*raised eyebrow* I've been called many things in the community, but in the six years I've been editing JO/JA, 'complainer' is a new one. I don't feel my comments were in the nature of a complaint, so much as it was a critique. I stated an opinion, and gave some feedback on how it could be addressed. No more.
As to the notion that projects that have been worked on for "several years" are not likely to be completed at this point, I would beg to differ based on personal experiance. My sole SP project that I started and completed took 3 years to do so. And that was work interrupted only by Navy mandated moves, which took several months each between pack up, move, unpack, and reconnection. Regardless, a large amount of time. While I understand that you, Brian, didn't want to discourage people from dropping current projects, I don't believe it to be a level playing field for such a contest.
At least from the JO/JA side. For me, a completed and releasable SP project needs to have a decent plot, voice acting, cutscenes, updated text crawl, etc, all of which by themselves can take two months by themselves, nevermind the actual mapping process itself. One single cutscene can take upwards of two weeks to get set up and executing correctly. Maybe it's different in JK/MotS... I wouldn't know, never having edited for them in the past.
Now, that said, I was willing to do a SP project in a two month time period. It would have been very rough and unpolished, and would definately have needed to be 'finished' after the contest ended. But in no universe would I have expected it to BE polished in two months. But, when those standards are to be placed against projects that have had longer development time, I refuse to release something that doesn't HAVE that polish on it, as it would have to be there to have any competitive chance.
Again, let me stress that this is not a complaint, from my standpoint. It is an arguement against the current ruleset. I realize it's not going to change in this instance, but if this were to be done in the future, I would hope that this inequality would be addressed.
And finally, to the poster who commented that I would only be mapping for the 'grand prize', I simply ask you to go look at other works I've done in the past. I don't publish maps to get acclaim. I very often don't even do any publicizing of it, unlike many these days who go so far as to do trailers of their maps. I map as a hobby because it IS fun, because I enjoy the challenge of creating a new location from nothing, and making it live and breathe in the SW universe. To say something like to anyone who maps the way that I do, which I believe would be about 90% of those on these forums, and other just like it, is an insult. Here, of all places, I would have hoped to have a repite from such comments.
Call me what you will - as from this point, it doesn't really matter to me. But if a situation like this arises, something should be said, not to change it that time, but to prevent it's recurrance. In any contest, the competitors should be starting from level ground. What they've done to prepare for it may be more or less intensive beforehand, but any race starts from one line.
Any mapping project starts with a blank GTK screen, and allowing people to use projects previously started is like allowing a sprinter to start several yards ahead of his competitors.