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ForumsDiscussion Forum → Half-life 2 sucks.
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Half-life 2 sucks.
2004-11-25, 9:14 PM #41
Quote:
1. It takes 1 clip to kill one guy.. with like.. every single gun. And you can hold.. umm... enough ammo to maybe kill 3 guys if you're lucky.


It takes one shot to the head to kill an enemy, I think 2 to the head for zombies...that's not much at all. Also, if you just suck at aiming, the shotgun kills with about one shot anywhere. I've never had a major ammo problem except for Ravenholm, but thats what razors and gravity guns are for...

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2. Every single time an enemy is near, you have no goddamn idea where it will come from.

Why should you know exactly where an enemy is coming from? Usually you do, but when you don't they are usually attacking from behind...being a bit realistic.

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There are NEVER any enemies around, EVER. They just teleport in 10 feet behind you all the time. I NEVER EVER get the first shot off. I always get shot in the back, regardless of swinging my view 360 at 100 mph like a paranoid man (which HL2 has made me become). It wears REALLY thin, NEVER EVER being able to see an enemy until you're half-dead.

I've NEVER seen these magical teleporting enemies. I usually spot the enemy shoot him in the face and move on. Enemies teleporting? I don't think so. I mean the enemies take cover behind objects and such, but I've never seen an enemy 'teleport' away from me.

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3. There are NO weapons at all that are good at long range. I wouldn't really have a problem with this, except that 80% of the enemies appear beyond the ideal range for shotgun/smg (which are the only guns in the game that give you any ammo). So it takes a clip or more to take out one guy. Bleh.

The crossbow is a ranged weapon so is the rocket launcher, but you don't get them until chapter 6-8 I think. Other then that yeah there aren't really many ranged weapons, but then again, if you can't hit the enemy from far away they usually cant hit you from far away.

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4. I am SO tired of every other scene being scripted. *YAWN*. I keep wanting to get past all this bull**** so I can get to the meat of the game, but when I got to the Citadel and I was still plowing through bull****, I got a little worried.

You mean cutscenes? Yeah, all games have those, but instead of a cutscene loading, you actually PLAY the cutscenes, I find it to be a better way of supplying information, but for each his own. If you mean combat, the only really scripting there is enemy placement. I mean all games have enemies at certain points, if they didn't you could possibly beat the game without killing a single person.

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5. Tons and tons of poor gameplay descisions. Silt Striders or whatever they're called is the worst thing ever in any game. There's NEVER any ammo for the RPG when these things are around. Sigh. I've repeated scenes greater than 20 times. I don't like dying so much.

That one is your own problem, there is always boxes of ammo around when you fight those things, and there is always plenty of cover as well.

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6. Most of the game, especially the harder parts, seems more like a rat maze than a FPS. Eventually if you die enough times, you remember exactly where to step, which barrel to avoid, which machine gun to run to before the enemy does, and the way you play becomes a pre-scripted adventure. I want a godamn FPS.

This is starting to sound more like 'I suck at games, wahh!' Simple things like not standing infront of explosive barrles, and not standing infront of machine guns are simple things everyone knows. FarCry has machine guns and explosive barrles as well. The enemies are all placed in the same locations, just like any other FPS. 'Mario is the same everytime I play it! It sucks! it's like a rat-maze. If I die enough I know which mushroom to avoid, and what plant I need to crush before it fireballs me!!!''"

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7. Too many environmental hazards. I want to fight the enemy, not the level.

What?

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8. There was one place in the game that was an insta-kill button. You press a button, and you're dead. This takes the game down a few notches right there.

Once again, what?

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9. The weapons are simply ineffective. They are not fun to use. EVERY SINGLE ONE OF THEM is a total chore to use. I hate using the 9mm pistol because it's very innacurate and you'll run out of ammo with it before you can do anything notworthy with it. The desert eagle is a chore to use because.. umm.. well... if I get some ammo for it I'll let you know! Hahah!

A chore? Yeah it sure is a chore to AIM and click the mouse button, just like every other FPS ever made. The weapons work fine, once again it sounds like you just can't aim. I've never had a single problem with guns. Maybe you got Half-Life 2: Horrible Aiming Edition, because the guns work fine for me.

Quote:
10. The level design is alright... though if I have to descend another flight of stairs, jump through a hole in the rubble, etc. I will kill myself. My biggest gripe is it's just too item-dependent. See enemy. Shoot enemy. Spend 5 minutes looking for ammo and health. Repeat.

See enemy. Shoot enemy. Spend 5 minutes looking for ammo and health. <- The first two steps are just like EVERY OTHER FPS, the third step can be avoided by not sucking (no offense). Plus there is always health around everywhere. The level design is nice because it incorperates the physics, while still being linear. So instead of following the open doors and shooting the badies, you need to think a little in the process.
Think while it's still legal.
2004-11-25, 9:19 PM #42
1. In easy mode you can kill a Combine grunt with 3-5 shots easily. On normal its mroe around 7.

2. Really? Whenever I was playing the enemies always seemed to come when I felt more enemies should/would come.

3. I would agree about this too, but there really weren't many times in the game where I felt like I needed longer range weapons. There were times where I pulled out my crossbow for sniping, even indoors, but that was rare.

4. Sure everything was scripted, but this is meant to be a scripted linear game.

5. hahahah! Everytime you have to kill a strider there is always a crate of rocket ammo, one of your friends even says they are there.

6. You've got to be kidding me. I never felt like I was walking around in circles or had to repeat something multiple times to get it right.

7. Did you ever play HL1? there were infinitely more traps in that game. And everything in this game has a way around it.

8. Care to elaborate more on this?

9. A chore to use? maybe you were aiming at the ground, because it really isn't hard to shoot at an enemy.

SMG:I always forgot there was the grenade launcher until I replayed it on Normal. This gun is not used for long range. At medium range a lot of your bullets will miss, but at close range, where normally sub-machine guns are used, you can easily kill most enemies in about 12 shots.

Pulse Rifle:I only really started using this gun near the end of the game, as I was running out of pistol ammo. It is accurate at medium range, but runs through its ammo really quickly. Though there is ammo everywhere for it near the end.

The shotun: The shotgun is amazing, if you conserve your ammo for when you are in close quarters with a lot of enemies you might find the lack of ammo not that large of a problem.

The dart gun: or commenly known as the crossbow. There are barely any times in the game where I felt I had to use this gun. Like the .357 Magnum, both are used to instant kill enemies from long range. I didn't use either of these guns enough in Easy. I always had max ammo as I expected hard times where I needed to use it.

RPG: Highly effective, any time you need to use it, usually to kill vehicles, there was plenty of ammo for it.

Gravity gun: Saw blades go thorugh multiple people. You can easily chop through 3 zombies with one shot.

Other guns I might have missed:Nades, Spore grenade, Crowbar, and thats it I think. All of those had their definite uses, on ym first run though of easy I never used grenades enough, but on normal BOY do they help. Spore grenades were SUPER fun in the prison level. and the crowbar kills zombies in 5 hits to the head in Normal, so that is a great way to conserve ammo.

10. >_> I never felt this at all.

I conserve ammo in every game I play. I can't help it. In Halo 2 once I got a Brute shot I almost never shot with it, only melee'd. Whenever you are about to use a gun, you should first consider whether the situation you are currently at really needs the fire power you are about to dish out.
He's Watching you
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2004-11-25, 9:19 PM #43
Okay, about three or four people have asked where this instant death button is. It's in Ravenholm. You walk up to this contraption, pull the lever, and it slices you in half instantly. No warning, no clues, just death. Dying beyond your control just SUCKS. Maybe it just didn't piss you off enough to remember it, but the player should never be forced to die.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2004-11-25, 9:20 PM #44
Quote:
Originally posted by Freelancer
Okay, about three or four people have asked where this instant death button is. It's in Ravenholm. You walk up to this contraption, pull the lever, and it slices you in half instantly. No warning, no clues, just death. Dying beyond your control just SUCKS. Maybe it just didn't piss you off enough to remember it, but the player should never be forced to die.

Things like this make me glad I'm a quicksave whore. But that's really lame anyways...
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2004-11-25, 9:21 PM #45
maybe you shouldnt hit every button :p
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2004-11-25, 9:21 PM #46
yeah... did you see the specially colored small boxes, freelancer? one quick hit with a crowbar, and i think every one has ammo in it. one shotgun shot opens up like 3 of them that are close together, cause they normally are found in groups, which is one of the few unrealistic things ive seen in the game. if you can belive in zombies and aliens, of course.

im just looking through your list and im seeing blatantly wrong stuff that any person could see by playing the game once through, and stuff ive never even had to deal with, and ive beaten it twice.
2004-11-25, 9:23 PM #47
Are you talking about the rotating blades? The ones that you see in the first 5 mins of the level, and the only way to turn them off is by crouching under them to turn off the switch? So logically the only way to turn them back on without being killed would be to crouch under the blades and hit the switch. I don't see how that's a problem. The blades are introduced early in the level, so when you see them again later you DON'T die. If these aren't what your talking about, then err sorry. :p
Think while it's still legal.
2004-11-25, 9:23 PM #48
Quote:
Originally posted by Freelancer
Dying beyond your control just SUCKS.


Haha, how is it beyond your control if you're the one who pulled the lever? :p
2004-11-25, 9:25 PM #49
SAJN, the first one you come to is turned off by default, so you hadn't seen any of them earlier.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2004-11-25, 9:27 PM #50
Default? Huh? I had to turn the blades off in my version of HL2 :p

(I think I might still be lost...screenshot maybe?)
Think while it's still legal.
2004-11-25, 9:28 PM #51
1. Magnum, Crossbow, shotgun, and RPG are all single hit kills against most enemies if you’re a good shot, the pulse rifle can take down a covenant soldier in 10 shots, and the SMG is inaccurate but can hold around 250 shots.

2. Only had this problem maybe, uh, 4 times, perhaps you should pay more attention to your surroundings when you play.

3. Magnum is great at long range, i can practically snipe with it, and the crossbow is made for long range! It has a scope! If you can't handle the fact that it drops with distance, well... I just can't help you at all. And while I admit the magnum has sparing ammo, i found crossbow bolts all over, I routinely left most behind when I found any.

4. Um, I really don't know where you got this from.

5. Um, the only times they were around they had ammo crates with rockets in them, which give you infinite rockets! I'm not sure how you can complain about no ammo with that in mind.

6. Again, I don't know what you mean at all. Sure, there are some hard parts, but that’s in every game, why don't you turn the settings down to easy or something if you're having so much of a problem

7. Uh, one of the big draws of the game was its puzzles and the complexity of it. If you didn't want that, you should have not gotten the game. You had ample warning.

8. Hmm… not sure about that one, must have missed it. I never killed myself in ravenholm, the traps were easy enough to figure out there, they were only meant to kill headcrab zombies, after all.

9. I already said how half the weapons are single-hit kills if you use them right, and the other half aren’t fun? How so? The pistol, well, its a freaking pistol! Its not supposed to be massively powerful. Heck, even our bullet proof vests are more then enough to stop a bullet, why would covenant armor be any less effective? As for the Magnum (it is a magnum, by the way. It says 'MAGNUM' on the ammo boxes), there is plenty of ammo if you just look around. Sure, at certain points I almost ran out, but as long as you look in corners and break all the ammo boxes you should be fine, its just about the second most powerful gun in the game, it shouldn't have huge amounts of ammo.

The SMG, well, what else do you expect. sure, its inaccurate, it has a huge rate of fire, that's what you get. As for the grenade launcher, well, conserve you're ammo.

The pulse rifle, again its an automatic weapon, you shouldn't be looking for insane accurate. I find it extremely accurate, myself. And the secondary fire is awesome if you use it well.

The shotgun, again, you should expect the short range thing, ITS A SHOTGUN. And the ammo, again, I never found it lacking, maybe you're just a horrible shot.

The dart gun: again, I found ammo all over the place.

RPG: if they gave you ammo all over the place, what would be the point? You’d just RPG everything and there'd be no point.

Gravity Gun: Maybe you're too unimaginative. I’ve killed guys tons of ways with it. toss explosive barrels or containers at them. throw random objects at headcrabs. the razor blades, obviously, and if you use it right you can take out most the enemies in a room, so there’s nothing between you and it. the list goes on.

The other 'gun' you missed, though its not really a gun, is the pheropods, which were hilariously fun to use, I loved that level. What can be bad about sicing huge bugs after covenant soldiers?

10. I don't have much to say. This is an Adventure game as much as it is an FPS, if you didn't like that you shouldn't have gotten it. and if you consider needing to look for ammo on occasion as 'too item-dependant' then you should stick to games with infinite ammo.

Well, if this doesn't change you mind at all, well then, meh. You don't have to like it, but you seem to be missing out on a terrific game for some poor excuses, in my opinion.
A Knight's Tail
Exile: A Tale of Light in Dark
The Never Ending Story²
"I consume the life essence itself!... Preferably medium rare" - Mauldis

-----@%
2004-11-25, 9:35 PM #52
I do agree that there was no definitely reliable long-range weapon. The crossbow's lead was too great (took too long for bullet to get to target), the magnum was difficult to aim long range, and everything else isn't really long range.

OMG SPOILERS
D E A T H
2004-11-25, 9:40 PM #53
Three reasons why Half-Life 2 sucks:

1. It doesn't run on my computer.
2. I am really bitter about the whole not-running-on-my-computer thing.
3. It has less mines and excitement than minesweeper.

Now excuse me, while you play your crappy HL2 game I'm going to try to beat my record time in minesweeper again. Ha. Suckers.
2004-11-25, 9:43 PM #54
let's all listen to the g-man for a minute

[http://necropimp.home.insightbb.com/stfu.jpg]
eat right, exercise, die anyway
2004-11-25, 10:02 PM #55
I think it's quite apparent that you just suck at this game. I've actually been amazed at the OVERabundance of ammo in this game. If you've ever played an FPS, you know the logical locations for ammo, and thus usually tend to fair just fine. By the way: Dying multiple times doesn't make a game bad, it makes you bad.

JediKirby
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2004-11-25, 10:29 PM #56
Freelancer: If I remember correctly, that trap you speak of is approx 30 seconds after the priest talks to you saying, "Beware Brother! Do not fall into my traps!"

Yeah, duh?
2004-11-25, 10:36 PM #57
Well, I bucked up and just beat it. I guess I was overreacting earlier, but I am proud to say I beat it on medium. Ending kind of sucked.. meh.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2004-11-25, 10:37 PM #58
Quote:
Originally posted by Dj Yoshi
LET IT ****ING GO. I didn't say a damn thing about Doom 3. Jesus SAJN, and they call ME a fanboy.

I could argue all your points, but I don't feel like hijacking this thread to post my Doom 3 > HL2 (which, btw, is my opinion, not necessarily fact) spiel.


Quote:
Originally posted by Dj Yoshi
With some of the mods out now, Doom 3 looks to be assloads of fun. Gravity gun for it, the flashlight, gun mods, some of these...so cool looking.

I'd love to see some multiplayer maps with vehicles. <3 <3 <3


Quote:
Originally posted by Dj Yoshi
I just hated HL1, and dislike HL2, and love Doom 3. Doom 3's expansion should also be badtacular.


:rolleyes:
2004-11-25, 10:39 PM #59
I think that sums it up.
2004-11-25, 10:41 PM #60
Quote:
Originally posted by Mikus
:rolleyes:

are you any better for rubbing it in? Lets let it die already, you aren't any cooler with the rolley-eye emote
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2004-11-25, 10:44 PM #61
Quote:
Originally posted by Mikus
:rolleyes:


Yeah, well blame Vin for posting it first then. He mentioned Doom 3, I said something in concurrence, once again, NOT TRYING TO COMPARE IT TO HL2

Dragging things out of context is fun for the whole massassian family.
D E A T H
2004-11-25, 10:45 PM #62
Quote:
Originally posted by FH_PhoenixFlame
In Halo 2 once I got a Brute shot I almost never shot with it, only melee'd. Whenever you are about to use a gun, you should first consider whether the situation you are currently at really needs the fire power you are about to dish out.


Off topic, but I have to say I've caught myself doing something very similar with the Brute Shot. I'll pick it up alot of the time purely as a melee weapon with added ammo, or as a substitute for the Energy Sword if one isn't available.
"In the beginning, the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - Douglas Adams
Are you finding Ling-Ling's head?
Last Stand
2004-11-25, 10:54 PM #63
Is this a joke? It must be. Or maybe we didn't play the same game. Every single thing that you said which wasn't a total opinion comment was terribly untrue in my game experience. I'd go through point by point and refute it but it seems that a few people already have. I don't know about you guys but except for 5 or fewer spots, HL2 could even be considered easy ( for me anyway). It's my conclusion that:

1. You don't like the kind of game that Half-Life and Half-Life 2 are.

and

2. You also suck at this kind of game.

I'd think the fact that almost everyone else, including myself, loves this game would be enough of a hint that maybe it's not the game, it's you. You don't like this kind of game. Fair enough.

If you had phrased it that way, we would have all been fine.

Actually, that's a lie, the thread would be the same...but my opinion of you would ahve remained fairly high. :)


Edit:

Quote:
Originally posted by Freelancer
SAJN, the first one you come to is turned off by default, so you hadn't seen any of them earlier.


Your observation skills also seem to be lacking. Okay, you see an engine, with a lever on it. Let us assume that this lever makes the engine go. Would that be a safe assumption? Good, it is. Now, what is attached to the engine? What possible purpose could turning the engine on serve? Why, there is a large chunk of something attached to it. Not only that, but it is perpendicular to the turn that the engine produces. If the engine is turned on, it may very well transfer the rotation produced to the attached "blade". I, for one, would not stand inside the radius of this blade while pressing the switch. But that is just me, apparently. ;)
Warhead[97]
2004-11-25, 10:56 PM #64
Hypocrisy is something of a pet peeve of mine, and when someone shouts "I DIDN'T EVEN MENTION IT FANBOY!" That really yanks the ol' chain. I'm not trying to be cool, I'm just tired of Yoshi's constant ranting, you don't have to go into every thread related to doom 3 and/or half-life 2 and rant up and down the walls. You like doom 3 better, we get it, we got it in the last 8 threads.
2004-11-25, 11:06 PM #65
oooh... the rotor trap... uhm... didnt you see that E3 video where the guy used it? i thought it was painfully obvious what was gonna happen when you pull the lever, even when i just saw it in the video before he did it. if you made a dumb mistake, boo hoo. go back like 2 minutes to your last checkpoint and dont make the same mistake again. dont complain that the game is horrible just because every trap grigori set up doesnt have a big sign as to how to use it.
2004-11-25, 11:21 PM #66
Quote:
Originally posted by BobTheMasher
Your observation skills also seem to be lacking. Okay, you see an engine, with a lever on it. Let us assume that this lever makes the engine go. Would that be a safe assumption? Good, it is. Now, what is attached to the engine? What possible purpose could turning the engine on serve? Why, there is a large chunk of something attached to it. Not only that, but it is perpendicular to the turn that the engine produces. If the engine is turned on, it may very well transfer the rotation produced to the attached "blade". I, for one, would not stand inside the radius of this blade while pressing the switch. But that is just me, apparently. ;)


Okay, I play games to have fun. I run around, shoot guys, and hit buttons. When I start up Half-Life 2 I don't want to write a thesis on microbiology or something.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2004-11-25, 11:24 PM #67
Quote:
Originally posted by Freelancer
Okay, I play games to have fun. I run around, shoot guys, and hit buttons. When I start up Half-Life 2 I don't want to write a thesis on microbiology or something.

I bet people wouldn't be giving you a hard time about this if you weren't 1 of very few who did this. Seriously, I would have been too embarassed to even mention it :-p
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2004-11-25, 11:26 PM #68
I am *THIS* close to teleporting the entire human race to Xen! :mad:
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2004-11-25, 11:28 PM #69
I wrote an entire paragraph to humorously patronize you. It's common sense. lever turns on giant spinning blade, don't get hit by giant spinning blade. :)

Telly ou what i did multiple times, though. I've stood up in one of those which was turned off, and triedto blast something with the gravity gun, only to hit the blade and cause it to spina round and hit me in the back of the head. Hard.
Warhead[97]
2004-11-26, 6:51 AM #70
Quote:
Originally posted by Mikus
Hypocrisy is something of a pet peeve of mine, and when someone shouts "I DIDN'T EVEN MENTION IT FANBOY!" That really yanks the ol' chain. I'm not trying to be cool, I'm just tired of Yoshi's constant ranting, you don't have to go into every thread related to doom 3 and/or half-life 2 and rant up and down the walls. You like doom 3 better, we get it, we got it in the last 8 threads.


But the main thing is he felt somehow that he NEEDED to pit it against HL2 and make HL2 better just to piss me off. This pisses me off, of course, because all my friends do it (LOL HL2 R0xx0rz DOOM 3 suxx0rz). Why? They're all HL2 fanboys.

They're both great games, and I prefer Doom 3, but I'm not going to trash HL2. I'm especially not going to compare the two because that's just stupid--Doom 3 is more of a pure FPS while HL2 is more of a puzzle/adventure/fps.

So you still gonna blame me for mentioning Doom 3 when it wasn't me who did it in the first place?
D E A T H
2004-11-26, 6:53 AM #71
the only dumb thing so far i've heard that the grav gun cant manipulate organic matter.... there goes my theory about wood being organic :rolleyes:

three cheers for stupid and unreasonable weaponry!!

*throws physics out the window*
2004-11-26, 8:24 AM #72
Quote:
Originally posted by Freelancer
I am *THIS* close to teleporting the entire human race to Xen! :mad:


I'm not worried, you'd probably die 20 times over trying to do it. :D
2004-11-26, 8:33 AM #73
:D
2004-11-26, 8:48 AM #74
Hahahaha.

2004-11-26, 8:52 AM #75
Quote:
Originally posted by Mr. Stafford
the only dumb thing so far i've heard that the grav gun cant manipulate organic matter.... there goes my theory about wood being organic :rolleyes:

three cheers for stupid and unreasonable weaponry!!

*throws physics out the window*


well, it's dead wood. i think they refer to organic as living a moving. and PSHH! the gravity gun > you.

and... freelancer... it's doesnt take knowledge of 'microbiology' to figure out that if you pull a lever ATTACHED TO A CAR ENGINE that the sharp spinney thing attached to it will... *le gaspe* spin!
2004-11-26, 8:58 AM #76
Summary:
Freelancer didn't like HL2 for dumb reasons, DJ Yoshi instantly jumps on the boat because someone else didn't like it.
Basically the rest of Massassi realizes they are dumb reasons and makes long posts about how they are wrong.
Freelancer beats game on medium, says he over-reacted.
He's Watching you
…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : : : o`-, ….
2004-11-26, 9:15 AM #77
Quote:
Originally posted by Cazor
well, it's dead wood.


A witch!!!
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2004-11-26, 9:27 AM #78
MORE WITCHES!
2004-11-26, 9:28 AM #79
so you can pick up corpses with the gravity gun?
2004-11-26, 9:39 AM #80
You can indeed manipulate corpses, once you get the gravity gun redux at the Citadel.
Frightening the very small and very old since 1952.
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