights.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2005-10-16, 8:57 PM #22
I'm going to bed now.

[http://img.photobucket.com/albums/v139/Zell65/shot0011.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0012.jpg]
The whole thing from the outside.
DO NOT WANT.
2005-10-17, 3:13 AM #23
I don't like those wall textures >_> but the lighting is hot
A dream is beautiful because it remains a dream.
2005-10-17, 5:13 AM #24
It's amazing what you have thrown together in a few days, alittle more work on the textures and this is gonna kick some serrious ***.
2005-10-17, 5:29 PM #25
More...
[http://img.photobucket.com/albums/v139/Zell65/shot0013.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0015.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0014.jpg]
DO NOT WANT.
2005-10-17, 8:17 PM #26
Fixed the elevator up a bit.

[http://img.photobucket.com/albums/v139/Zell65/shot0016.jpg]
DO NOT WANT.
2005-10-18, 8:13 PM #27
I'm sure you all grow weary of my updates... Just one this time... I added cameras to the checkpoints, and prettied up the main room with pipes and junk all over the ceiling.

[http://img.photobucket.com/albums/v139/Zell65/shot0018.jpg]

[EDIT: Oh what the hell. I can't resist pimping my level:
[http://img.photobucket.com/albums/v139/Zell65/shot0017.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0019.jpg]
:D]
DO NOT WANT.
2005-10-18, 9:37 PM #28
<3 Second to last and last screenshots.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2005-10-24, 7:27 PM #29
My apologies for the delays. This is the basement/old lab section, before you go up to the main, newer lab.

[http://www.massassi.net/ec/images/16453.jpg]
[http://www.massassi.net/ec/images/16454.jpg]
[http://www.massassi.net/ec/images/16455.jpg]
[http://www.massassi.net/ec/images/16456.jpg]
DO NOT WANT.
2005-10-25, 8:28 PM #30
Hokay, I expanded on that outside area. I've got to remove all the grass sprites though, they slow it down like mad.

[http://img.photobucket.com/albums/v139/Zell65/shot0024.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0025.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0027.jpg]

And expanded the basement area a tad:
[http://img.photobucket.com/albums/v139/Zell65/shot0026.jpg]

Eh? Eh?
DO NOT WANT.
2005-10-26, 3:42 AM #31
That outside area should be quite okay if you have properly VIS'd your map.

Oh, and try to go for more architectural detail, you're relying on textures too much now.
2005-10-26, 5:29 AM #32
Properly VIS'd my map? Can you tell me what that is and how to do it? :(

Also, what kind of architectural things do you think I can add?
DO NOT WANT.
2005-10-26, 5:34 AM #33
When you compile with VIS (should be in the compile menu) it keeps what you can't see from any point in the game from rendering, so it doesn't slow down the rest of the level.

2005-10-26, 6:10 AM #34
Hmm, I used the full compile, it should VIS it...
DO NOT WANT.
2005-10-26, 8:26 AM #35
Correct VIS is achieved through careful use of detail/structural brushes, areaportals and hinting. Check out the tutorial on NibsWorld for more info.

As for detail; just procedurally add new stuff. It's like building your own house; you go from walls, to tables, beds and chairs, to closets, to electronical stuff, and in the end you decide to add a new, shiny doorknob and add a few flowers. You procedurally add detail.
2005-10-26, 9:04 AM #36
As Jon Stewart would say, "me likey."
2005-10-26, 3:46 PM #37
Originally posted by gothicX:
Correct VIS is achieved through careful use of detail/structural brushes, areaportals and hinting. Check out the tutorial on NibsWorld for more info.

As for detail; just procedurally add new stuff. It's like building your own house; you go from walls, to tables, beds and chairs, to closets, to electronical stuff, and in the end you decide to add a new, shiny doorknob and add a few flowers. You procedurally add detail.


The outside of every brush is textured with caulk, every one of those rocks is a detail brush, etc. I've done everything but 'hinting'. What is that?
DO NOT WANT.
2005-10-26, 4:01 PM #38
You would put hint brushes (brushes textured with system/hint or whatever) at places where the engine should make a portal.

Portals help divide the level into smaller chunks. If you can't see a portal, the level behind it isn't rendered. So portals go well in doorways, for instance.

The compiler will normally generate portals on it's own, but for maximum performance sometimes you might want to manually specify portal locations.

2005-10-28, 4:52 PM #39
Okay, I updated the exterior of the base and removed the grass sprites. It runs smashingly well now:
[http://img.photobucket.com/albums/v139/Zell65/shot0028.jpg]

[EDIT: Here's one of the ways in. I'll make several ways, should you choose to use them.
[http://img.photobucket.com/albums/v139/Zell65/shot0029.jpg]
]

[EDIT2: Last pictures of the night. I carved stone steps out for hte player to reach the area where he starts should he fall. I selectedthe surfaces to jump on in the editor.]
Attachment: 8096/rocksteps.jpg (39,201 bytes)
Attachment: 8097/rocksteps2.jpg (38,322 bytes)
DO NOT WANT.
2005-11-02, 10:21 AM #40
Been away for half a week, here's what I whipped up last night:

[http://img.photobucket.com/albums/v139/Zell65/shot0030.jpg]
Rain offlet, because this planet frequently rains. :)

[http://img.photobucket.com/albums/v139/Zell65/shot0033.jpg]
Action shot.

[http://img.photobucket.com/albums/v139/Zell65/shot0031.jpg]
A new hallway.

[http://img.photobucket.com/albums/v139/Zell65/shot0032.jpg]
How to bribe an officer.

[http://img.photobucket.com/albums/v139/Zell65/shot0034.jpg]
Camera for quick 'n easy surveillance.

That will be all. It seems most people aren't interested in my updates anymore, so I guess I'll wait a while and make a new thread with a big huge awesome update.
DO NOT WANT.
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