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ForumsDiscussion Forum → Most fustrating video game levels
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Most fustrating video game levels
2006-10-26, 9:55 PM #41
CoD2 when you're trying to do that desert tower level and you have to keep going from tower to tower to fend off waves of Germans.
D E A T H
2006-10-26, 10:04 PM #42
youre all noobs!
those are the easiest levels EVER.

i could pwn u guyz so easy
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2006-10-26, 10:17 PM #43
Dark Forces - Detention Center
I don't know whether it was a bug or me being retarded, but that last door to get Crix Madine would sometimes open for me, and sometimes wouldn't. I would follow the exact steps as the time it opened, and then it wouldn't open. I always skipped that level
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2006-10-26, 10:28 PM #44
Originally posted by Nubs:

Other than that I'm drawing a blank for the most part. I remember being frustrated in general with MOTS, I did not care for most of the level designs in that. Especially the asteroid level. I also remember that mission in Vice when it's you and Lance providing cover for a Diaz drug deal, and that took me forever to beat. Even if I killed all the guys, I'd usually screw up when chasing after the bikers.



Yeah, that mission can be difficult. At least in VC you don't have to build up bike skill like you do in SA.

Occasionally, the game would glitch where yI couldn't kill the Haitian guys on the bikes in that mission-- basically it made winning impossible. (the glitch doesn't register damage when I shot at the bikes, so I kept shooting and nothing happened and eventually they get away)

One of the good things about that mission is if you fail it on purpose, you can get a bulletproof car. Bulletproof cars that don't take a lot of effort to get are few and far between, so it's worth a shot. (It's the one that diaz is driving-- just go back and get it, and if it's still there you can garage it)
2006-10-26, 10:34 PM #45
Originally posted by SavageX378:
That one part in half-life 2 where you're in this one prison area where you have to place 3 turrets to cover 4 choke points and then have to kill several waves of combine soldiers before Alex FINALLY arrives to help you get the hell out of there. I HATE THAT PART. I had to cheat once just to get past it after failing like 15 times in a row. :(



There is no shame in cheating there.

What valve should have done is made the turrets immune to grenade damage, (or, to preserve physics realism, make the turrets heaver and harder to knock over) because you get them placed perfectly and then all it takes is one grenade to breach your defenses and then the combine can walk right in and take you out. The turrets are almost useless in that situation.
2006-10-26, 10:45 PM #46
Well, I'm still struggling with that mission. I just did 4 attempts, and still nothing. i'm going to call it a night on SA-- it's just a video game and it's starting to piss me off.

With the jetpack, it is possible to get somewhat of an advantage, but all the overhangs and crane things make maneuvering difficult. Also, the train seems to speed up in the tunnel, so even with the jetpack going as fast as it will go it's hard to keep up.

I also tried killing the train engineer-- you can shoot through the windshield like you can in a car. (I did this before driving into the marker in unity station in hopes that the train wouldn't move-- it didn't work. The engineer apparently respawns when you drive into the marker and the train still moves. :mad: )

Once, due to a glitch, the train stopped and I was able to get up there. You can kill the three guys towards the front, but the guy in the back is immune to weapon damage (he gets snagged on that first red crane thing and that is the only way he can die-- kind of stupid because you're so busy trying to stay with the train you never notice otherwise. )

I managed to get back on the train after avoiding the red crane, and there just isn't enough time to kill all 3 remaining guys before you come to an overpass that you can't duck under. terrible, just terrible.

After playing San Andreas for awhile, it just feels like I'm playing beta software. There are tons of annoying little glitches and missions like this should have been adjusted in development or at least during the PC port-- nothing should be this hard.

A glitch like this ruined my last savegame-- I made it to angel pine (after beating the Badlands mission) and at this point you are supposed to receive a phone call from Cesar Vialpando before the game will continue. However, for some reason, that phone call never happens, so since no new missions are unlocked, the most I can do is wander the map. I had to start over fresh.
2006-10-26, 11:03 PM #47
The way I got through that was to setup the turrets initially. Then once they got taken out, I just let them be. I crouched in a corner with the shot gun and just blasted away Combine. Have to load up on shotgun ammo though. If I ran out, I pulled out the .357 Magnum.
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2006-10-26, 11:08 PM #48
Originally posted by JediGandalf:
The way I got through that was to setup the turrets initially. Then once they got taken out, I just let them be. I crouched in a corner with the shot gun and just blasted away Combine. Have to load up on shotgun ammo though. If I ran out, I pulled out the .357 Magnum.



The .357 is one of the best guns in HL2. Unfortunately, they made ammo really scarce, and you can only carry up to 12 rounds at a time, IIRC.

I also find it strange that no combine use the .357, even though you initially get it on a table in a combine-controlled area. (however, that's probably a good thing since the .357 is a 1-shot kill on all but the strongest enemies, and if enemies could kill you in one shot the game would seriously unbalance.)
2006-10-26, 11:09 PM #49
Wait, you do realise you're meant to land on the top of the train right with the jetpack? Not try to follow the train with the jetpack.

When you enter the red circle, spawn the jetpack quickly and jet over to the red crane, you should catch the train and be able to land on the roof. Unhook the jetpack (press f) and shoot the 3 guys (the crane should take care of the last dude). If all else fails: saved game.

Alternative superjump via bike
2006-10-26, 11:14 PM #50
I tried landing on the train with the jetpack, but the red crane or an overpass gets me.


How do I superjump like in the movie?
2006-10-26, 11:14 PM #51
Dark Forces, the sewer level, when the lights go all crazy and you get flushed down some kind of endless slide. I could never figure out how to get past that part. But I havent tried it since 1998.

Also the Tower level in JK just before you fight Yun took me a few months to figure out, because I didnt realize that there was a "run" option, so I couldnt flip the switch to bring down that one wall and get to the other side to bring down the other wall in time.
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2006-10-26, 11:19 PM #52
Originally posted by Pagewizard_YKS:
I tried landing on the train with the jetpack, but the red crane or an overpass gets me.


How do I superjump like in the movie?


Try landing after the crane?

CJPHONEHOME or KANGAROO, one of those (bunny hop button for the bike).
2006-10-26, 11:19 PM #53
I agree on those GTA:SA missions.

Also reminds me of GTA III with the optional El Burro mission where you pick those porn magazines from the ground and the timer has like only 0:10 to pick up each one. Bleh.

Also, in Painkiller (or the expansion) there was this huge tall level where you went up this huge wooden structure thing and... yeah. That was pretty annoying.

Or just about any "do 630 things in 2 minutes" mission.

Odd how I don't remember any more right now. Tee hee lol.
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2006-10-26, 11:24 PM #54
Originally posted by FastGamerr:

Also, in Painkiller (or the expansion) there was this huge tall level where you went up this huge wooden structure thing and... yeah. That was pretty annoying.



Oh yeah, Painkiller.


The old monastery level has been annoying me for months. (too bad it has the coolest enemies and coolest ambient music)

I clear out all the enemies I can find, but I can't find them all. There's a place under the big ruined monastery where there's a sort of cave on both sides of a pit with spikes on the bottom. I can drop into one of the caves without trouble, but if I try to jump across to the other cave I never make the jump and I fall and die.


For a game that is supposed to be a 100% pure shooter that mission is very frustrating.
2006-10-26, 11:27 PM #55
Originally posted by CavEmaN:
Try landing after the crane?

CJPHONEHOME or KANGAROO, one of those (bunny hop button for the bike).



I didn't know that bunny hopping worked with a motorcycle.

I've tried landing on the train 9sucessfully, I might add, but at the rate its moving I can't manage to kill everyone before an overpass comes up (before the first tunnel)
2006-10-26, 11:28 PM #56
Gah, how did I forget Painkiller: Battle out of Hell's final boss... like, I know the tactic how to beat it but it's so frustrating and slow to try get through it... so I haven't touched the game in few months :|
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2006-10-26, 11:44 PM #57
Originally posted by Pagewizard_YKS:
I didn't know that bunny hopping worked with a motorcycle.

I've tried landing on the train 9sucessfully, I might add, but at the rate its moving I can't manage to kill everyone before an overpass comes up (before the first tunnel)


I just realized the superjump bike thing was a mod. Been a long time since I played this game (have too many mods installed).
2006-10-27, 12:21 AM #58
Fighting Mike Tyson in Mike Tyson's Punch-Out for NES. Getting to him is hard enough, and beating him is downright impossible.

The SA Train Chase mission took me a couple of tries to get, but I didn't think it was all that bad.

There were a couple of nasty parts in PoP:SoT where I had to go back and try it again because I was incredibly low on health. The most prominent being the soldier's mess hall when the big guys with the scimitars first appear. There's no fountain there, and you can't run up their backs, so it took me a couple of tries to get it right.

Myst and Riven were pretty frustrating for me when I was younger. Then again, I've never really had the patience for adventure games.


Finally, to everybody who had trouble with the Nova Prospekt turret defense section, here's a hint:

Take the turrets from the previous sections with you. Set them all up in the corner of the room with a jail cell, two facing the close forcefield, two facing the far away forcefield, and one pointing down the other side of the hallway. Use your gravity gun to blast away any grenades that the Combine throws. Mop up with the shotgun or SMG as needed. Using this method, it was a snap to beat, even on hard.
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2006-10-27, 1:12 AM #59
Originally posted by Ric_Olie:
Take the turrets from the previous sections with you. Set them all up in the corner of the room with a jail cell, two facing the close forcefield, two facing the far away forcefield, and one pointing down the other side of the hallway. Use your gravity gun to blast away any grenades that the Combine throws. Mop up with the shotgun or SMG as needed. Using this method, it was a snap to beat, even on hard.


Wow, that seems pretty similar to how I beat that one. I found this part of the game way easier than everyone else did, even on hard.

Especially on hard: Bots seemed fewer.
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2006-10-27, 1:24 AM #60
I never managed to beat the sewer level in Dark Forces. I never had any idea what I was doing and would get frustrated. Of course, I was really young at the time and I didn't beat a large quantity of the levels in Dark Forces, even with cheats.
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2006-10-27, 2:35 AM #61
I've never really had issues with any of the GTA missions people are pointing out, in general I've always found the GTA games to be very easy...

as for the HL2 level everyone is talking about...I totally agree, I can normally complete it to the extent that I only have 25 health left or something but I'm one of those annoying gamers that doesn't like moving on from certain areas unless you've done it almost perfectly...so I end up doing the section about 5-10 times until I finish with more like 75 health 75 suit.

although I've never tried bringing the other turrets along before...I like that idea :D
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2006-10-27, 2:56 AM #62
I've always instinctively brought the previous turrets with me. It never even occurred to me that people weren't.
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2006-10-27, 4:33 AM #63
All games are easy.
2006-10-27, 5:16 AM #64
Return to Castle Wolfenstein: The first sneaking mission where you get the silenced sniper rifle. Oh god, what horrible mission. It was too easy to get caught by the guards and having them hit the alarm.
No sig.
2006-10-27, 5:23 AM #65
I remember the CIA mission in the original Splinter Cell was a royal pain in the arse.

Quote:
I've never really had issues with any of the GTA missions people are pointing out, in general I've always found the GTA games to be very easy...
.
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2006-10-27, 6:02 AM #66
I never really struggled at the falling ship level - i just followed the signs and it always got me there pretty quick. *shrug*

The last level on MOTS was a bloody nightmare - the first time I installed MOTS I barely made it past Jabba's palace, but the second time round (I was admittedly much older) I didn't cheat until the last level. I still haven't beat that fair and square.

Various Mega-Drive and NES games also drove me spare: Digger-T-Rock springs to mind. Also another vote for Commandos as one of the most difficult bloody games of all time.
2006-10-27, 6:07 AM #67
Originally posted by JediGandalf:
Holy ****. Talk about a delve into the past. I barely remember that game. I also remember how sodding difficult it was.


Yeah, well I like my old school games. Really, this thread isn't fair for NES games -- Battletoads, Blaster Master, Ghosts and Goblins, the list just goes on and on. About a year or so ago I tried tackling Adventure Island... has the NES running for 3 days straight, and 2 of those days were on 8-2 and 8-3. I can't believe they're remaking it (though it hasn't been published yet so maybe they'll come to their senses).

Playing Venom on the hard difficulty in the SNES Starfox is freakin' crazy, just because of all the crap to avoid, and Sector Y I think has a boss that I still can't beat.

It's hard to remember specific parts of games that fustrated me vs. games that were just fustrating as a whole.
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2006-10-27, 6:11 AM #68
Battletoads!! Yes that was a complete pain.
2006-10-27, 6:12 AM #69
Ocarina of Time - The water temple.

As stated before, it is the hardest temple in any Zelda game IMHO
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2006-10-27, 6:37 AM #70
I don't know if I'd call the Water Temple hard, exactly. Annoying and convoluted, sure, and I hate doing it all the same.
2006-10-27, 7:34 AM #71
Last level of MotS. I've beat it legitimatly once or twice. The secret is you HAVE to have at least a little bit of absorb. Those zombie dudes that zap you with lightning are a cinch after that. The dogs? Just treat them with the respect you would a kell dragon. Somehow I never got lost in there. While it always seemed like I was, I made it forward.
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2006-10-27, 7:37 AM #72
Originally posted by Pagewizard_YKS:
Can it even be done? A lot of people here have trouble with that.


Atleast I don't feel ashamed now, that I couldn't beat it without cheats.
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2006-10-27, 7:58 AM #73
Originally posted by Vegiemaster:
Last level of MotS. I've beat it legitimatly once or twice. The secret is you HAVE to have at least a little bit of absorb. Those zombie dudes that zap you with lightning are a cinch after that. The dogs? Just treat them with the respect you would a kell dragon. Somehow I never got lost in there. While it always seemed like I was, I made it forward.


Dogs? They're vornskrs, thank you very much! :P

I never found the last levels of MOTS hard (probably because JK multiplayer turned me into an absorb freak early on), but they were certainly scary.

That level in Myst where you get in a railcar and have to use the sounds to choose what direction to go... I don't think I would ever have figured that out on my own.

There was one map in the original Podracer for N64 that I could never beat... Ord Tibana, or some such.
2006-10-27, 8:05 AM #74
Far Cry had some annoying moments. The one part where you first see a cutscene of the mutants. You're in total darkness for a while after and I know I for one had but a few bullets left the whole time. *growls*
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2006-10-27, 8:07 AM #75
I haven't had very much trouble on any of the things mentioned, but I have had my moments.

Far Cry was full of em as you got later on in the game.

Setsuka on hard mode in Soul Calibur III made me throw my controller a couple times.

I know for a fact that there's a lot more out there that have affected me, I just can't remember at the moment.
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2006-10-27, 8:12 AM #76
Scarface.

Simply put: getting enough money to buy the stores is a pain in the ***. I'm in South Beach and getting about 1.4 million per gang elimination, but when I get ****ed by the cops, it's really kind of depressing to lose it all. ._.
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2006-10-27, 8:12 AM #77
The part in Metal Gear Solid 3: Snake Eater when Snake is wandering about in the completely dark cave. It was absolutely no fun, and very difficult to get out of. After getting out once, though, it's much easier each time afterward.
2006-10-27, 8:35 AM #78
Oh, while I'm thinking of it, Gauntlet II for NES. I swear that the game has no ending. I think I got to level 80-something before quitting, and that was with the help of a Game Genie.
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Z ziemi włoskiej do Polski,
Za twoim przewodem
Złączym się z narodem.
2006-10-27, 8:47 AM #79
Red Alert. Those allied missions where you just got a few troops and had to go around the soviet bases and you had to move engineers and such into specific positions. God those were frustrating.

I never really had any trouble with any GTA3/VC/San Andreas level apart from these:

In VC: The one where you need to race the getaway driver.

In SA: The driving school. One where you have to do a barrel roll and land without scratching your car. One where you need to do 5 laps without hitting the cones (The stupid camera in SA made this 100x more difficult that it actually was.) and another where you had to do a 90 degree hand break turn and stop between 2 other cars. I got there in the end though. I managed to get Gold on every driving school mission.
Also, that stupid boat school mission where you had to do a stupidly long jump in that hovercraft. I did get gold eventually though :)
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2006-10-27, 8:52 AM #80
I remember those wierd dog bosses in Faxanadu on the NES were tough as heck!

And Zeon in Shining Force 2 on the genesis was a ****ing pain in the *** if you didn't have the right army combination.
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