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ForumsJedi Outcast and Jedi Academy Editing Forum → Mods
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Mods
2004-01-04, 11:19 AM #161
should it need to be

spawnscript
filename/newstormtrooper

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Snail racing: (500 posts per line)
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[This message has been edited by Echoman (edited January 04, 2004).]
SnailIracing:n(500tpostshpereline)pants
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2004-01-04, 1:31 PM #162
Your right, Echoman, thanks again.

Alien, all you have to do If my code works now is to set your .arena file to a "coop" gametype so anyone could make a coop map. [http://forums.massassi.net/html/biggrin.gif]

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I munch C code for breakfast and have enough room left over for a kernel debugging.
Free your mind, use Open Source.
2004-01-05, 12:54 AM #163
Also, check you email Freyr [http://forums.massassi.net/html/wink.gif]

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Snail racing: (500 posts per line)
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SnailIracing:n(500tpostshpereline)pants
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2004-01-05, 8:36 AM #164
Echoman, my email is ageofthejedi@hotmail.com If you sent me something I didn't recieve it. [http://forums.massassi.net/html/smile.gif]

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I munch C code for breakfast and have enough room left over for a kernel debugging.
Free your mind, use Open Source.
2004-01-05, 12:24 PM #165
About the Admin commands, you really should only have ban and kick. Some admins like to be abusive.

How about a command that changes the ratio of the shot damage? 1 could be normal. 2 could be 2x damage amount, etc.



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Snail racing: (500 posts per line)
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SnailIracing:n(500tpostshpereline)pants
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2004-01-06, 2:58 AM #166
hey guys sorry for not responding mum is being a ***** and so i wont be allowed on the net from time to time,

now if u just said that i was allowed to join u guys i would gladly help have just started to make SP lvls for JO and yea i guess im alright at it just need the cutscene knowledge and all the importing making model bs [http://forums.massassi.net/html/biggrin.gif] all the non map making stuff i dont know lol.

so yea u can either accept me or reject me i dont care, just leaves more time for practicing.

well thats all

peace
Apocalypse



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"Fear..fear attracts the fearful... the strong... the weak... the innocent...fear is my ally!
"Fear..fear attracts the fearful... the strong... the weak... the innocent...fear is my ally!
2004-01-06, 4:16 AM #167
You can join , if you make MP maps [http://forums.massassi.net/html/tongue.gif]

Yeah freyr I'll try that code, I hope the code for coop in .arena will work [http://forums.massassi.net/html/smile.gif]
2004-01-06, 8:43 AM #168
If it works then anyone mapper will be able to make coop maps and import them into the game. [http://forums.massassi.net/html/smile.gif] [http://forums.massassi.net/html/smile.gif]

Mapping is your skill Alien so I'll let you choose to bring on another member. By the way Echoman also is contemplating making a map for our mod. He is a very good mapper, He sent me some of his screencaptures. [http://forums.massassi.net/html/eek.gif]

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I munch C code for breakfast and have enough room left over for a kernel debugging.

[This message has been edited by Freyr (edited January 06, 2004).]
Free your mind, use Open Source.
2004-01-07, 12:25 AM #169
Allright [http://forums.massassi.net/html/smile.gif]
2004-01-07, 9:38 AM #170
Making some more progress on the mod accepting coop as a gametype.

Total Code Progress

40%

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I munch C code for breakfast and have enough room left over for a kernel debugging.

[This message has been edited by Freyr (edited January 07, 2004).]
Free your mind, use Open Source.
2004-01-07, 10:24 AM #171
I'm sure you guys heard of Final Fantasy 8
Well i'm making some maps based on FF8 cities , cuz I think they would make a great place for COop fighting , what you think freyr?
2004-01-07, 10:31 AM #172
I don't play FF8 but they sound nice. [http://forums.massassi.net/html/smile.gif]

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I munch C code for breakfast and have enough room left over for a kernel debugging.
Free your mind, use Open Source.
2004-01-07, 1:07 PM #173
A new gametype? So you made a new .arena file.

*thumbs up*

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Snail racing: (500 posts per line)
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SnailIracing:n(500tpostshpereline)pants
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2004-01-07, 1:21 PM #174
Thanks Echoman! [http://forums.massassi.net/html/smile.gif]

It's not completely done right now I'm still working on it (and having some problems [http://forums.massassi.net/html/frown.gif] ) but I made some big progress. The problem is I don't know how to edit the User Interface like the menus. Which is essential to a new gametype.

Right now you have to go to g_gametype or mod_coop to set it on. [http://forums.massassi.net/html/frown.gif]

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I munch C code for breakfast and have enough room left over for a kernel debugging.
Free your mind, use Open Source.
2004-01-08, 12:34 AM #175
Maybe put a admin command to set difficulty , so users that r new can try easy
2004-01-08, 7:56 AM #176
I really am looking forward to your co-op mod so I can play with my friends!
If every mod was like ours...no mod would get a "two"

Proud member of the Co-Op
2004-01-08, 8:38 AM #177
Quote:
<font face="Verdana, Arial" size="2">I really am looking forward to your co-op mod so I can play with my friends! </font>


Same here!

Quote:
<font face="Verdana, Arial" size="2">Maybe put a admin command to set difficulty , so users that r new can try easy </font>


You mean new users take less damage and regen force faster. Like that kind of change?

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I munch C code for breakfast and have enough room left over for a kernel debugging.
Free your mind, use Open Source.
2004-01-08, 8:42 AM #178
OK, I'm having some problems so i'm just going to post some things. Sometimes the best people to provide a solution are the people who can't code. [http://forums.massassi.net/html/biggrin.gif]


---------------------------
OK, I can get the code to recognize the coop gametype in the arena file.

The problem is I can't add a new gametype. The code expects there to be 6 gametype. No more or less.

So basically it reads the .arena and does nothing since I can't add a new gametype.

I have all the coop stuff turned on by a cvar (mod_coop) right now.

But I want to able to specify a new gametype.

Any ideas people?




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I munch C code for breakfast and have enough room left over for a kernel debugging.
Free your mind, use Open Source.
2004-01-08, 1:28 PM #179
I think I just made a big leap. [http://forums.massassi.net/html/smile.gif] [http://forums.massassi.net/html/smile.gif] [http://forums.massassi.net/html/smile.gif] [http://forums.massassi.net/html/smile.gif] [http://forums.massassi.net/html/smile.gif]

[http://www.uptonhill.com/steve/images/new%20menu.jpg]

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I munch C code for breakfast and have enough room left over for a kernel debugging.
Free your mind, use Open Source.
2004-01-08, 3:20 PM #180
Woot!

But you need to send me info about the mod. Did you get my email? [http://forums.massassi.net/html/confused.gif]

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Snail racing: (500 posts per line)
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SnailIracing:n(500tpostshpereline)pants
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2004-01-09, 12:08 AM #181
T.ok.ey.10.1@a.ol.co.m

Right? Sorry about the periods, it keeps bots from reading it and spamming you.

I replied to you check your email again.

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I munch C code for breakfast and have enough room left over for a kernel debugging.
Free your mind, use Open Source.
2004-01-09, 2:51 AM #182
Looking great, I can't wait for this thing,If there is anyway I could help, just ask. Also when you are in the Beta stages, could I beta, I don't have a fast enough internet connection to play online, but I could do it on my lan.

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One ring to rule them all. One to find them. One ring ti bring them all and in the darkness bind them. In the Land of Mordor where the Shadows lie.
Flipsides crackers are the best crackers to have ever existed
2004-01-09, 5:57 AM #183
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Freyr:
I think I just made a big leap. [http://forums.massassi.net/html/smile.gif] [http://forums.massassi.net/html/smile.gif] [http://forums.massassi.net/html/smile.gif] [http://forums.massassi.net/html/smile.gif] [http://forums.massassi.net/html/smile.gif]

[http://www.uptonhill.com/steve/images/new%20menu.jpg]

</font>

Superb ! [http://forums.massassi.net/html/smile.gif] [http://forums.massassi.net/html/smile.gif]

Ok U've showed much and I didn't so ill finish a map for saterday or sonday for sure.
2004-01-09, 6:35 AM #184
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Freyr:
You press "e" while selecting a NPC entity. This brings up the properties editor add a new property spawnscript and set its value to newstormtrooper. I think you know how to do this and you were just confused by the way I worded it. Sure send me a map ageofthejedi@hotmail.com, I'll test it and reccomend NPC placement. [http://forums.massassi.net/html/biggrin.gif]

</font>



Uh do u mean that I have to press N to bring up Entity Editor then add the Key spawnscript and value filename/newstormtrooper?
2004-01-09, 8:35 AM #185
Exactly,

Well, about the new Gametype. I didn't really add a new gametype. I replaced standared FFA with NPC Coop. I couldn't think of any other way of doing it.

My theory is that people won't bother loading our mod to play a standard FFA game so no harm is done. [http://forums.massassi.net/html/wink.gif]

Yes that is what I meant about the Entity Editor. I don't know if I'm going to do that since I found the code that controls chasing, I'll get back to you soon on that. [http://forums.massassi.net/html/biggrin.gif]

Have a Nice Weekend Everyone!

[EDIT]

Quote:
<font face="Verdana, Arial" size="2">Also when you are in the Beta stages, could I beta</font>


Sure you can beta the code, by then I bet Alien will have a map (or more) out so you can beta with a map. I'm so happy to see such involvement with our mod! [http://forums.massassi.net/html/smile.gif]

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I munch C code for breakfast and have enough room left over for a kernel debugging.

[This message has been edited by Freyr (edited January 09, 2004).]

[This message has been edited by Freyr (edited January 09, 2004).]
Free your mind, use Open Source.
2004-01-09, 9:46 AM #186
Dude, this mod looks like it is going to be the shiz. A beta version would be nice to have released on Massassi...
If every mod was like ours...no mod would get a "two"

Proud member of the Co-Op
2004-01-09, 9:51 AM #187
OK, our mod isn't really groundbreaking though.

I'm not going to release a public beta to Massassi, final copy will be released though. I'm just going to beta with a few people because if I beta with everyone I'm going to be burried in requests and bugs reports.

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I munch C code for breakfast and have enough room left over for a kernel debugging.
Free your mind, use Open Source.
2004-01-09, 12:07 PM #188
Good point. Maybe you could use my D2 Luke Skywalker skin for this mod.
If every mod was like ours...no mod would get a "two"

Proud member of the Co-Op
2004-01-09, 1:25 PM #189
If you want to get your name out as being a good skinner, I don't see why we couldn't put your skin in our mod. [http://forums.massassi.net/html/smile.gif] Look at JediMod 1.2, it had like 25 new models!

All Coop Mod Submissions Go To:

ageofthejedi@hotmail.com (me)

or

Slammingalien2@hotmail.com (Alienized)



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I munch C code for breakfast and have enough room left over for a kernel debugging.
Free your mind, use Open Source.
2004-01-09, 9:45 PM #190
Yeah we kinda should replace the old models ( at least the sith ones and stormtroopers)
Since we're gonna have to fight them in the maps

im busy on second map , first map is kinda a small terrain , with mountains surrounded
That's the AT-ST field , well i'll send it to you when I put the light in the map , if you don't like it , then I can adjust the map =)

EDIT :
So skinner will be welcome in this mod =)

Well so for the bots I put Key : spawnscript and value : newstormtrooper? ( for every NPC or just the siths?)

[This message has been edited by AlieNiZeD (edited January 10, 2004).]
2004-01-10, 12:57 AM #191
Quote:
<font face="Verdana, Arial" size="2">Well so for the bots I put Key : spawnscript and value : newstormtrooper? ( for every NPC or just the siths?)</font>


Don't do that quite yet, I'm working on a cvar that will do the same thing. [http://forums.massassi.net/html/biggrin.gif]

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I munch C code for breakfast and have enough room left over for a kernel debugging.
Free your mind, use Open Source.
2004-01-10, 4:02 AM #192
Made some cvars last night:

g_coop;
mod_absorbglow;
mod_lightning;
mod_levitation;
mod_gunDamage;
mod_nodamage;
mod_nomove;
mod_stormtrooper;
mod_superhuman;
mod_norespawn;
mod_instagib;

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I munch C code for breakfast and have enough room left over for a kernel debugging.
Free your mind, use Open Source.
2004-01-10, 7:59 AM #193
I'm working on a sith skinn using lando as a base. It will have tattos on his face and pure black clothes. What do you think?
If every mod was like ours...no mod would get a "two"

Proud member of the Co-Op
2004-01-10, 8:11 AM #194
I changed my mind. I am going to use Tavion
as a base.
If every mod was like ours...no mod would get a "two"

Proud member of the Co-Op
2004-01-10, 11:10 AM #195
Ok DarthYun

Hey Freyr , mod_nodamage gives ppl god mode?
I'd rather not want a god mode included or be able to be enabled in the mod , so no'one will be able to see the way , unless they fight with there saber instead
2004-01-10, 3:05 PM #196
I'm just using mod_nodamage for debugging purposes, It makes entites invulnerable. Not players. It's pretty useless in gameplay. [http://forums.massassi.net/html/biggrin.gif]

Sounds good DarthYun, can't wait to see your skin. [http://forums.massassi.net/html/biggrin.gif]

Oh I also added mod_absorbglow that turns off the annoying absorb and protect glow. And mod_griphand that turns off the stupid disembodied red hand. [http://forums.massassi.net/html/smile.gif]

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I munch C code for breakfast and have enough room left over for a kernel debugging.

[This message has been edited by Freyr (edited January 10, 2004).]
Free your mind, use Open Source.
2004-01-10, 3:27 PM #197
My question. If you have a NPC and a player in front of you, which is most likely gripped?

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Snail racing: (500 posts per line)
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SnailIracing:n(500tpostshpereline)pants
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2004-01-11, 12:53 AM #198
Well, the code check to see what player is in your crosshairs. So I think its impossible to have two players as possible canidates for gripping one has to be closer than the other. [http://forums.massassi.net/html/smile.gif]

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I munch C code for breakfast and have enough room left over for a kernel debugging.
Free your mind, use Open Source.
2004-01-11, 12:55 AM #199
Well Users cant use dark force right?
2004-01-11, 1:01 AM #200
Um, that kind of slipped, my mind, I'md doing it as we speak. [http://forums.massassi.net/html/wink.gif]

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I munch C code for breakfast and have enough room left over for a kernel debugging.
Free your mind, use Open Source.
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