Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsDiscussion Forum → Bioshock!
123456
Bioshock!
2007-08-31, 9:21 PM #201


1st, that mod is still incomplete with many missing shaders.
2nd, I'm not going to buy a game in the hope that a mod will fix it to work on my computer.

Vin, why doesn't it work on your comp even with the mod? I'd like to know incase I do change my mind about #2
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2007-08-31, 9:30 PM #202
Originally posted by phoenix_9286:
in reference to your spoiler... you know you could've gone back and looked, right? You can go back and explore any area you've been through.


or i could just ask here and not be disappointed that i wasted time just to find some ammo and first aid kits.
2007-08-31, 10:51 PM #203
Yeah, his "most private muse" ... another huge letdown. I was hoping for some artsy plasmid.
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2007-09-01, 12:17 AM #204
Just arrived in Hephaestus: And loving it. The "find x items" game is always annoying, but I love how there's areas and parts of the game you can explore, or never see, but doesn't bug you like it does in other games if you don't see everything. Very immersing.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2007-09-01, 11:56 AM #205
Hmm, just played through the game.

Here be spoilers!

The Good!
-Probably the best RPG/FPS hybrid of the latter part of this decade (2 full years left to see what's gonna pop up, though). Certainly a lot better than FEAR, Prey and STALKER combined together and otherwise just better than HL2.

-The setting and atmosphere were awesome. The archi's awesomely detailed and the texturing's gracious. I don't know if they call blending sci-fi with 1950s stuff steampunk, but it most certainly made the game awesome and unique.

-The plot was awesome, I didn't expect any "Would you kindly?"-like thing to emerge. Even though most of the characters seemed distant, Andrew Ryan was pretty badass with great ideas (a shame you had to get rid fo him...) and Sander Cohen was hilarious. The gameplay was smooth, everything was clear and thank god there weren't any DX2-esque brainfarts like "universal ammo". The plasmids also kind of reminded me of FF7's materia (good thing).

-While I'm not the person who waits for new games, expecting something revolutionary (I guess I'm just a cynic, or a realist, or a whateverist), besides beautiful graphics, I don't think there really was anything mega-advanced in it. Old and good things made shinier and neat. The graphics were outstanding, and the way they ran smoothly on my computer with High settings was outstanding (even though the FPS started to get tacky at big gunfights, but I don't think it even went under 25). Nothing bad about that, really.

The Bad
-It was still more like a standard FPS. If I was the stealthy kind of a player, I suppose trying to stealth through this game would be insanely hard or impossible.

-While the archi was unique, it also suffered from the Post-HL2 Repetitive Architecture Syndrome. I was impressed by the archi in the first levels, but I honestly expected it to change as the game went on. Yes yes there was the Doom 3'esque Hephaestus(sp?) level, but still. Also, at a lot of times it seemed like all the rooms were insanely tall. While it suited the bars and outer areas, inside the apartments it just looked unprofessional.

-While the plot was neat, I still think it was left a bit too open. The ending I got (the bad one, I guess, since you harvested yet another little sister in it) was rather disappointing, didn't reveal much. Or something. Also, I wonder if I was just dumb enough to miss some radio diary which explained why the little sisters had to be saved (if they were made to be gather Adam and be accompanied by a Big Daddy) and why the hell did they appear strangely fish-like if you harvested them? Also, Andrew Ryan's death seemed a bit stupid. I guess he had lost his will to live but he should have remained a magnificent ******* to the end. Also when you approach the Smuggler's Hideout, there's this weird female splicer who gives you that gun at some point... and then she just disappeared. Of course, perhaps I was just dumb enough to not find some wacky sidequest related to her OR maybe it was just that :|

-What really bothered me, though, was the megalinear gameplay. For a game that was hailed as the spiritual successor of System Shock 2 (thus heavily Deus Ex-like), the contrast between the FPSness of SS2 and DX is as stark as the contrast between the FPSness of DX and DX:IW. What also annoyed me was the lack of sidequests. Not in the sense that "A GAME MUST HAVE 5092502 SIDEQUESTS TO BE GOOD", but in this game the sidequests were practically totally absent. Even though aiding Sander Cohen wasn't really relevant to the main plot, it was still obligatory to be done in order to move forward. Yes, the main plot was neat but the lack of sidequests really made it blatantly more FPS-like. Yet considering its setting with all splicers and stuff, I guess there wouldn't have been any sense to make sidequests like "yo dood im not gonna atk u if u steal ryan's pants for me" since you can't interact with anyone in the game.

The Random
-While hailed as a spiritual successor for System Shock 2, Bioshock reminded me of Deus Ex way more. That is, when it came to little details. Andrew Ryan was extremely Bob Pagesque and so was Fontaine in the end (yet he actually became a superman instead of poor Roberto). The treehouse poison thing at Arcadia? Finding a cure? Grey Death! And what about Smuggler's Hideout? :P I noticed a lot more than these, though, but I guess they'll pop up into my mind someday.

-I guess after Deus Ex, Bioshock reminded me most of Lost. Plane crash in the beginning, a place with mysteries :P, polar bears (stuffed though) and most notably, the music sounded so Lost-like I thought it was the same composer! Even though he wasn't, well, all the Lostesque trumpets and other elements were there.

-What would be extremely neat would be a prequel. Don't know storywise, but the setting could be in Rapture before any splicers. It could be more RPG-like with a chance to interact with people (Deus Ex-style) and make the city feel more like a city instead of a level where you do stuff X and Y.




Since I just beat the game none of my thoughts are really clear and I'm forgetting millions of things, but shortly: Awesomest game in a long time. When I get a better computer, thus rid of the longass loading times, I guess I'm gonna play the game again to get the second ending. Even so, I guess I still have to wait for the new awesome, beautiful and thoroughly impressive new Deus Ex (won't be DX3, I'm sure of that).
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2007-09-01, 12:08 PM #206
Originally posted by SG-fan:
1st, that mod is still incomplete with many missing shaders.
2nd, I'm not going to buy a game in the hope that a mod will fix it to work on my computer.

Vin, why doesn't it work on your comp even with the mod? I'd like to know incase I do change my mind about #2


My card is just too old.
2007-09-01, 3:28 PM #207
what card do you have? can you run HL2 fairly well? did you follow all the install instructions?

also, the SM2.0 mods work.

better link with project info, different versions plus complete instructions.
http://www.paolofranchini.com/shshock/viewtopic.php?f=1&t=5
My girlfriend paid a lot of money for that tv; I want to watch ALL OF IT. - JM
2007-09-01, 3:34 PM #208
I have a Radion 9600XT. Hl2 works pretty well I guess.

And I only tried the patch with the demo... I didn't get the full game. It got my mouse to show up but the ocean bit was still all messed.
2007-09-01, 3:37 PM #209
these work on the demo and the fullversion. and thats one of the cards thats supposed to work. try the beta 1 version in that link.

make sure to delete both the shaderchache files in the \bioshock\builds\release folder before running. i had trouble running it at first, but then realized i only deleted one of them.
My girlfriend paid a lot of money for that tv; I want to watch ALL OF IT. - JM
2007-09-01, 6:41 PM #210
I just beat the game with the good ending.

The ending was a little underwhelming, but heartwarming.

There are only 2 endings, correct? If there are more than just 2 endings, how do I get the others? One is killing the little sisters, I know that much.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2007-09-01, 6:51 PM #211
There's a "third ending" but I don't think it's used in-game. People found it looking through the video files. It's not substantially different from the regular evil ending.
If you think the waiters are rude, you should see the manager.
2007-09-01, 7:02 PM #212
How different is the evil ending? I REALLY don't know if I can play through the whole game again if the decisions to kill the little sisters barely makes a difference in the gameplay, and only changes the cinematic you see at the end.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2007-09-01, 7:15 PM #213
The cinematic is pretty different, but tremendously disappointing. Not as good as the good ending, which I thought was a little hackneyed but still fitting.
If you think the waiters are rude, you should see the manager.
2007-09-01, 11:43 PM #214
Originally posted by Michael MacFarlane:
There's a "third ending" but I don't think it's used in-game. People found it looking through the video files. It's not substantially different from the regular evil ending.


AFAIK there's the good ending (you save all little sisters), bad one (you harvest all of them) and the third one that ends up being the bad one (you both harvest and rescue them, like I did). Oh well, I should check the video files at some point.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2007-09-02, 1:56 AM #215
The 3rd is the evil ending, but with a sad voiced Tenenbaum.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2007-09-02, 1:56 AM #216
Yeah, I just checked that video. Whatever.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2007-09-02, 1:50 PM #217
Originally posted by Ford:
these work on the demo and the fullversion. and thats one of the cards thats supposed to work. try the beta 1 version in that link.

make sure to delete both the shaderchache files in the \bioshock\builds\release folder before running. i had trouble running it at first, but then realized i only deleted one of them.


Ah, that got the demo working. I didn't notice the second shadercache file. (I had tried the "patch" last time, but couldn't get it to work)
However, everything looks like it's 8bit mats... it's not pretty. If it weren't for that and the 10 min long load between levels, I might've bought it...
I hope a patch is released or something that lets us play the game in a normal manner: normal load times and normal graphics.
Thanks though for the help with the patch, I'm glad I was able to play through the demo, despite having to wait 10min between levels...
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2007-09-02, 5:05 PM #218

question regarding the story: why did andrew ryan end up committing suicide by making you kill him? couldnt he use you to kill atlas aka fontaine?
2007-09-02, 6:18 PM #219
MAYBE HE WAS REALLY REALLY SAD :saddowns:
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2007-09-02, 6:36 PM #220
He was crazy.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2007-09-02, 7:13 PM #221
There were several parts about the game that annoyed me but made sense.

Atlas would ocassionally lose his accent, or get a thicker accent. But then it was like LOL I'M FONTAINE and I was like WHAT?

The would you kindly crap really got me. That and you only get to see your character's face ONCE through out the entire game. (Handsome dude)


The shooting parts, sub-par. It played like any other run of the mill shooter except I could shoot up and throw useless bees at someone.

I did the good ending, not harvesting one little sister. It was a little hoaky, but I liked it.

The game was too linear. It wasn't revolutionary. It was essentially a really good novel, with soem gameplay parts that were like half-baked.
2007-09-02, 7:14 PM #222
Oh, and I killed Cohen after he unlocked the case with the plasmid, what a waste of time that was. :/

The part where he came down the stairs was pretty dramatic though. He moved just like an art-***, for sure.
2007-09-02, 11:18 PM #223
The stair part was awesome. I didn't kill him then though, you can go to his apartment at Olympus Heights and get some extra stuff by killing him there (as well as getting a key to unlock the other case at Fort Frolic).

That was probably as sidequesty as the game got.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2007-09-03, 7:18 AM #224
I saw the dancers in his apartment, but when I shot them they both disappeared.


OH, and did anyone else in the medical wing go to check out that one desk, then the screen freezes over, and you turn around and that doctor looking guy is looking at you all crazy and he's breathing really hard?

That actually made me jump.
2007-09-03, 7:20 AM #225
Yeah. The same thing happened to me, hell, I expected the rest of the game have similar events :|
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2007-09-03, 7:23 AM #226
Yeah, the black out parts were cool.

They only had one other one later in the game, which also made me shoot corpses the rest of the game. :/
2007-09-03, 8:38 PM #227
Originally posted by Rob:
I saw the dancers in his apartment, but when I shot them they both disappeared.


OH, and did anyone else in the medical wing go to check out that one desk, then the screen freezes over, and you turn around and that doctor looking guy is looking at you all crazy and he's breathing really hard?

That actually made me jump.


That scared the hell out of me too, definitely didn't expect it.
2007-09-03, 8:49 PM #228
lol yeah i think everyone checked out that desk. it was awesome
2007-09-03, 8:50 PM #229
The way they just had him standing there breating like darth vader on steroids was like AHHH



I also liked that you never stopped seeing a kind of enemy.

Like you still saw the odd doctor, or the odd foootball player and stuff.

That was neat.
123456

↑ Up to the top!