someone might have answered these already and I dont want to read the whole thing.
Well, zomibes dont need their internal organs as much as people and the combine have armour and probably have a physiology much better than that of people.
either that or the difficulty level is at the highest.
Where the hell do you expect the zombies to come from, helicopter? I just assume they come from outside the rendered level area or mabye from I dont know? UNDERGROUND like the zombies from movies.
See 1 and 2. Also, didn't you just complain that they aprear right next to you. You
do know that you dont need to kill
every enemy in the whole game to win dont you?
If you can find a way so that the
entire storieline comes through on its own or even a tiny amount of story proggression to occur through the AI's programming alone, includeing speach and reactions to things said, then you can complain about too many scripted sequences. Also, if there were no srcipted sequences, you would be comlianing about there being hardly any story at all.
you do know in both major fights with them, there is a crate of RPG ammo in the area, the first major fight actualy had its inside a protective bunker.
well, that is the disadvantage of not restarting the game from the
very start of the game each time you die, it is so you can learn from your mistakes.
i'm sorry, did all that sewage in the sewers annoy you because a biohazard hurt you or a fence with a live power wire on it zap you. Biohazards mean you need to just be much more careful than in other games.
hmm, I will just press this button without looking around to see what it might do.
my god, something like that makes the game so much more fun because you need to take care, just like in real life.
I'm sorry, do you miss the days where the difference between guns was their texture, damage type (physical, electical or explosive) and the amout of hitpoints they took away.
these day, shooters have this thing called strategy, jujst like you would need to do if you were really gorden freeman.
dude, you need to know that there will only ever be ammo in area of the modern FPSs if there are characters in that area that are using it.
Just look at the tomb raider games. there just happens to be lots of ammo in all those ancient ruins. It is a realism thing. also, if you had a real live version of a gun like that and had the same weapons training as gorden did, I would seriously doubt you could do any better in the exact same situation
agian I say that this game is about more than just fireing your weapons at the enemy. there is also strategy involved in it.
just like a real military shotgun. Including the funness of using it to wail on zombies.
what, you expecte a dart to do more damage than a machine gun. The dart gun is for sniping purposes and darts realy do take a while to load into a crossbow.
if there was a whole lot of ammo, everyone would be *****ing about how unbalanced the game is.
I never had much of a problem with running around the zombies and doing a quick pull on the sawblade. (OMFG, I run from the enemy, I am an evil noob

) , and agian, it is made like that so the game is balanced.
If you practised more on games that were more than strategy than just fireing guns at 3d models and moving along a path, you would know that there is much more to this game.
Also, so what about the architecture, this is a dilapidated city, you would expect there to be many holes to jump through as other passages have been blocked (especially when there are attacks going on in the city). Also, how else would you go to higher levels of buildings with nonfunctional elevators. They dint want to do whole buildings, this is an FPS and not an RPG after all. they dont need to have a building with every room accessable.
because you are to arrogent to admit that you suck at stratigic gameplay or are still in denial that strategy is playing a bigger role in FPSs than it did in the days of quake1.