I'm afraid I don't get why everyone is so gung-ho about this level. While the level has shown definite improvement as the thread has progressed, even the later screens demonstrate medicre architecture, inconsistant lighting, and horrendous texturing. It might have potential to be a really fun level, but it is not up to par with the things that people have been able to do with JK in it's prime.
Now so I'm not the guy that just comes in here and bashes the level without offering constructive criticism, here's some suggestions.
1. Texturing
Pretty much all the textures in this level need to be reworked. Get some custom, higher rez textures and use them in a way that demonstrates consistancy. It's cool to have variety in the level, but themes are good for specific areas (for example, you've got a room with rough stone brick walls that looks all mideval but then right in the middle of that, you've got a high tech control panel of some sort. It doesn't fit. Some of your more recent screenshots are starting to show better consistancy, so that's good. Keep working on that. Next, and most importantly, use some transition textures. Alot of your textures cut off abruptly. If you show some kind of transition it will help alot with that (ie, door jambs, borders, etc. Lastly, repetiveness. Your level has lots of wide open spaces so we see alot of textures repeating over and over. Break this up in a couple ways. Use architectural detail to split these things up (ie throw in windows, pillars, beams, etc). And, cleave in (or whatever the JKEdit equivilant is) alternate, transitionary textures with maybe some cracks, or a slightly different brick pattern style, etc. If you can make some major improvements to the texturing, I honestly think it would improve your level 100 fold.
2. Architecture
Overall, not too bad, but use the advice I already touched on above. Rather than vast walls that stretch into the distance, break them up with pillars and whatnot. Overall I don't have a lot of advice here, cause architecture isn't too bad. But there's always room for a bit of improvement.
3. Lighting
This one's gonna be hard for me to make specific suggestions on, because I never really understood lighting myself (probably one of my greatest weaknesses and why I never managed to make anything that I thought was good). However, I still have a couple of suggestions. First, colored lighting is great, but it needs to be used consistantly just like your texturing. The specific colors you use and the amount/amounts should add to the overall ambiance of the room that's created mostly with the textures. Generally speaking, avoid using two different colored lights in the same area. I'm not saying this shouldn't be done at all, but make sure it fits the overall ambiance. Next, take advantage of shadows in your brightly lit areas especially to highlight architechture. And last, in order to make the smaller rooms stand out, use dimmer lighting. As far as how to accomplish all that with lighting, I'm afraid I can't be of much assistance, but I'm sure there are people here who can provide more info on the technique of lighting.
Anyway, there you go. I know this ended up being kind of long, but I hope you read it all, and I hope you find some helpful suggestions. I'll keep checking back and I hope to see your level continue to improve. Good luck.
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