dear god don't pull this "i'm poor" stuff.
I've been following your threads, and everyone here is right... your starting off WAY to big.
I got a free modeling program and slapped together high poly primitives and called them a model, I tried to animate and create scenes and short movies with them and failed, I started too big and did not have the experaicne to make it happen.
Guess what, I'm going to college right now to get my diploma in computer animation so that I can work towards doing what I think is a really cool job, modeling and animating, lighting and rendering.
I've come a LOOONG way since my first POS Model, which I'll have you know was IMO the BEST MODEL EVAR!!!!!111!!! it's only natural to be proud of what you created yourself, but be prepared to get harsh crtit from people who don't share your own sense of pride, they WILL judge it as harsly as they see fit because they know that it's not a quality model.
if you can't take this kinda of crit and feedback on forums for an 8 year old game, then I don't think you'll be able to handle a panel of three or more animators/modlers/people with YEARS of experiance over you's opinions. they WILL be hard on you because they have literaly seen it all and they know whats good and whats crap.
I'm not exactly says your work is crap, I'm onyl saying that relying on stuff that others made (others source code, others engines, others plug-ins to create heads) you're never going to learn how to do it properly.
like I said, I myself am going through school and I'm not a very good modeler, given time and enouh refrence I'm sure I could model on par or even better then Kirby or Ruth or any other talented member of the forums, some have the talent naturaly and others need to learn gradualy.
When I started school, we did not imediatly begin to model a human form, we made a friggin ball bounce through a flaming hoop, then we made a jack-in-the-box and then space ships firing in orbit of a planet, then we learned walk cycles and run cycles and others crutial animation steps.
you can't pick up a program for free, read a few tutorials and create a dazzeling model that will wow the massassi forums, you NEED to settle down, get your head outta the clouds and take action.
you say that modeling and modding is not a massive priority and it's somehting you do for fun, then you pull the pverty card and say that you intend to support your family on your supposed future income.
Guess what, Modding IS NOW A PRIORITY, make more time, learn more tutorials, watch more aniamted movies and the special features, read articles, visit forums and websites like CGTALK or other aniamtion/modeling communities, make connections and get your name out there, all the way starting to work your way up the stuff your doing.
and for the record, don't try to be all sappy with the "i'm poor" thing, we honestly don't know if thats true or if your trying to milk out some sympaty to make us be nicer to you, for all we know your sitting in a house thats falling apart around witht with a dying disabled father and a worked out mother, but thats no reason to be a tard on the forums and expect us to be all hapy and rosey for stuff that you continualy contidict yourself on.
Like I said, and let me restate this, I was once like you, I had big plans and no skills to back it up, but I took the initive, I visited commuinitys and places where I can learn to do things, I was extremly proud of my first JK Map, asicly a box and a gun, but I made it and I took the effort to learn how to edit JK so I was proud and exicted and got a dose or reality when massassi said it sucked, so I went back and made some changes and eventualy released a map that while it was not th best map out there, I got positive feedback on it and it even got some downloads.
It's nice to have people say they like your work, and it boost your ego to hear it, but you really need a reality check every once and a while, keep at it and start small.
I recomend that you learn to do what I did first, make a ball bounce through a hoop, then learn how to make a jack inthe box pop up and make some space ships fly around, then make a primitive character (box for head, box for chest, box for arms, box for legs) and learn to aniamte, then move onto simple modeling, like cups, books, tables chairs and other things, then move onto fruit and vegitables and other organic things before moving onto the most complicated thing a person can model, a human. (I still can't modle a human properly, I mess up the *** and face)
be proud of your work, sure, it's natural, but don't go out and buy a 75 dollar program that you most likely will buy, fiddl with and suddleny realise you don't know **** about programming, modeling or animating.
that program still requires you to have some skills in each field, how are you going to make scripted events, make characters talk, make your character upgrade? that requres SOME form of programming knowledge, you'll need new models and new animations, and if you use that neo model or a model like it, the game won't sell to even your best friends because it won't run at a decent FPS, your model is way to high poly for most games.
do you know how to animate yet? cause if you don't your characters won't look right and look incredibly sloppy when they slide across the map or walk like they hve a stick up their arse.
This is a big decision, think before you waste 75 dollars you'll never see again and think if you REALLY REALLY think you can even create a starting town. if you don't have the skills, your family will still be poor in 5 years.