You grab the box of intel, and turn to yell at someone back there to get the medkit. Before you can so however a grenade lands in the room and you are forced to jump out of the ruined wall to the outside. The grenade explodes, presumably taking out anything else in that room. You run and don't look back.
After about 20 minutes of walking south, you find a makeshift camp. Noting the old-style Canadian flag hanging, you guess that this is one of the refugee camps and enter it.
That's the end of this chapter, now I'm going back to Skyrim I hope you're all happy.
Please post whatever you liked/disliked, would like to change, etc.
Also help me come up with a way for combat to work, I thought of dice-rolls but can't figure out a way for it to work in this context, plus you could simply re-roll infinitely. I'm certainly not learning how to DM for this.