Are you kidding me? I understand waiting: I do. But I'd like to think getting from point A to point B requires SPEED, not MIND NUMBING SLOWNESS.
And furthermore, just because stealth might be misunderstood doesn't make it a good pitch for a game. Sure, it's successful, so I guess it just doesn't suite me (But sometimes I HAVE to contribute the Tom Clancy name, and the X-Box fanboyisms to some people's tendancy to buy each and every splinter cell despite the minute differences between them.)* but I promise you that slow boring gameplay was a hard sell to the developers.
"In this scene, Sam Fisher, a 55 year old not-yet-retired born-again ninja is mantaining an intense crawling pace through a poorly lit room. Look at how the little bit of light casts a little bit of a shadow! This is what 90% of the game consists of, because real sneaking doesn't involve killing anyone, or anything all that exciting at all. 1mill to make this game please?"
* - I know there's LOTS of differences and additions between, say, the first and third, or second to fourth. But it seems from what I've played that, just like Rainbow Six games, they just churn out a new Splinter Cell game every few quarters and cash in on the fanboys. While this is good marketing, it's hard to hold this candle to MGS' consistant improvements between well spaced games. Splinter Cell never really has changed everything about the game except it's core mechanics until this recent release. Otherwise it's always been the same sam in the same poorly lit office complexes/houses/factories.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ