Some more shots. I know it doesn't look like much has changed, but trust me, it has. This is taking a lot of work, but since I'm hoping to make it my coup de' grace of editing (at least for the forseeable future) , I want it to be good. It occurred to me that it would probably make a good CTF map, as is or expanded, so if someone wants to make it a CTF map or help me with it in the future, I can do that.
The sky is temporary. I'm planning on making a night and day version of the map, and release the two together. The night one will hopefully have different features, such as burning torches, while the day one might have windows open, or flapping in the breeze. I'm trying to make the architecture reasonably realistic, but I'm a bit worried about too much detail. It's a pain to cleave through this level, since it has so much detail in so small space. It's currently about 800 sectors and 8,000 surfaces. I'm worried about framerate a bit, although it seems to be ok unless your flying up high due to the level's design. But isn't there a surface limit? I don't want to hit that, since I'm nowhere near done with the level.