Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsShowcase → Peaceful and Serene...
1234
Peaceful and Serene...
2006-05-28, 12:06 PM #41
Originally posted by JediKirby:
Bah, I'd feel bad about SotDing my own stuff, even if it wasn't my idea! But thanks for the support! This is an awesome first level appreciation!


Quick and easier to read than last time.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2006-05-28, 12:18 PM #42
HAPPY SOTD! um... TO ME! AND HALUCID!
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-05-28, 12:34 PM #43
:O you are no longer objective!
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2006-05-28, 12:47 PM #44
The admins are corrupt!

The ops are corrupt!

Now...SotD is corrupt!
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken
2006-05-28, 2:20 PM #45
In soviet massassi, SOTD CORRUPTS YOU!
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-05-28, 3:00 PM #46
So that's where my corruption came from!
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2006-05-28, 5:38 PM #47
Corruption FTW!
Er, and the map too :D
May the mass times acceleration be with you.
2006-05-28, 6:19 PM #48
Originally posted by Wolfy:
The admins are corrupt!

The ops are corrupt!


AND IT FEELS GREAT bwhahahaha

2006-05-28, 8:25 PM #49
The sky sucks.


But unlike you kirby, I am not going to make my appreciation for the good aspects of this level tacit, and I am going to say that this is the best-looking level I've seen all year. :p
2006-05-28, 9:53 PM #50
In all actuality, I rather like the sky. It gives a darker more foreboding feel to the general look of the level. The textures, particularly the grassy/planty type textures, seem to saturated for my tastes. Interspersing some alternate textures would also be a good idea to limit the obvious tiles. (The grass upward curve for instance has a rather apparent tiling). All in all, I like the look of it.
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2006-05-29, 12:12 AM #51
The type of sky (dark) works, but the texture itself is quite out of place.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2006-05-29, 8:06 AM #52
LESS CORRUPTION!

MORE SEXY GRABS!

/me grabs Kirby

(Bloody fantastic btw you two)
2006-05-29, 5:26 PM #53
Looks super cool! :)

Is the level going to have "Rbots?" ;)
"You cannot turn me off!"

-Ryham
2006-05-29, 6:05 PM #54
I like it, but the floor texture seemed to hurt my eyes after a bit and repeated too much. Other than that...I love you, Kirby.
I had a blog. It sucked.
2006-05-29, 6:59 PM #55
What floor texture? The grass or the red brick one? If you mean the brick one, it's only in that one spot.... in that one screenshot... how long were you staring at it? Carefull. Staring at anything long enough will burn your retnas.
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2006-05-29, 7:22 PM #56
Second picture in the first post, the stones.
I had a blog. It sucked.
2006-05-29, 8:13 PM #57
Originally posted by ryham:
Looks super cool! :)

Is the level going to have "Rbots?" ;)


Oh! Oh! Please say yes! Pretty please! :D :D :D
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2006-05-30, 7:42 AM #58
The level is very nice, one of the best textured JK levels I've ever seen. I love the blending transitions between the grass and stone.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2006-05-30, 12:47 PM #59
I think that looks freaking amazing. It reminds me of the zelda 64 forest temple but better.
2006-05-30, 1:05 PM #60
Yes... I wonder if the level-posting system will be up by the time this map is finished... :em321:
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2006-05-30, 5:38 PM #61
I found something wrong. The textures don't line up in the 2nd screenshot. hahaha :p But it looks good.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2006-05-30, 10:33 PM #62
Great work!
"Nulla tenaci invia est via"
2006-05-31, 6:20 PM #63
That reminds me of that one CS map that looks just like that.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2006-05-31, 7:53 PM #64
That's what I thought too, Free.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2006-05-31, 10:31 PM #65
Superb work, but I'm afraid I'm not a huge fan of the washed-out lighting. Artificial shadows as a result of an extremely strong global light is not a suitable tradeoff for aesthetic lighting, in my book. While a single global light might look good with other engines, this method just doesn't really look that appealing in JK.

To give the lighting depth, I think you guys should turn down the intensity/range of the light and/or add other lights.

Oh, and I know the lighting's temporary--those are just some things to keep in mind while trying to improve it. ;)
2006-06-01, 7:06 PM #66
Almost there....
[http://halucid.we-own-you.com/images/kirby/JSHOT152.jpg]
[http://halucid.we-own-you.com/images/kirby/JSHOT153.jpg]
[http://halucid.we-own-you.com/images/kirby/JSHOT154.jpg]
[http://halucid.we-own-you.com/images/kirby/JSHOT155.jpg]
[http://halucid.we-own-you.com/images/kirby/JSHOT156.jpg]
[http://halucid.we-own-you.com/images/kirby/JSHOT158.jpg]
[http://halucid.we-own-you.com/images/kirby/JSHOT151.jpg]

The last shot is just to show an example of the skybox I chose.... LIGHTING IS STILL NOT FINAL... although, it is close.
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2006-06-01, 7:15 PM #67
holy crap this wins
Why do the heathens rage behind the firehouse?
2006-06-01, 7:26 PM #68
Oh yea, forgot... Those stained-glass window are just placeholder. They're gunna go as soon as I find/make better ones. Those are the ones I made for Mobius Grith.
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2006-06-01, 7:31 PM #69
No ****ing way that's JK.
I had a blog. It sucked.
2006-06-01, 7:33 PM #70
Oh yea, I forgot to tell you, I ported it to the Source engine. ;)
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2006-06-01, 7:39 PM #71
A...bahbahbah.....blehbahbleh....... :eek: :eek: :eek:
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2006-06-01, 7:53 PM #72
That's amazing.
2006-06-01, 7:59 PM #73
Godly

Mucho improvement
2006-06-01, 8:11 PM #74
Originally posted by halucid:
Oh yea, I forgot to tell you, I ported it to the Source engine. ;)

I seriously can't tell if you're dicking with me or not.
I had a blog. It sucked.
2006-06-01, 8:35 PM #75
I don't care what anyone else thinks or says, but honestly and truely this looks like it could be a screenshot from Half Life 2.

[http://halucid.we-own-you.com/images/kirby/JSHOT156.jpg]

The only thing I don't like is the beam and blocks at the very top of that screenshot. They are very low in detail compared to the rest of the map.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2006-06-01, 8:43 PM #76
I'm gunna have vines drapping down from there.
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2006-06-01, 8:46 PM #77
Well then you have now done everything perfect.

Although there's also one last thing I still think is missing perfection. The stained glass windows just really don't seem to fit. I can't quite put my finger on it, but it's really just like they are sticking out too much.

Maybe try some different textures? Maybe I'm just being too nitpicky, but the map is already the most superior detail-oriented map I've ever witnessed for JK, so I might as well give my 2 cents on making it even more amazing.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2006-06-01, 9:22 PM #78
I agree. It's because those are backlit stained glass windows. If you're outside looking in, they shouldn't be that saturated. As I said before....
Originally posted by halucid:
... Those stained-glass windows are just placeholder. They're gunna go as soon as I find/make better ones. Those are the ones I made for Mobius Grith.
It's hard to find stained glass images to photorape that aren't backlit, 'cuz who (besides me) would wanna see them that way?
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2006-06-01, 9:40 PM #79
Ahh! I didn't read that, sorry :o

I can't wait to see this as a finsihed product. Keep up the great work :)
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2006-06-01, 11:34 PM #80
Yeah man, this could really be HL2 running with some fx off (like displacement mapping). Amazing. It might even beat Neurotic...if you don't break anything finishing it. This lighter plugin creates some fantastic shadows.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
1234

↑ Up to the top!