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side project
2009-06-25, 7:32 AM #201
fans are awesome now

more shadows though, lighting is way too uniform.
Dreams of a dreamer from afar to a fardreamer.
2009-06-25, 9:59 AM #202
That's just it, Zell. I'm not saying that they shouldn't glow at all. It's just too colorful and perfectly spherical. If there were that many red lights, instead of a bunch of really saturated spots of red, you'd notice an overall red tint to the area that isn't as saturated. And the big lights on the walls (I assume they're lights because they're emitting a similar glow) would provide much more light than the glow you have there.
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2009-06-25, 4:05 PM #203
There isn't much he can do to control the glow. He can adjust the luminosity of the texture, but the glow effect isn't adjustable in the shader. It can be adjusted by the user via a cvar, but that's it.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-06-25, 4:24 PM #204
Zully is right, though, I was misunderstanding him earlier. I fixed what he said.
DO NOT WANT.
2009-06-29, 12:42 PM #205
pics or it didn't happen
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2009-07-01, 3:37 PM #206
I really like how it looks almost completely different from the JK version, yet the layout is nearly the same.
2009-07-05, 5:36 AM #207
LOL WAT U SAY

[http://img.photobucket.com/albums/v139/Zell65/shot0119-1.jpg]
[http://img.photobucket.com/albums/v139/Zell65/Jk2009-07-0508-38-10-92.jpg]
DO NOT WANT.
2009-07-06, 3:29 PM #208
Woah, cool :D
2009-07-06, 11:52 PM #209
:neckbeard:
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2009-07-12, 4:59 PM #210
You're tempting me to make something for JA again... tempting.
Completely Overrated Facebook:http://www.facebook.com/pages/Comple...59732330769611
A community dedicated to discussing all things entertainment.
2009-07-23, 10:40 PM #211
finished the alley:
[http://img.photobucket.com/albums/v139/Zell65/shot0131-1.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0128-1.jpg]
DO NOT WANT.
2009-07-24, 8:06 AM #212
so pretty...
can't wait to give this a spin :D
$do || ! $do ; try
try: command not found
Ye Olde Galactic Empire Mission Editor (X-wing, TIE, XvT/BoP, XWA)
2009-07-24, 3:16 PM #213
This is how Nar should have been from DF on. :awesomelon:
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2009-07-26, 12:52 PM #214
Sexy
2009-07-26, 6:17 PM #215
Originally posted by Descent_pilot:
This is how Nar should have been from DF on. :awesomelon:

It's quite good but Sine's Nar Shaddaa captured the grim, dirty aspects and unique architecture better than anything else.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-07-26, 6:50 PM #216
Originally posted by Emon:
It's quite good but Sine's Nar Shaddaa captured the grim, dirty aspects and unique architecture better than anything else.


truth
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2009-07-27, 6:01 AM #217
Yeah, you better stop working on this for that reason :argh:

Looking splendid. I sure hope it's gonna get released after TODOA, though, so I'll actually get some work done.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-08-05, 12:35 PM #218
Originally posted by Emon:
It's quite good but Sine's Nar Shaddaa captured the grim, dirty aspects and unique architecture better than anything else.



To be fair, a lot of his screenshots had artifacts due to poor quality that could have added a level of more grittiness.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2009-08-07, 11:47 PM #219
What you're doing so far looks awesome, but I have a suggestion about the lights. There's too many of them, and they look too neat and orderly. Nar Shaddaa is supposed to be a run down city... it seems to me that it wouldnt be quite so well lit. I think what would help is if you added a lot of darker spaces to contrast with the brightly lit ones.

Also, it'd be cool to see a lot of the lights non-functional. Mix in some smashed, inoperative lights, as well as some flickering ones, and you'd take what you've done a step farther in the right direction.
2009-08-08, 9:23 AM #220
Originally posted by ECHOMAN:
To be fair, a lot of his screenshots had artifacts due to poor quality that could have added a level of more grittiness.

I didn't mean just that. The architecture captured the "vertical city" part rather well. I played a couple builds of it, and although incomplete, it was not a letdown.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-08-08, 9:24 AM #221
Way to save those builds!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-08-08, 12:39 PM #222
Quote:
as well as some flickering ones


Flickering lights exponentially increase the amount of lightmap data. Zell's already having trouble compiling the damn thing.
2009-08-15, 11:26 PM #223
still alive
[http://img.photobucket.com/albums/v139/Zell65/shot0135-1.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0136-1.jpg]
DO NOT WANT.
2009-08-16, 2:02 AM #224
Pretty nice, even though now I really realize how lame the JK Nar textures were to begin with.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-09-15, 1:48 PM #225
college is pretty brutal

[http://img.photobucket.com/albums/v139/Zell65/shot0003-2.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0006-5.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0005-3.jpg]
DO NOT WANT.
2009-09-15, 4:26 PM #226
NOT ENOUGH RANDOM CRATES

(i like it!)
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2009-09-15, 10:50 PM #227
cargo freighter: SOURCE
[http://img.photobucket.com/albums/v139/Zell65/radiant4-1.jpg]
[http://img.photobucket.com/albums/v139/Zell65/radiant5-2.jpg]

[EDIT: I know it needs lighting in-game. I don't have time for another compile.]

[EDIT2: Removed the in-game picture cuz it sucked.]
DO NOT WANT.
2009-09-17, 10:37 AM #228
Once again good stuff, but the JK textures (remade or not) really make it look like JK which eats the awesomeness. A lot.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-09-17, 10:56 AM #229
JK textures are staying. That's the whole point of the project. I personally love them.
DO NOT WANT.
2009-09-17, 11:02 AM #230
Fair enough for me.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-09-17, 3:19 PM #231
[http://img.photobucket.com/albums/v139/Zell65/shot0010-2.jpg] finished
[http://img.photobucket.com/albums/v139/Zell65/shot0008-5.jpg] LIGHTS
DO NOT WANT.
2009-09-17, 3:21 PM #232
That thing was actually a ship? Wha...t

I thought it was just sort of docking port or something.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2009-09-19, 12:53 PM #233
This probabally had to be one of my favorite levels in JK. You have so far done an awesome Job of recreating it.
SHOLVAS KREE!
2009-10-12, 6:44 PM #234
Working skybox, a la MB! if you notice anything wrong with it thats because its a WIP.
[http://img.photobucket.com/albums/v139/Zell65/shot0017-3.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0016-2.jpg]
DO NOT WANT.
2009-10-12, 7:28 PM #235
That's a sky portal, right?
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2009-10-12, 9:22 PM #236
Nay. Rendered by MB, shadered by me.
DO NOT WANT.
2009-10-12, 9:27 PM #237
I I I I I I I I, I'm so in love with you
Whatever you wanna do
Is alright with me
2009-10-13, 8:52 AM #238
YES
YES
YES
YES
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-10-13, 11:00 AM #239
LOOKS LIKE ****. GET RID OF IT
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2009-10-13, 1:32 PM #240
Zell do you go to Roger Williams?

Level looks great by the way.
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