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side project
2009-04-07, 11:23 PM #121
If I were to author levels again, I'd put them under source control and make frequent commitments. I'd never lose changes.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-04-09, 2:25 AM #122
Fantastic work, i really dream about playing your levels.
When do you think it will be done? Do you plane to finish Bowels before?
The two projects deserve to be finished.
2009-04-09, 8:13 AM #123
Originally posted by Emon:
If I were to author levels again, I'd put them under source control and make frequent commitments. I'd never lose changes.


Integration with source control systems was one of the highest features on my list for JKW for precisely that reason. It came just under the feture entitled "Be able to edit levels"... :P
2009-04-10, 9:59 AM #124
Moar shots plx
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2009-04-10, 12:56 PM #125
no, f*** you
[http://img.photobucket.com/albums/v139/Zell65/shot0071-2.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0072-1.jpg]
DO NOT WANT.
2009-04-10, 3:50 PM #126
F*ck me? I'll f*ck you in a minute, c*ntsmile!

(Totally awesome job)
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2009-04-10, 11:37 PM #127
let's play a game! it's called "guess where this is"!
[http://img.photobucket.com/albums/v139/Zell65/shot0082-1.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0083-1.jpg]
DO NOT WANT.
2009-04-10, 11:48 PM #128
Well, the latter one looks just like the area behind that door.

And man the default JO/JA grate texture is horrible
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-04-11, 4:55 AM #129
It looks fine. Unfortunately, it suffers from the mipmaps-destroy-alpha-textures problem. Tiny modification to the shader will fix it.
2009-04-11, 8:24 PM #130
I just want to say I love you very much Zell.
COUCHMAN IS BACK BABY
2009-04-14, 6:04 AM #131
I'm honestly amazed at the commitment and quality you still have for this game. Hats off.
2009-04-14, 7:56 AM #132
woop woop gothic x
2009-04-14, 9:24 AM #133
*shines GothicX's shoes*

Your praise means a lot to me. :D
DO NOT WANT.
2009-04-14, 1:00 PM #134
Zell I've always admired your work. I really hope you release this someday. It's freaking amazing. I always wanted to redo Nar Shadaa back in the day.

-Xizor
I was just petting the bunny, and it went into the soup can, and part of my hand went with it. - Red vs Blue
2009-04-16, 9:02 PM #135
I did not make this.
Attachment: 21737/jshot003.jpg (333,112 bytes)
Attachment: 21738/shot0050.jpg (133,577 bytes)
DO NOT WANT.
2009-04-17, 10:04 AM #136
DID YOU MAKE THAT
gbk is 50 probably

MB IS FAT
2009-04-17, 10:44 AM #137
Well, I'm glad you didn't make that since I'm getting pretty bored of seeing people recreating those levels instead of the Nar Shaddaa ones! :angry: :grr: :fistthing: :whateverthatsmileyis:
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-04-17, 2:42 PM #138
It's : argh : :argh:
2009-04-17, 6:27 PM #139
Another screenshot. I totally made it. :ninja: *cough*
Attachment: 21741/shot0055.jpg (107,350 bytes)
The Plothole: a home for amateur, inclusive, collaborative stories
http://forums.theplothole.net
2009-04-17, 9:00 PM #140
:huh:
DO NOT WANT.
2009-04-17, 10:20 PM #141
damn that looks cool.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2009-04-18, 4:38 AM #142
I don't like the glass part. :v:
2009-04-19, 9:20 AM #143
[http://forums.massassi.net/vb3/attachment.php?attachmentid=21738&stc=1&thumb=1&d=1239940948]

Those windows on top might look better if you made them more like that triangular structure angling up on the right side of the roof. You could keep the same window/frame/window/frame... pattern, but it giving it a lower profile would make it fit with the other architecture a little better.
"Flowers and a landscape were the only attractions here. And so, as there was no good reason for coming, nobody came."
2009-04-19, 9:45 AM #144
THIS HAS BEEN AN INTERNET JOKE
COUCHMAN IS BACK BABY
2009-04-19, 9:50 AM #145
Bobtard.
2009-04-19, 10:56 AM #146
Make it look like this house:
http://en.wikipedia.org/wiki/Fallingwater
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2009-04-19, 10:58 AM #147
Originally posted by mb:
Make it look like this house:
http://en.wikipedia.org/wiki/Fallingwater


Honestly, exactly what I was going to post.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2009-04-19, 8:41 PM #148
Lotta JK 'roun here! :ninja:
[http://img.photobucket.com/albums/v139/Zell65/shot0096.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0095-1.jpg]
DO NOT WANT.
2009-04-19, 8:49 PM #149
Dude! AWESOME.

Those are looking great. I can't freaking wait to try that.
2009-04-19, 8:54 PM #150
Originally posted by mb:
Make it look like this house:
http://en.wikipedia.org/wiki/Fallingwater

That's a good idea. The house was around the aquaducts, it makes sense to have a stream directed through the property.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-04-19, 9:13 PM #151
Zell, that texture on the diagonal elevator is awesome!

:ninja:
2009-04-19, 9:20 PM #152
I'm pretty sure the house was around the aqueducts because it was a farm and it used the aqueducts for irrigation
2009-04-19, 9:28 PM #153
Oddly enough level 4 is '04farm'.
2009-04-19, 9:34 PM #154
On that note, it would be interesting to actually see the farm, if in no other way than off in the distance.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-04-19, 9:39 PM #155
Originally posted by JM:
Zell, that texture on the diagonal elevator is awesome!

:ninja:


Yeah but the guy who made it is a total fagit :hist101:
DO NOT WANT.
2009-04-19, 9:41 PM #156
:(

I'm calling dibs on level 4. Unless someone else posts some awesome screens of it before I do.
2009-04-20, 6:02 PM #157
:neckbeard: *drools*
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2009-04-21, 8:05 PM #158
[http://img.photobucket.com/albums/v139/Zell65/shot0102-1.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0101-1.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0103-1.jpg]
next: secret area #3 and the bigass room with the freighter. Sigh.
DO NOT WANT.
2009-04-21, 8:39 PM #159
Dude, totally awesome. It's looking great :)

Looks like you're making great progress too, keep it up! :D
2009-04-21, 8:42 PM #160
That texture with the metal squares on the steps and whatnot by the elevator seems to be misaligned or something.. but other than that it looks amazing man! keep it up!
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