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ForumsDiscussion Forum → Jedi Knight on Steam
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Jedi Knight on Steam
2009-09-12, 7:55 AM #41
Originally posted by Chewbubba:
It does say "series" and there's no telling wtf that means until we see it. JK, MotS, JO & JA? Or just JO & JA? Who knows.

I still have all of them, but I'd prolly buy JK & MotS again on Steam, if they actually do work better on modern systems.


They specifically said all of them on Twitter. Even mentioning MOTS.
2009-09-12, 8:09 AM #42
Yup.

From the Twitter page:
Quote:
What part of 'all of em' did you guys not understand! :) Mysteries of the Sith? Yup. Dark Forces? Yup. I really meant ALL!
2009-09-12, 8:46 AM #43
Originally posted by DrkJedi82:
well they released a game that doesn't work properly on modern video cards (republic commando's bump mapping doesn't agree with DX10 video cards) i guess the next step is a game that doesn't work on modern computers


From what I've head, the bumpmapping was a hack job because the Unreal engine they were using (unreal 2?) didn't feature bumpmapping. So they had a deal with Nvidia years ago to add it to the game or some such for those with Nvidia cards.
SnailIracing:n(500tpostshpereline)pants
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2009-09-12, 8:47 AM #44
I'd be willing to bet that if they see enough success and profit/enthusiasm about JK still after releasing this through Steam it might rejuvenate their interest in putting out a new game.
2009-09-12, 8:50 AM #45
A new, modern-gen Jedi Knight game, now with AUTO-HEALING and QUICKTIME EVENTS! Kyle, use the COVER SYSTEM and pick up some more Force powers via DOWNLOADABLE CONTENT! :v:
SnailIracing:n(500tpostshpereline)pants
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2009-09-12, 8:59 AM #46
That post was more effective without the smiley.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-09-12, 9:00 AM #47
I don't know anything about Steam (lolmac) - will an updated version still be moddable?
2009-09-12, 9:06 AM #48
Originally posted by Martyn:
I don't know anything about Steam (lolmac) - will an updated version still be moddable?


There's nothing in Steam inherently that will prevent modifications, but that doesn't mean Lucasarts won't do something.
2009-09-12, 9:06 AM #49
I guess if they actually fix the JK.exe to work with modern computers, installing the unofficial patch would either undo all the fixes or just not work. Just like how the JK MP3/OGG support became obsolete when the unofficial patches first came. (Great shame, that)

I haven't really messed with the Steam games I have so I don't know how compatible they are with mods and stuff made for their original counterparts. Le sigh.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-09-12, 9:40 AM #50
They would also have to somehow find a way to get JK to agree with current ATI cards.
"They're everywhere, the little harlots."
-Martyn
2009-09-12, 10:07 AM #51
Originally posted by Darth:
Yup.

From the Twitter page: "What part of 'all of em' did you guys not understand! :) Mysteries of the Sith? Yup. Dark Forces? Yup. I really meant ALL! "



That is truly good news. I couldn't even get DF to work last time.

The twitter quote is funny. I guess he forgot we've dealt with LucasArts before.
"Harriet, sweet Harriet - hard-hearted harbinger of haggis."
2009-09-12, 10:21 AM #52
Originally posted by Zwier Zak:
I wonder will I be able to play JKE on it and will the unofficial patches work with the new versions.


You don't know how that stuff works do you. :eng101: No they won't work because even making a minor change to a program and recompiling will shift everything around in the file. Not to mention they are likely using a different compiler which will majorly change how the compiled code looks.

Originally posted by Chewbubba:
That is truly good news. I couldn't even get DF to work last time.


Use DOSBox. Stupid simple. http://megazzt.googlepages.com/runningdarkforcesonxp

Of course it doesn't look simple but that's because I added lots of details for n00bs.

2009-09-12, 10:40 AM #53
Originally posted by bradsh:
I would say given their very recent track record, you should expect them to release versions that have been tweaked to work on modern hardware.
Scumm games don't count because they've had a native Windows interpreter for a really long time. The amount of time and money invested in each of those releases would have been almost zilch. As previously mentioned, they certainly didn't bother fixing up the bump mapping in Republic Commando, and that's something that would be a 5 minute fix.

If LEC still has the source code it's possible, but if they don't it's not going to happen. Maybe they'll make a whole bunch of wrappers or something, but even that would be way outside the obvious budget they've given each re-release.
2009-09-12, 10:58 AM #54
I haven't paid attention to Steam hardly at all. Because of this, I missed that KOTOR is now on there....excellent
"His Will Was Set, And Only Death Would Break It"

"None knows what the new day shall bring him"
2009-09-12, 11:17 AM #55
Originally posted by Jon`C:
If LEC still has the source code it's possible, but if they don't it's not going to happen. Maybe they'll make a whole bunch of wrappers or something, but even that would be way outside the obvious budget they've given each re-release.

I understand your pessimism but they've got to do something. I mean you can't even run the game on XP or newer without it throwing up and applying the main menu's color palette to the rest of your desktop. Where did this rumor or LEC losing the source code start, anyway?

As far as DF, it'll probably be a DOSbox wrapper. I wouldn't expect much else, DOSbox runs it great, except it does choke on some highly complex user made levels, I'm told.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-09-12, 12:07 PM #56
Originally posted by Emon:
I understand your pessimism but they've got to do something. I mean you can't even run the game on XP or newer without it throwing up and applying the main menu's color palette to the rest of your desktop. Where did this rumor or LEC losing the source code start, anyway?

As far as DF, it'll probably be a DOSbox wrapper. I wouldn't expect much else, DOSbox runs it great, except it does choke on some highly complex user made levels, I'm told.



You put far too much faith in Lucasarts. :carl:
2009-09-12, 12:56 PM #57
While it would be pretty blatant of Lucas Arts to re-release the game as is, when every ATI video card since the HD2000 series suffers horrible graphical corruption and every nvidia card since the 8 series series suffers poor dithering...I wouldn't put it past them releasing it like that and just telling you to use software rendering! I'll believe it when I see it.
-El Scorcho

"Its dodgeball time!" -Stormy Waters
2009-09-12, 1:00 PM #58
Originally posted by ECHOMAN:
From what I've head, the bumpmapping was a hack job because the Unreal engine they were using (unreal 2?) didn't feature bumpmapping. So they had a deal with Nvidia years ago to add it to the game or some such for those with Nvidia cards.


i see you read bad information on the internet... i'm sure LECs developers weren't so incompetent they needed to have nvidia add the bump mapping support (also the bump mapping works fine on non-DX10 ATI cards)

i could also find other unreal engine 2 games to use bump mapping... it's not impossible for a developer with access to the source code to add such a feature

Originally posted by Emon:
I mean you can't even run the game on XP or newer without it throwing up and applying the main menu's color palette to the rest of your desktop.


that's funny... i can... i know a number of other people who can too
eat right, exercise, die anyway
2009-09-12, 1:01 PM #59
JK's software renderer is **** slow even on modern PCs. Maybe they'll provide a wrapper for the DX reference rasterizer? Any modern PC could tear through JK with a good software renderer.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-09-12, 1:03 PM #60
This is exciting news. This is one consumer that will be re-purchasing the entire Dark Forces / Jedi Knight series just to show my support. I'm actually installing Windows via Base Camp on my iMac so that I can run Steam.
? :)
2009-09-12, 1:11 PM #61
Quote:
also the bump mapping works fine on non-DX10 ATI cards


So this means JK will actually work on agp ATI cards such as the x1950? I've been eyeballing that sucker for awhile now.
"They're everywhere, the little harlots."
-Martyn
2009-09-12, 1:16 PM #62
Originally posted by Emon:
JK's software renderer is **** slow even on modern PCs. Maybe they'll provide a wrapper for the DX reference rasterizer? Any modern PC could tear through JK with a good software renderer.


The best part of the hardware renderer though was the 16-bit texture support. Without that, many custom levels simply are unplayable/horrible.
2009-09-12, 1:16 PM #63
Originally posted by Onimusha:
So this means JK will actually work on agp ATI cards such as the x1950? I've been eyeballing that sucker for awhile now.

Worked perfect on my old PCI-E x1950 Pro, So I don't see why not.
2009-09-12, 1:30 PM #64
Originally posted by Cool Matty:
The best part of the hardware renderer though was the 16-bit texture support. Without that, many custom levels simply are unplayable/horrible.

I doubt LEC is really worried about custom levels. The D3D reference rasterizer is a full, correct implementation -- 16-bit textures would work just fine with it. However, it's meant for debugging and is quite slow. If they took this approach they'd probably use the WARP rasterizer, which ships with Windows 7 (I think they can distribute it and run it on Vista too).
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-09-12, 1:36 PM #65
Originally posted by DrkJedi82:
that's funny... i can... i know a number of other people who can too


Sounds like he checked the "Run in 256 color mode" compatibility option without realizing what it does and then forgot about it.

2009-09-12, 1:48 PM #66
Originally posted by Mentat:
This is exciting news. This is one consumer that will be re-purchasing the entire Dark Forces / Jedi Knight series just to show my support. I'm actually installing Windows via Base Camp on my iMac so that I can run Steam.


Same here. Gonna install it on my Macbook Pro, hopefully the plane I am on when I travel to england will have some AC outlets so I can just sit down for 8 hours and play JK :)

I'm tired of looking for disks and setting up various things in order to just to play it, so this for me will def be a worthy purchase.
"His Will Was Set, And Only Death Would Break It"

"None knows what the new day shall bring him"
2009-09-12, 1:49 PM #67
Originally posted by Tiberium_Empire:
Worked perfect on my old PCI-E x1950 Pro, So I don't see why not.


Should work fine on those series of cards. I have a couple and I think there might be a few sprite issues or something, but its not to bad.
-El Scorcho

"Its dodgeball time!" -Stormy Waters
2009-09-12, 3:00 PM #68
JK:SOURCE!
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2009-09-12, 3:03 PM #69
ZOMG GUYS! JK SOURCE IS COMING OUT ON WEDNESDAY!

2009-09-12, 3:13 PM #70
YOU DICKS, I MADE YOU SIGN THE NON-DISCLOSURE AGREEMENT FOR A REASON
SnailIracing:n(500tpostshpereline)pants
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2009-09-12, 3:37 PM #71
I STOLE IT AND RELEASED IT LAST WEEK SUCKER.
2009-09-12, 3:40 PM #72
I think all of your pessimism about this release is misplaced. We are talking about a company which remade the original monkey island, including all art, and then did voice acting for it.

You may not like the new art but the fact is it was still significantly more work than just throwing **** on steam. I don't see them using DOSBOX for DF, either.

I fully expect executables that just work on Vista/7, without hassle. I think the real question is "will multiplayer work in any way", since JK was never really built for an internet outside the MSN Gaming Zone. And I think it's entirely possible that the multiplayer will be missing or just as difficult as the old version.

I also would not expect any custom material to work, just because steam sucks.

Still, this has the potential to renew interest in a new entry to the series.
New! Fun removed by Vinny :[
2009-09-12, 6:44 PM #73
All the old adventure games they put on steam have been messed with in a specific way so as to prevent SCUMMVM from working with them.
That said, It works just as good as SCUMMVM so I'm happy.

Why does steam such bradsh? Valve is great in what they do, it's the devs that **** stuff up.
2009-09-12, 7:56 PM #74
Originally posted by mb:
JK:SOURCE!


I'll probably sound stupid, but what is JK:Source?
2009-09-12, 8:04 PM #75
A myth from the long distant past. Just tell yourself that and you'll be much happier.
>>untie shoes
2009-09-12, 8:12 PM #76
JK ported over to the source engine, Even though it would probably be easy for an experienced modder, it never got off the ground.
2009-09-12, 8:44 PM #77
^^ that's what you think
"Honey, you got real ugly."
2009-09-12, 9:27 PM #78
what the f*** is up with McDonalds adverts half way through computer game videos? Stupid consumerism. :argh:

the halo advert however did make me jizz
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2009-09-13, 1:24 AM #79
Will Steam work through VMWare Fusion? I've been running Evil Genius through it fine, so I expect Steam+JK will work ok?
2009-09-13, 7:28 AM #80
I couldn't get Evil Genius to run fine period, let alone through anything else... :p
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