After replaying HL2 and its episodes over again, I'm replaying a mod called "Minerva" that uses relatively the same parts and pieces the valve team had to work with. While the Valve products are more polished and the level design is more interesting, dynamic and cinematic, Minerva had interesting level mechanics, good enemy placement and places for a shootout.
On hard, HL2 is just stupid and tedious, but in Minerva there's lots of cover and a chance to run and flank the enemy. I've actually outran some of those flying cutting robots and avoided fighting them, having my own emergent cinematic moment.
I think HL2 is one of my favorite games, but I also think that the size of teams and the scope of projects makes them kind of ****ty. I got really sick of the gravity gun even this time around. It's just not all that fun, and ends up being more work than it's worth. I used "e" more often because I didn't have to switch weapons, and could use it as a shield while shooting. Which leads me to my next gripe:
I think PC games like HL2 need to simplify weapons like consoles do, to two or three, have a grenade slot/key, maybe a temp pickup for launchers, and if the enemy has melee give the player an auto-melee button instead of a crowbar. It's annoying to have three enemy types that require different types of damage, yet they can simultaneously deal out different types of damage, but I've got to manage minimal ammo without knowing how much of what I have until I switch to it mid-battle? Why don't they ever run out of ammo or stamina to punch me with their gun?
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