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ForumsShowcase → Ogel's City !!!
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Ogel's City !!!
2010-04-23, 7:37 PM #121
I like the variety of architecture and lighting. Keep it up.

2010-04-26, 8:28 PM #122
I was just checking out your work again, and I can really see how you have progressed. keep up the good work and dont give up.
He who controls the spice controls the universe-
2010-05-03, 3:09 PM #123
Quote:
I like the variety of architecture and lighting.

Out of the first few maps I made (never released) the ones that had a variety in colors and styles within were more popular, so Ive deceded to keep that in my newer levels.

after ogels city, i want to make a space station level, much smaller than Ogel's City but big enough to have a variety of gameplay.

more picture updates soon.

Ogel45
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-05-09, 7:02 PM #124
Heres your chance for imput Massassi.

[http://sphotos.ak.fbcdn.net/hphotos-ak-sjc1/hs608.snc3/32026_1186977894075_1817154789_354441_3498790_n.jpg]

Which floor do you like best for the rebel bace? (for a top down view of the base, see pic 5 of my origanle post (note: it has changed some since then)). Other Ideas are welcome just send me a link with the .mat and i will add it to the poll. The pool ends Friday, May 14, 2010.

Thanks
Ogel45
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-05-10, 6:43 AM #125
I think you should use #3, it looks more distinct.
He who controls the spice controls the universe-
2010-05-10, 7:49 AM #126
Definitely #3.
2010-05-10, 12:13 PM #127
I third the three.
幻術
2010-05-10, 3:02 PM #128
Agreed, #3!
2010-05-10, 10:11 PM #129
Thrizzle for shizzle.
>>untie shoes
2010-05-12, 1:17 PM #130
Quote:
Thrizzle for shizzle.

I assume that means 3 :confused:
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-05-15, 12:02 PM #131
Originally posted by Ogel45:
I assume that means 3 :confused:


pretty sure it does

#3 is best by far
2010-05-15, 12:04 PM #132
3
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2010-05-15, 2:11 PM #133
Here is the first trailer

<object width="400" height="266" ><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.facebook.com/v/1191297762069" /><embed src="http://www.facebook.com/v/1191297762069" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="266"></embed></object>

The winning floor is floor 3.

Thanks
Ogel45
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-05-15, 4:10 PM #134
facebook??
2010-05-15, 8:36 PM #135
Originally posted by saberopus:
facebook??


I notice you are not a fan of Facebook, I dont blame you one bit.
He who controls the spice controls the universe-
2010-05-16, 7:01 AM #136
I thought embedded gave you the little window (facebook just lost some points there), youtube version coming soon.

It would apear that as school gets closer to compleation, school work goes up. i will still realese a working version of my map on the date listed in a previous post, however i will release a 2nd one probibly at the end of the summer.

thanks
Ogel45
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-05-16, 7:12 AM #137
http://www.youtube.com/watch?v=TLP3E4oMINo

for youtube..
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-05-16, 7:34 AM #138
Originally posted by Darth Dan:
I notice you are not a fan of Facebook, I dont blame you one bit.


I like facebook just fine. Just don't understand linking to it for video.
2010-05-16, 9:29 AM #139
Just saw the video, it was awesome, and it looks like you really improved your editing skills a little better. maybe I'll make a video presentation of my baby (PJNS). I just need to learn how.
He who controls the spice controls the universe-
2010-05-16, 5:35 PM #140
i like what you did with the saber textures to make the force field - good freakin idea.
2010-05-16, 10:54 PM #141
THIS....IS.....

OGEL'S CITY!!!!!

2010-05-22, 11:17 AM #142
This realy has nothing to do with the map but I'm now certified in final cut pro.
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-05-27, 8:13 PM #143
Ok, so I wont be able to finnish the map be the end of next week like origanaly planed (why do life get complicated at the worst times?!?) and am wondering.

Do you want me to release a stable version of the map on the planed releas date and then another when i finish? OR would you all rather just see the finished version.

NOTE, come june 5th i will be going camping for 6 weeks so little if any time to work on the map(just to let you all know of my scedual)

Please reply ASAP so i can start making plans

Thanks,
Ogel45
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-05-27, 9:49 PM #144
Release the stable version on the planned date.

You can release a Special Red Light District Edition afterwards. ;)
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2010-05-28, 4:47 PM #145
Release it as a Special Red Light District Edition with Amsterdam Style Coffee Shops that provides "Wacky Tabacky" and nude waitress's. ;)
He who controls the spice controls the universe-
2010-06-12, 11:31 AM #146
sorry for not realesing the map, i got boggled dow with the end of school finals and other stuff that needed to get done befor i left,

Im having fun at camp but an realy busy so when i get a chance ill work on the level, thank you for your patince,

also looking for beta testers, if anyones interested post or PM me in the next 5 weeks,

Thanks,
Ogel45
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-06-12, 12:04 PM #147
You can get Internet at a Camp? thats cool.
He who controls the spice controls the universe-
2010-06-20, 8:27 AM #148
Quote:
You can get Internet at a Camp? thats cool.


only in the staff loung.
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-07-11, 12:57 PM #149
Ive been without internet for the past 86 hours!! :gonk: !!

on a more serious note, can a cog be written where it uses a XYZ cordnates insted of ghost objects.
Im trying every option without having to use the unnoficle patch (I may end up realesing 2 versions one that requirs the patch and one that dose not)

in other news ive only got one week left of camp so i will be able to work on the map full time

Im also looking for a cog consultant that can help me with some of the cogs i need, this volonteer would also get upto date coppys of the level of corse,

the map is now in the stage where nothing big changes so 90% of the arcitetecual work is done.

i plan on making another trailer when i get back showing more of the map including some combat

thanks,
Ogel45
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-07-11, 4:19 PM #150
Ogel's city is in tha house!
COUCHMAN IS BACK BABY
2010-07-11, 7:53 PM #151
Originally posted by Ogel45:
arcitetecual


**** yeah! Ogel!
2010-07-19, 2:10 PM #152
im working on lighting, and its looking Awesome. cant wait to upload pics soon
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-07-19, 6:33 PM #153
let me know if you need help with lighting, Im not the best in world with lighting techniques, but I have a pretty good skill with adding lights and shadows in the levels and to make it look good is a real b***h.
He who controls the spice controls the universe-
2010-07-25, 8:42 PM #154
Im trying a new style of lighting for the level that is overly dramatic color wise, will upload pics tomorow and will give a 3 day long poll about which lighting style to go with ( Or mabey both)
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-07-25, 9:36 PM #155
Overly dramatic color wise?

Oh dear....
>>untie shoes
2010-07-28, 11:54 AM #156
http://www.youtube.com/watch?v=axHzYxn_Kzs

It got darker.
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-07-28, 12:17 PM #157
Looking pretty good man. I cant wait to play it.
My blawgh.
2010-07-28, 5:36 PM #158
it is finalized, i will be relesing 2 versions of the map. one that requires the patch and one that dose not.
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2010-07-28, 6:09 PM #159
Wow awesome trailer man! Your architecture is looking good, and I will definitely play this and btw: where is that music from?
He who controls the spice controls the universe-
2010-07-28, 7:28 PM #160
Party like it's 1999.
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