You can get out the door before it closes after using force-pull, but there's a smidgen less time to do so. I did trying shooting/pulling that first ST while falling down, but more often than not I'd end up clipping the tunnel. Persuasion sucks up all your force if you have it on, I think it leaves enough for speed or 1 jump but not both.
I think the drop/low jump is slightly faster, but it is a bit prone to 'sinking' into the ground (something to do with surface flags not kicking in) as happened in Cabbage's run. The rail-boost was random and only happened on some runs, basically if the first ST hits you and doesn't knock you out of the pipe, just keep running. Most of the other little things you're doing different are slightly better I think, eg half-jump out of pipe looks quicker and getting onto the pipe at the end longitudinally is probably about the same speed but easier achieved.
Something I found early on is you can avoid damage when landing on top of the elevator tower if you land on the exact edge between the elevator and the tower (don't seem to have any clips of this, sorry).
I think the drop/low jump is slightly faster, but it is a bit prone to 'sinking' into the ground (something to do with surface flags not kicking in) as happened in Cabbage's run. The rail-boost was random and only happened on some runs, basically if the first ST hits you and doesn't knock you out of the pipe, just keep running. Most of the other little things you're doing different are slightly better I think, eg half-jump out of pipe looks quicker and getting onto the pipe at the end longitudinally is probably about the same speed but easier achieved.
Something I found early on is you can avoid damage when landing on top of the elevator tower if you land on the exact edge between the elevator and the tower (don't seem to have any clips of this, sorry).