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1. It takes 1 clip to kill one guy.. with like.. every single gun. And you can hold.. umm... enough ammo to maybe kill 3 guys if you're lucky.
It takes one shot to the head to kill an enemy, I think 2 to the head for zombies...that's not much at all. Also, if you just suck at aiming, the shotgun kills with about one shot anywhere. I've never had a major ammo problem except for Ravenholm, but thats what razors and gravity guns are for...
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2. Every single time an enemy is near, you have no goddamn idea where it will come from.
Why should you know exactly where an enemy is coming from? Usually you do, but when you don't they are usually attacking from behind...being a bit realistic.
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There are NEVER any enemies around, EVER. They just teleport in 10 feet behind you all the time. I NEVER EVER get the first shot off. I always get shot in the back, regardless of swinging my view 360 at 100 mph like a paranoid man (which HL2 has made me become). It wears REALLY thin, NEVER EVER being able to see an enemy until you're half-dead.
I've NEVER seen these magical teleporting enemies. I usually spot the enemy shoot him in the face and move on. Enemies teleporting? I don't think so. I mean the enemies take cover behind objects and such, but I've never seen an enemy 'teleport' away from me.
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3. There are NO weapons at all that are good at long range. I wouldn't really have a problem with this, except that 80% of the enemies appear beyond the ideal range for shotgun/smg (which are the only guns in the game that give you any ammo). So it takes a clip or more to take out one guy. Bleh.
The crossbow is a ranged weapon so is the rocket launcher, but you don't get them until chapter 6-8 I think. Other then that yeah there aren't really many ranged weapons, but then again, if you can't hit the enemy from far away they usually cant hit you from far away.
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4. I am SO tired of every other scene being scripted. *YAWN*. I keep wanting to get past all this bull**** so I can get to the meat of the game, but when I got to the Citadel and I was still plowing through bull****, I got a little worried.
You mean cutscenes? Yeah, all games have those, but instead of a cutscene loading, you actually PLAY the cutscenes, I find it to be a better way of supplying information, but for each his own. If you mean combat, the only really scripting there is enemy placement. I mean all games have enemies at certain points, if they didn't you could possibly beat the game without killing a single person.
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5. Tons and tons of poor gameplay descisions. Silt Striders or whatever they're called is the worst thing ever in any game. There's NEVER any ammo for the RPG when these things are around. Sigh. I've repeated scenes greater than 20 times. I don't like dying so much.
That one is your own problem, there is always boxes of ammo around when you fight those things, and there is always plenty of cover as well.
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6. Most of the game, especially the harder parts, seems more like a rat maze than a FPS. Eventually if you die enough times, you remember exactly where to step, which barrel to avoid, which machine gun to run to before the enemy does, and the way you play becomes a pre-scripted adventure. I want a godamn FPS.
This is starting to sound more like 'I suck at games, wahh!' Simple things like not standing infront of explosive barrles, and not standing infront of machine guns are simple things everyone knows. FarCry has machine guns and explosive barrles as well. The enemies are all placed in the same locations, just like any other FPS. 'Mario is the same everytime I play it! It sucks! it's like a rat-maze. If I die enough I know which mushroom to avoid, and what plant I need to crush before it fireballs me!!!''"
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7. Too many environmental hazards. I want to fight the enemy, not the level.
What?
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8. There was one place in the game that was an insta-kill button. You press a button, and you're dead. This takes the game down a few notches right there.
Once again, what?
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9. The weapons are simply ineffective. They are not fun to use. EVERY SINGLE ONE OF THEM is a total chore to use. I hate using the 9mm pistol because it's very innacurate and you'll run out of ammo with it before you can do anything notworthy with it. The desert eagle is a chore to use because.. umm.. well... if I get some ammo for it I'll let you know! Hahah!
A chore? Yeah it sure is a chore to AIM and click the mouse button, just like every other FPS ever made. The weapons work fine, once again it sounds like you just can't aim. I've never had a single problem with guns. Maybe you got Half-Life 2: Horrible Aiming Edition, because the guns work fine for me.
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10. The level design is alright... though if I have to descend another flight of stairs, jump through a hole in the rubble, etc. I will kill myself. My biggest gripe is it's just too item-dependent. See enemy. Shoot enemy. Spend 5 minutes looking for ammo and health. Repeat.
See enemy. Shoot enemy. Spend 5 minutes looking for ammo and health. <- The first two steps are just like EVERY OTHER FPS, the third step can be avoided by not sucking (no offense). Plus there is always health around everywhere. The level design is nice because it incorperates the physics, while still being linear. So instead of following the open doors and shooting the badies, you need to think a little in the process.
Think while it's still legal.