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ForumsShowcase → Ogel's City !!!
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Ogel's City !!!
2010-07-28, 10:30 PM #161
I **** brix
2010-08-03, 7:58 PM #162
how do i put a video on here?
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-08-04, 8:16 AM #163
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2010-08-04, 1:56 PM #164
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-08-04, 2:21 PM #165
:carl:

Leave out the spaces
"Nulla tenaci invia est via"
2010-08-04, 3:15 PM #166
Here:

幻術
2010-08-04, 5:14 PM #167
thanks
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-08-05, 8:56 PM #168
I'm awe-inspired.. good work Ogel, cant wait ti give it a play through
2010-09-17, 4:52 PM #169
Ogels city is still in production.

I just want to doubble check on this quote pulled from the FAQ on the mainpage
Quote:
Can I extract things from Jedi Knight levels and put them in MotS levels? Since people MUST own JK in order to own MotS, it is a general concensus that putting JK components into MotS levels is acceptable.


it would be a couple of textures in this case. Is this ok?
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-09-17, 10:45 PM #170
yeah, just not the other way around. Taking MotS textures and using them in JK levels is considered a no no.
If you choose not to decide, you still have made a choice.

Lassev: I guess there was something captivating in savagery, because I liked it.
2010-09-19, 10:50 AM #171
Alright Ogel and his City is back in action! Maybe I'll make a video sneek peek of my stuff to just right before I release it, Which I dont know how to do yet. Great Stuff Ogel Ill give this a try when you release this.
He who controls the spice controls the universe-
2010-09-19, 11:32 AM #172
I think you've done a really nice job of utilizing the colored lighting in MotS without overdoing it. That's something that not many editors are able to do.
2010-09-19, 1:02 PM #173
thanks, to the both of you
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-09-28, 8:51 PM #174
Originally posted by Koobie:
Here:



Good choice of music.

It's like first time discovering how to level edit and running around my own little world.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2010-10-02, 11:02 AM #175
[http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs301.ash2/58099_1299236900480_1817154789_588497_5849942_n.jpg]

letting you all know that the city is not dead.

Thoughts Comments, please reply...
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-10-02, 12:06 PM #176
Holy ****! Ogel your craftsmanship is getting better, but I would change the blue light just a little bit, maybe reduce its strength and create just a softer hint of blue unless there is something that is illuminating that much of a blue light, besides that your archi and texture themes are improving. Keep up the good work dude.;)
He who controls the spice controls the universe-
2010-10-02, 12:14 PM #177
Oh don't lean on me man
'Cause you can't afford the ticket
Back from OGEL'S CITY

The 45 degree'ish texture on the left should seam into the straight one better but otherwise, loving the level.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2010-10-03, 9:36 AM #178
I'm pretty sure that hallway coming down at the 45 degree angle is set further back, most likely having a small surface that connects it to the straight one. In other words, I think they're aligned but you just can't tell from that angle of the picture. :awesomelon:
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2010-10-03, 11:45 AM #179
Quote:
I'm pretty sure that hallway coming down at the 45 degree angle is set further back, most likely having a small surface that connects it to the straight one. In other words, I think they're aligned but you just can't tell from that angle of the picture. :awesomelon:


that is corect
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-10-03, 9:48 PM #180
Okay, cool!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2010-10-04, 10:56 AM #181
Yeah you can tell by the floor continuing past the wall at the base.

Ogel45, it's looking mighty fine. I'm glad you're still working on this. I'll be sure to play it with some friends when you're finished. :)
2010-10-05, 7:38 PM #182
So I plan on making another trailer for the map, but i cant deside on the score. Here are the tracks Ive narrowed it down to...

Come Back
http://www.youtube.com/watch?v=N__lVfrsjp0

Electric Romeo
(Without Choir)
http://www.youtube.com/watch?v=GuwuhTw3aDM
(with Choir)
http://www.youtube.com/watch?v=-6uX0MWetHA&feature=related

Prometheus Rising
http://www.youtube.com/watch?v=JL9TG8QWfMc

Please comment and tell me the one you all would prefer for the next trailer.
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-10-07, 7:59 PM #183
Wow. I think I said this before but you seem to have put in a lot of work into this. Keep it up, man.

2010-10-13, 6:44 AM #184
this looks awesome Ogel!

you should stop by the #jk chat room on gamesurge, I am the admin there, if you want to play some MP
(JKLE_Cougar) from JK MP Community
discord.me/jediknightdarkforces2
2010-10-13, 7:05 AM #185
Fix those fully lit 3do's, it's killing it for me
"Nulla tenaci invia est via"
2010-10-13, 4:02 PM #186
Wow I haven't looked here since the Spring and I full expected this to be released or dead. While I'm sad to see it hasn't been released the recent videos/screenshots have made me happy knowing you're still doing a good job man!
2010-10-15, 4:08 PM #187
Anyone up for a test run tonight? Post or PM me by 9:00 pm GMT-6
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-10-22, 8:01 PM #188
i figure its been a while scince Ive shown you all some recent pics of the map, so here some are....

[http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs795.snc4/67520_1318823110123_1817154789_622143_8048271_n.jpg]

[http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs409.ash2/68741_1318823270127_1817154789_622144_846591_n.jpg]

[http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs814.snc4/69486_1318823430131_1817154789_622145_7494198_n.jpg]

[http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs443.ash2/71649_1318823510133_1817154789_622146_1746988_n.jpg]

Comments are aprishiated as allways
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-10-22, 8:43 PM #189
Make the ceilings more interesting.
2010-10-23, 2:44 AM #190
Originally posted by Ogel45:
[http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs814.snc4/69486_1318823430131_1817154789_622145_7494198_n.jpg]

I think that this is my favorite one yet. This entire thread makes me want to crack open JED/ZED again & finish an old project or two. Keep up the good work.
? :)
2010-10-23, 7:11 AM #191
Damn Ogel! I think you're about to catch up with me, keep the good work going. The one shot that mentat loves is my favorite to.
He who controls the spice controls the universe-
2010-10-23, 11:19 AM #192
I like how Dan doesn't fail to mention his own PJNS in any Showcase post he makes :)

Ogel, your improvement is noticeable in this project alone, it's really cool to scroll through the whole thing and see the changes.
2010-10-23, 5:01 PM #193
Originally posted by saberopus:
I like how Dan doesn't fail to mention his own PJNS in any Showcase post he makes :)


Yeah I know I know! I'll stop bragging!:P
He who controls the spice controls the universe-
2010-10-25, 2:55 PM #194
Originally posted by Darth Dan:
Yeah I know I know! I'll stop bragging!:P


No Dan, you won't and you know it lol.
Ogel keep it up!
THE GUNDAM PROJECT
2010-10-27, 5:15 PM #195
This is looking awesome Ogel!
2010-10-28, 8:31 AM #196
...wow Ogel. you have made some serious progres with your editing! i like!
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2010-10-29, 5:30 AM #197
yes this is looking pretty BA

Ogel, again if you wanna play get in contact with me I wanna try this out!
(JKLE_Cougar) from JK MP Community
discord.me/jediknightdarkforces2
2010-11-02, 4:34 PM #198
Originally posted by Ogel45:
[http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs301.ash2/58099_1299236900480_1817154789_588497_5849942_n.jpg]

letting you all know that the city is not dead.

Thoughts Comments, please reply...


Reminds me of Anachronox. Nice. :)
幻術
2010-11-17, 6:45 PM #199
This is slightly off topic but....


I'm an Eagle Scout.
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-11-18, 3:33 AM #200
you are also now branded for life
TAKES HINTS JUST FINE, STILL DOESN'T CARE
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