Okay; if LEC prohibited reverse-enginieering to protect their coding secrets, what good would it do now? Games light-years beyond JK have become standard these days and I do not believe that ANYthing gleaned from JK's programming could be efefctively used in a new game (a mod for JK like TDiR is another story, as much could be gleaned for that purpose) with any real degree of success.
Also, since this is just a patch, would LucasArts even bat an eyelash? I doubt it. It'd be much like using Action Replay or GameShark codes on a console game system. Once you shut down the game, the .EXE file would revert to its normal state and would play EXACTLY as normal the next time if you didn't rerun the patch.
There is, however, one roadblock: the "do not disassemble/recompile/reverse engineer" thing in the licensing agreement. I can't name any games where a hacker has done this before, as I don't keep track of that sort of thing, but I don't really think it would be an issue, especially since JK is so old. Were it not for patches, mods, TCs, etc., people would have stopped even installing, much less playing, JK as soon as MotS and JO were released. Things like this enhance the gaming community and breathe new life into quasi-dead games.
The main issue here is not whether it's legal; as stated before, you signed no contract and there was no witness even if you did. And the issue isn't whether or not it breaks the EULA: the patch doesn't, but the method does. The main issue is this: would LEC even care? I doubt it, but I could be wrong.
Before ANYone starts calling me a supporter of illegal activites, read the post carefully. Everything I said is CLEARLY labelled as opinion and should be taken with a grain of salt, as I am often proven wrong in my views.
I can't work with JED or JKEdit, I can't make skins or 3DOs, and I know zilch about HTML coding and cogging. But I *CAN* build a quality computer for less than what Dell or Gateway charges. That counts for SOMEthing, right? Right?