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ForumsShowcase → Death Star (JA)
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Death Star (JA)
2012-11-12, 3:24 PM #81
This is totally awesome! I love how much attention you're paying to the colors and light values to give it that really Star Warsy vibe, something Raven unfortunately never did.

Do you have any interest in working in newer engines like UDK or Unity? Not meaning to imply your work here is a waste of time or anything (if this comes out I'll definitely reinstall JA), just curious. :)
2012-11-12, 4:58 PM #82
Originally posted by 'Thrawn[numbarz:
;1164813']This is totally awesome! I love how much attention you're paying to the colors and light values to give it that really Star Warsy vibe, something Raven unfortunately never did.


Thank you. Almost all lighting is generated by shaders instead of light entities. To me this gives it a much more realistic feel. I also thought Raven never got right the control console textures, so I'm trying to be authentic as possible there as well.

Originally posted by 'Thrawn[numbarz:
;1164813']Do you have any interest in working in newer engines like UDK or Unity? Not meaning to imply your work here is a waste of time or anything (if this comes out I'll definitely reinstall JA), just curious. :)


Eventually. It just seemed logical to use the JA engine since it has so many SW assets already.
BSR
2012-11-13, 9:28 AM #83
Wow that looks great! I am glad you mentioned the Death Star novel as I was going to suggest doing something like that for your storyline. It would be really cool to have the storyline go along the ANH storyline to the point where maybe you were locked in the detention cell block that Leia was in. The story could start with you hearing the commotion outside and having your door blasted open by errant fire or something, able to escape in the aftermath of the firefight. Hearing moments from the movie where they were trying to escape further down the hallway or an area near you could be pretty cool.

As far as the map itself, I think you have done a great job with the detail as everyone has pointed out. I also think you have done a fabulous job of making it seem vast. The screens you have with the overpasses makes it feel huge like it did in the movies. Keep up the good work! I am definitely reinstalling JA just to play this when it's done, even if it ended up just being the map and no story! (please do a story though :) )
2012-11-15, 12:12 AM #84
Commence Primary Ignition

I don't have to tell you how crazy I am for being this detailed.
[http://farm9.staticflickr.com/8345/8186765767_e238c65f4f_b.jpg]
BSR
2012-11-15, 7:35 AM #85
That is awesome, I can't wait to run around in a Death Star this detailed!
2012-11-21, 6:09 PM #86
I've finished the rest of the superlaser fire control room, but I'd like some input. This is the first time so far in the project that I've had to be creative and invent an area mostly unseen in the films. Does it fit the Death Star feel?

[http://farm9.staticflickr.com/8209/8207714900_2151b1043f_b.jpg]

[http://farm9.staticflickr.com/8068/8207750756_cfb889ebff_b.jpg]
BSR
2012-11-21, 11:04 PM #87
this is the shizzle

fo rizzle
COUCHMAN IS BACK BABY
2012-11-27, 12:53 PM #88
[http://farm9.staticflickr.com/8346/8224223975_14c149c038_b.jpg]

[http://farm9.staticflickr.com/8067/8224223769_b6d4992c70_b.jpg]
BSR
2012-11-27, 1:25 PM #89
O_o
And when the moment is right, I'm gonna fly a kite.
2012-11-28, 10:02 AM #90
Looks great! I think the superlaser fire control room looks a little too dark though. I expect it to be dark because it's an evil place on the Death Star, but I think it's a bit too dark. Also, it appears as though there is a person in one of the screenies. I would expect there to be a decent number of people in there. Maybe lots of people at controls and then one or two supervisors overseeing the firing. As far as the controls and buttons and screens and stuff that you have I think it looks great though. Pretty much exactly what I would expect!
2012-11-28, 9:32 PM #91
Originally posted by Jodo_Kast_BHG:
Looks great! I think the superlaser fire control room looks a little too dark though. I expect it to be dark because it's an evil place on the Death Star, but I think it's a bit too dark. Also, it appears as though there is a person in one of the screenies. I would expect there to be a decent number of people in there. Maybe lots of people at controls and then one or two supervisors overseeing the firing.


I wonder if the screens are appearing brighter on my monitor / darker on yours? I ask because in the picture you're talking about, I can clearly see an imperial commando, whereas you say "it appears as though there is a person".

And, btw, these screens aren't a representation of how many NPCs will be in each area when I release the finished product.

Originally posted by Jodo_Kast_BHG:
As far as the controls and buttons and screens and stuff that you have I think it looks great though. Pretty much exactly what I would expect!


I got lucky with the control station. Someone actually found the room that they filmed the scenes in. It was at a steam valve control room at LAX. Luckily, the consoles hadn't changed much and they took pictures of the room and uploaded them. Finding it made building this area go a lot smoother. You can't get more accurate than this:
[http://farm9.staticflickr.com/8346/8228212995_a61606836b.jpg]
[http://farm9.staticflickr.com/8486/8228215143_9aaa6ddcfb.jpg]
[http://farm9.staticflickr.com/8345/8186765767_e238c65f4f_z.jpg]
BSR
2012-11-28, 11:37 PM #92
haha, what is that, like a nuclear reactor or something?

This is awesome, BSR. I hope you're making like 1000 backups just in case.
COUCHMAN IS BACK BABY
2012-11-29, 12:38 AM #93
Originally posted by Tracer:
haha, what is that, like a nuclear reactor or something?

This is awesome, BSR. I hope you're making like 1000 backups just in case.


Control panel at a steam plant near LAX where they filmed the scene.

I should make some backups. Can't believe I haven't yet...
BSR
2012-11-29, 10:55 PM #94
This isn't finished yet, but I wanted you guys to check this out. Lighting needs a lot of work, as do some other details.

[http://farm9.staticflickr.com/8345/8232049272_9439d63ba2_b.jpg]
BSR
2012-11-30, 1:45 AM #95
As always and is expected, your work still astounds. The shot of the energy beam behind the operator is truly awesome. I was floored.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2012-12-01, 3:52 PM #96
excellent stuff, BSR. Keep on keepin on
2012-12-02, 7:54 AM #97
This looks so awesome. Also, I think it was just my computer as I am on a different one now and those shots do look brighter. That's awesome you found a picture of the actual room! Keep up the good work!
2012-12-12, 10:37 PM #98
Took a detour and threw together the corridor of the Tantive IV. A nice break from all the grey of the Death Star...

[http://farm9.staticflickr.com/8484/8269276464_f3373e01e6_b.jpg]
BSR
2012-12-14, 4:12 PM #99
That's a nice looking corridor! Looks just like it if my memory serves me correctly. Will you be making a Tantive IV level as well or is this just a break for yourself from the grey monotony that is the Death Star?
2012-12-14, 9:53 PM #100
Originally posted by BSR:
[http://farm9.staticflickr.com/8346/8224223975_14c149c038_b.jpg]


So, anyway, I says, "Forget the dental plan, forget sick leave. I just want a railing. You know, one railing right here!"
2012-12-15, 10:56 AM #101
Lol. Don't know why, but I can't stop laughing. I'd imagine a lot of Imperial employees wanted to mention that to the engineers after a few days on the job.

Maybe it'll explain their high turnover rate, too.

Awesome stuff, BSR. Keep going!
2012-12-15, 7:54 PM #102
"Get this: they said they're worried we'd be leaning all day."
www.youtube.com/watch?v=9bSZXucTH4A
2012-12-17, 6:09 PM #103
I would also imagine that some of them were concerned about radiation or other health hazards from being the close to such a powerful beam!
2012-12-29, 1:04 PM #104
Looks good
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2013-01-02, 11:26 AM #105
Is there a lift for the commando to get down from that platform? Or does he just jump? ;)
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2013-01-05, 10:18 PM #106
Wow, looks awesome! And you know I've got to mean it because I actually logged in for the first time in years just to say that! :)
2013-01-07, 12:10 AM #107
Thanks for the SotD!

Now that the holidays are over, I should resume work on this project soon. Been super busy with real life.
BSR
2013-01-08, 2:45 PM #108
Real life? The Death Star and Tantive IV aren't real life??? Hope you enjoyed the holidays can't wait to see some more! Congrats on SotD too!
2013-01-10, 11:50 AM #109
Originally posted by Jodo_Kast_BHG:
Real life?


Ha. Yes. Real life. I'm a recovering alcoholic, I'm the manager of a Restaurant/Bar/Music Venue, I have a sick mother, and I have an amazing girlfriend with an amazing five year old. Real life does tend to demand most of my time ;)
BSR
2013-01-10, 2:06 PM #110
well... you best... um, hmmm... fair enough.
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2013-01-12, 7:27 AM #111
That's quite a full plate you have. I hope you didn't take any offense from my comment, I was joking! Well I wasn't joking about enjoying the holidays and congratulations but the first part I was joking about.
2013-01-12, 9:08 AM #112
Ha. No offense taken at all! I'm just amazed I've found the time to do all this work. It's been very helpful in my recovery, too. I guess I didn't realize just how much time I devoted to drinking.
BSR
2013-06-07, 5:24 AM #113
It's really nicely done. Only thing I'd suggest is maybe making the lights a little brighter in order to better get a sense of the space, the texture of the control panels, etc.

-Boosting those little 3-bar light squares on the ceiling would probably do the trick, it would make sense of the stage light reflections on their helmets.
2013-06-07, 5:27 AM #114
I sure hope the released JA source code (and projects like OpenJK) can possibly enhance this mod as well.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2013-06-22, 5:32 PM #115
Damn, this level looks awesome. I can't wait till I get to try it out. Please keep us posted and good job!!
When you hit the brakes your life is in your foot's hands.
2013-06-25, 11:39 AM #116
Damnit, Bombshell - Skimming through these screenshots, I had to really focus. I was getting some of them confused with actual movie screencaps. Beautiful work.
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2013-09-01, 5:09 AM #117
This looks amazing. I assume you are aware that a map of the Tantive IV in JA exists? http://jediknight3.filefront.com/file/Several_Sided_Sids_Tantive_IV_Rebel_Blockade_Runner_v2;112209
2013-09-01, 5:39 AM #118
Man, it's been a long time since the last update [http://img.photobucket.com/albums/v215/garosaon/smiley/fgrsad.png]
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2018-10-05, 7:28 PM #119
Originally posted by Nikumubeki:
Man, it's been a long time since the last update [http://img.photobucket.com/albums/v215/garosaon/smiley/fgrsad.png]


It sure has.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2018-10-11, 11:46 AM #120
All these levels... lost... in time.

Like tears... in... rain.

Time to die.

It's too bad they won't live!

But then again, who does?
Star Wars: TODOA | DXN - Deus Ex: Nihilum
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