Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsDiscussion Forum → Stop moving so I can shoot you! (TF2)
1234567
Stop moving so I can shoot you! (TF2)
2009-05-14, 7:47 AM #41
Originally posted by Tiberium_Empire:
They also heal you.


To be technical, they have a dispenser strapped to the back, so they do more than heal. They do everything a dispenser does.
2009-05-14, 1:52 PM #42

2009-05-14, 2:46 PM #43
Haha, the razorback is awesome.
"If you watch television news, you will know less about the world than if you just drink gin straight out of the bottle."
--Garrison Keillor
2009-05-14, 3:36 PM #44
Hehe, that was actually pretty close to the original.
"Oh my god. That just made me want to start cutting" - Aglar
"Why do people from ALL OVER NORTH AMERICA keep asking about CATS?" - Steven, 4/1/2009
2009-05-14, 7:25 PM #45
Spy just received a slight nerf

[http://www.teamfortress.com/sniperupdate/images/03_background.jpg]
"Oh my god. That just made me want to start cutting" - Aglar
"Why do people from ALL OVER NORTH AMERICA keep asking about CATS?" - Steven, 4/1/2009
2009-05-14, 7:44 PM #46
I'm working on getting that video into TF2 as a startup video. I hate video encoding though, I had to transcode it to XVID so I could transcode it again to Bink. Encoding to Bink uses DirectShow to decode the video and I didn't have a DirectShow codec for MP4 I guess. When I tried to decode to RAW and then encode to Bink the AVI was > 2gb and apparently DirectShow can't handle AVIs that big BLAH.

Anyways it seems to be working finally, encoding to Bink now. If it doesn't work with the Source engine's Bink player I'll be mad.

2009-05-14, 7:44 PM #47
Is it hidden? If you can actually see it on someone's back, it is only really a deterrent. If it's hidden, it means spys will stop backstabbing snipers, which sucks.

I'm skeptical about that one.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2009-05-14, 8:06 PM #48
To be honest it doesn't mean jack squat.

If it's visible, it just means that spies will shoot you in the back at point blank (3 shots with the revolver is death, and it's over in an instant).

If it's not visible, it just means spies will backstab you, cloak, come back, and backstab you again. As, if you note, a backstab will break the shield, making it useless until respawn. Also, I have no reason to believe that this shield has absolutely any melee attack power, making the sniper absolutely unable to respond to a spy behind him, even if he has a chance to attack.

Combined with the possible "jarate" which would be more useless than even the submachine gun at close range, the sniper, when equipped with the new stuff, would have absolutely NO recourse for anyone in close range, including spies.
2009-05-14, 8:21 PM #49
It's enough of a deterrent/annoyance to stop spies from easily sacrifice-stabbing you when there are teammates around, cuz stabbing won't kill you and will alert your teammates to the spy's presence before you die, and revolver shots take longer than a backstab and will also alert teammates to the spy's presence (hopefully) before you die. You can react fast enough to a revolver shot to run away before the killing shot and let your teammates handle it if they're on the ball.
一个大西瓜
2009-05-14, 8:29 PM #50
Originally posted by Pommy:
It's enough of a deterrent/annoyance to stop spies from easily sacrifice-stabbing you when there are teammates around, cuz stabbing won't kill you and will alert your teammates to the spy's presence before you die, and revolver shots take longer than a backstab and will also alert teammates to the spy's presence (hopefully) before you die.


No spy should ever sacrifice stab to take out a sniper. It's a waste of a spawn. Sacrifice stabbing should be reserved for medics, especially ones with ubers. Otherwise, the sacrifice shouldn't even happen.

Regardless, it only takes 2 seconds to fire 3 shots from the revolver. I don't think anyone is going to react fast enough, and if they're able to, the spy is performing a sacrifice stab and thus is doing it wrong.

Quote:
You can react fast enough to a revolver shot to run away before the killing shot and let your teammates handle it if they're on the ball.


No you can't, especially if you're zoomed in. You'll take two shots before you can even get out of scope. There is a delay time there, as well as movement restriction.
2009-05-14, 8:34 PM #51
Jeez, if they have pointless updates like that, might as well have the Didgeridoo a taunt [/U][/B]

2009-05-14, 8:40 PM #52
Originally posted by TheNewKid:
Jeez, if they have pointless updates like that, might as well have the Didgeridoo a taunt [/U][/B]


Don't give them ideas.
2009-05-14, 9:01 PM #53
If this shield gives the sniper an unnecessary buff, I'm sure Valve will fix it. I mean, remember when Pyro was updated?
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2009-05-14, 9:21 PM #54
The shield severely damages, and possibly KILLS the spy, so I don't think it "doesn't matter." I see spies ignoring snipers if this doesn't work in some other way than I've inferred. That's bad.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2009-05-14, 9:28 PM #55
Originally posted by Cool Matty:
No spy should ever sacrifice stab to take out a sniper. It's a waste of a spawn. Sacrifice stabbing should be reserved for medics, especially ones with ubers. Otherwise, the sacrifice shouldn't even happen.

Regardless, it only takes 2 seconds to fire 3 shots from the revolver. I don't think anyone is going to react fast enough, and if they're able to, the spy is performing a sacrifice stab and thus is doing it wrong.


But the fact is, people do that, so this will stop them from doing that, thus serving a purpose (and improving the way people play(?))

Quote:
No you can't, especially if you're zoomed in. You'll take two shots before you can even get out of scope. There is a delay time there, as well as movement restriction.
What the heck? The time it takes to come out of scope is less than the time it takes to fire a shot + the delay before the next shot. If you get damaged by a shot and immediately unscope there's no reason why you can't at least start moving before shot #3. If you're low on health, then yeah, you'll die, but that makes sense and is a good thing.

Also, Kirby's right ... depending on how much damage the shield causes, it'll just make backstabbing (to get rid of the shield) not an option if you're low on health. Since it seems like the only way to get rid of the shield is to backstab.
一个大西瓜
2009-05-14, 9:58 PM #56
Originally posted by Pommy:
But the fact is, people do that, so this will stop them from doing that, thus serving a purpose (and improving the way people play(?))


Maybe on the scrub server you play on. :hist101:

Quote:
What the heck? The time it takes to come out of scope is less than the time it takes to fire a shot + the delay before the next shot. If you get damaged by a shot and immediately unscope there's no reason why you can't at least start moving before shot #3. If you're low on health, then yeah, you'll die, but that makes sense and is a good thing.


You need to play sniper more. It's a reasonably long amount of time, and until the scope is completely put away, you can't move more than a few inches either. Try, seriously. I try to all the time when dodging fire in scope. If you don't see it coming with some good lead time, you're stuck. I've taken many good shots to the chest because of that. (it's also why good snipers will duck instead of walk out of your shot when counter-sniping, as ducking is much faster)

Quote:
Also, Kirby's right ... depending on how much damage the shield causes, it'll just make backstabbing (to get rid of the shield) not an option if you're low on health. Since it seems like the only way to get rid of the shield is to backstab.


This would only even apply if the shield was invisible in the first place, and we have no idea if something else can activate or break the shield.
2009-05-15, 5:33 AM #57
CM always acts like some kind of pro at all these games.

Yet whenever I play with him he sucks it up.

Coincidence?
D E A T H
2009-05-15, 8:32 AM #58
Woah, I just had a crazy flashback to playing Blood Asp's conc levels with CM.

He's good at JK.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2009-05-15, 11:27 AM #59
It really wont matter because (unless they have changed it recently) you can still get face stab kills pretty easy.
Quote Originally Posted by FastGamerr
"hurr hairy guy said my backhair looks dumb hurr hairy guy smash"
2009-05-15, 11:59 AM #60
Originally posted by Dj Yoshi:
CM always acts like some kind of pro at all these games.

Yet whenever I play with him he sucks it up.

Coincidence?


We have never played a game together in TF2, so no? Hell, I have a hard time remembering playing ANY game with you.
2009-05-15, 12:26 PM #61
Pommy's still right. The two first shots from the spy will be hits, but the third shot is less than guaranteed. Even if the spy manages to connect with his 3rd or 4th shots, it will still take a precious few seconds, during which the team will be alerted to the spy's presence and reduce his chances of getting out alive.

This is infinitely better than the 100% chance of death by backstab. Now, spies won't be able to simply backstab + cloak + stroll out all in one second.
2009-05-15, 12:54 PM #62
El oh el. People are speculating that the Spy update will include a revolver update to the Golden Gun. Which would make everything totally broken. LONG RANGE BACKSTAB LOLOOL
一个大西瓜
2009-05-15, 1:01 PM #63
Originally posted by ragna:
Pommy's still right. The two first shots from the spy will be hits, but the third shot is less than guaranteed. Even if the spy manages to connect with his 3rd or 4th shots, it will still take a precious few seconds, during which the team will be alerted to the spy's presence and reduce his chances of getting out alive.


You do know I wasn't exaggerating when I said 2 seconds to fire off 3 pistol shots, right? Do some playtesting, see if YOU can ever manage to get out of the way.

And even when you do, what do you plan on doing to the spy? Noscope is essentially your only option, especially if you have the jarate or whatever (assuming that wasn't an april fools weapon).
2009-05-15, 1:41 PM #64
I think the idea is to promote teamwork in that you can try to run away and let your teammates deal with it, and even if you die, the Spy has to go through additional inconveniences and deterrents that makes him or her more vulnerable to close-by teammates.

Btw, someone found some hidden config options or something that suggest that the Spy update might contain something similar to feign death :ninja:
一个大西瓜
2009-05-15, 2:09 PM #65
http://www.teamfortress.com/spyupdate/

I just s*** a brick.
"If you watch television news, you will know less about the world than if you just drink gin straight out of the bottle."
--Garrison Keillor
2009-05-15, 2:09 PM #66
Originally posted by Cool Matty:
We have never played a game together in TF2, so no? Hell, I have a hard time remembering playing ANY game with you.

Meanwhile I have, and I don't remember you being anything more than average.

:hist101:

Originally posted by fishstickz:


:D:D:D:D:D
nope.
2009-05-15, 2:23 PM #67
DUDE. FEIGN DEATH. WHAT'D I SAY.
一个大西瓜
2009-05-15, 2:24 PM #68
HAHA YOU GUYS JUST GOT BACKSTABBED
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2009-05-15, 2:32 PM #69
SPIES SAPPIN MAH UPDATE
2009-05-15, 3:16 PM #70
Golden Gun spy might be fun, if it has a "charge time" and is wildly inaccurate (you'd have to get close and your opponent would have time to find you out and then kill you or move out of the way or something).

Instead of being inaccurate it could be a real slow bullet though... that would be fun.

We have two new watches. The question is, are these two new unlockable watches? Or will the Cloak and Dagger buff the existing watch? Too bad you can't use both... >_>

2009-05-16, 12:13 AM #71
Originally posted by Cool Matty:
You do know I wasn't exaggerating when I said 2 seconds to fire off 3 pistol shots, right? Do some playtesting, see if YOU can ever manage to get out of the way.

And even when you do, what do you plan on doing to the spy? Noscope is essentially your only option, especially if you have the jarate or whatever (assuming that wasn't an april fools weapon).


Two seconds, hell, one second is more than enough time to descope and start running/dodging away from the direction of the hit. Decent snipers will be jumpy and run like schoolgirls when attacked by anything. I've logged a lot of hours as sniper (and as spy), and I really can't recall the last time I was ever killed by revolver before I could react. Can you?
2009-05-16, 8:02 AM #72
Well spies DO tend to BACKSTAB snipers, considering their tunnel vision makes them easy targets.

2009-05-16, 8:19 AM #73
Originally posted by ragna:
Two seconds, hell, one second is more than enough time to descope and start running/dodging away from the direction of the hit. Decent snipers will be jumpy and run like schoolgirls when attacked by anything. I've logged a lot of hours as sniper (and as spy), and I really can't recall the last time I was ever killed by revolver before I could react. Can you?


Then you need to play more. Like I said, it doesn't matter how jumpy you are, the game limits your movement. You could react instantly and still not get out of there in time.

Besides, once you break out of scope, what are you going to do? With the shield on, you can't melee, so you're already at a disadvantage. The spy has no reason to fear you even when you are coming at him.

Of course, with the Spy Update, maybe none of this applies now. :psyduck:
2009-05-16, 10:45 AM #74
I just noticed there is a crab walking reference in the spy update :P
"Oh my god. That just made me want to start cutting" - Aglar
"Why do people from ALL OVER NORTH AMERICA keep asking about CATS?" - Steven, 4/1/2009
2009-05-16, 11:06 AM #75
God the TF2 team is genius.
D E A T H
2009-05-16, 11:28 AM #76
Originally posted by Cool Matty:
Then you need to play more.


I play enough to know you're wrong. Maybe you just suck as sniper, seeing as you've been killed by revolver in the aforementioned manner? (The "play more" and "you play on noob servers" is getting old, especially when I'm pretty sure I can kick your *** as sniper)
2009-05-16, 11:32 AM #77
Originally posted by ragna:
I play enough to know you're wrong. Maybe you just suck as sniper? (The "play more" and "you play on noob servers" is getting old, especially when I'm pretty sure I can kick your *** as sniper)

Like I said, he always acts like he's awesome then sucks when you play with him. Just ignore him, or do what I do and laugh.
D E A T H
2009-05-16, 11:38 AM #78
Quote:
Then you need to play more. Like I said, it doesn't matter how jumpy you are, the game limits your movement. You could react instantly and still not get out of there in time.

Besides, once you break out of scope, what are you going to do? With the shield on, you can't melee, so you're already at a disadvantage. The spy has no reason to fear you even when you are coming at him.

Of course, with the Spy Update, maybe none of this applies now.



Never had a problem at all with any other class as Sniper. Maybe you just suck as Sniper.
2009-05-16, 11:42 AM #79
I never play as sniper, I'm just not quick enough with the aim.
2009-05-16, 12:05 PM #80
All this TF2 talk why don't we all get a game going sometime? I'm in the Massassi Steam group, can't miss me.
1234567

↑ Up to the top!