I had emailed Brian this and he said I should post it here, so here goes:
A friend of mine has researched and come up with a way to eliminate the 640 Thing Limit in JK. He did it by looking at JK.exe in a debugger with some assembly stuff, and figured out where he would need to hex edit JK.exe to make it have more things. (if you want specifics, just ask)
So anyway, the huge thorn that was 640 things is gone, however, it requires distributing a modified JK.exe, OR, the most legal route, a program that modifies JK.exe.
If a program was released to modify people's JK.exe's, would this community be able to accept it? JK.exe in any shape or fashion will not be distributed.
This frees up so much limitation on anyone who would want to Mod JK, or build levels! Think of the levels! I can recall many a level that was scrapped or not 100% because of the limit on things. All complex architechture could be done with 3dos, hell the whole level! The sky's the limit! (and the framerate :p )
I myself do not believe that distributing a patcher program this many years after JKs release would be negative for those involved because:
A) It would further the JK community/someone will buy a copy of JK because of it
B) The patcher isn't LEC copywrited material
C) When I was modding for X-Wing Vs TIE Fighter, the stats for the ships had to be edited in the XvT.exe. What we did was come up with a patch file and a program that just patched the exe in the ways we wanted. There was at one time, one of the developers from Totally Games popping up once in a while, with no quarrels over what we were doing. (Because we weren't distributing anything that came from LEC/TG)
With all that said, Discuss!
[Oh! And with a little more research, the 3do limit, and any other limit can be eliminated, maybe even mesh limits, adjoin limits, sector limits, everything!]
A friend of mine has researched and come up with a way to eliminate the 640 Thing Limit in JK. He did it by looking at JK.exe in a debugger with some assembly stuff, and figured out where he would need to hex edit JK.exe to make it have more things. (if you want specifics, just ask)
So anyway, the huge thorn that was 640 things is gone, however, it requires distributing a modified JK.exe, OR, the most legal route, a program that modifies JK.exe.
If a program was released to modify people's JK.exe's, would this community be able to accept it? JK.exe in any shape or fashion will not be distributed.
This frees up so much limitation on anyone who would want to Mod JK, or build levels! Think of the levels! I can recall many a level that was scrapped or not 100% because of the limit on things. All complex architechture could be done with 3dos, hell the whole level! The sky's the limit! (and the framerate :p )
I myself do not believe that distributing a patcher program this many years after JKs release would be negative for those involved because:
A) It would further the JK community/someone will buy a copy of JK because of it
B) The patcher isn't LEC copywrited material
C) When I was modding for X-Wing Vs TIE Fighter, the stats for the ships had to be edited in the XvT.exe. What we did was come up with a patch file and a program that just patched the exe in the ways we wanted. There was at one time, one of the developers from Totally Games popping up once in a while, with no quarrels over what we were doing. (Because we weren't distributing anything that came from LEC/TG)
With all that said, Discuss!
[Oh! And with a little more research, the 3do limit, and any other limit can be eliminated, maybe even mesh limits, adjoin limits, sector limits, everything!]
-Hell Raiser