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ForumsShowcase → Rodian in progress
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Rodian in progress
2005-08-25, 10:28 PM #241
But she'll neva finish it!

HAH!

/me gives Genki the finger
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2005-08-26, 6:30 AM #242
Sariss' upper body looks detached from her lower body.
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken
2005-08-26, 6:45 AM #243
Blame the key animations, not the model. ;) But yer right. Looks like she really needs a chiropractor.

I hope redoing the character animations is on the to-do list... If not, they'll just make Shred look bad.
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2005-08-26, 9:05 AM #244
Yeah, in the JKR news page they're looking for an animator.
May the mass times acceleration be with you.
2005-08-26, 12:22 PM #245
If JKR is targeting Sith 2, it would be stupid to start redoing all the animations with keyframes when a better method of animation, like skeletal, will probably be supported.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-08-26, 12:59 PM #246
JKR IS SITH2 [Or rather, are the default resources for SITH2 considering it won't be able to run on its own without JK resources, that is, not without JKR.]. As well, JonC and I have talked and he has said we AREN'T doing skeletal animation support. This may have changed recently, but as far as I know, we're playing with keyframes forever.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-08-26, 1:23 PM #247
Sorry but, No sector improvements, No collision detection improvements, No model animation improvements. There needs to be more coverage on this in the first place. Don't get me wrong, but a JK mod looks like the better way to go with what we know about this project so far.
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-08-26, 1:39 PM #248
SITH2's initial intention is to run JK resources on stable and reliable netcode. That and Shaders are enough to convince me that JKR is best suited for SITH2 AND JK. You DO know that we're releasing resources for both platforms... right?
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-08-26, 1:47 PM #249
in your last post you kind made it sound like JKR was SITH2
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-08-26, 1:54 PM #250
It is. It's also being released for JK.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-08-26, 2:14 PM #251
To clarify:

Sith2 is the actual engine Jon`C and co. are making.

JKR is a resource-only pack by jEDIkIRBY and co. that aims to improve JK's look. At the same time it is designed to be as compatible with existing mods as possible, so you can use other mods with JKR (am I right?). Hence no model animation changes or cog changes etc. It wasn't initially for Sith2 but both teams decided that Sith2's JK resources would need a facelift and so JKR is the "official" resource pack for Sith2.

That's the way I understand it.

2005-08-26, 2:16 PM #252
Originally posted by The_Mega_ZZTer:
To clarify:

Sith2 is the actual engine Jon`C and co. are making.

JKR is a resource-only pack by jEDIkIRBY and co. that aims to improve JK's look. At the same time it is designed to be as compatible with existing mods as possible, so you can use other mods with JKR (am I right?). Hence no model animation changes or cog changes etc. It wasn't initially for Sith2 but both teams decided that Sith2's JK resources would need a facelift and so JKR is the "official" resource pack for Sith2.

That's the way I understand it.


Exactly. Except we're also releasing animations and a few cogs for a second mod for JK that won't be compatible with other mods and normal JK users.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
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