This is the the final chronicles of the remaining survivors of humanity fighting in futility for their continued existence in the face of Armageddon. This is the...
TERMINAL TESTAMENT [/B][/SIZE]
Objective:
For the gifted human survivors, they will journey to confront the Beast that brought the apocalypse down upon humanity. It is their only hope to kill it for the survival of the human race. For the cursed remnants of humanity and its actions brought on by the Beast, kill the gifted survivors and those that stand in their way.
How to Play:
Time of Play[INDENT]For the sake of giving a more specific time for people to play during combat, it is requested that all players playing as a Gifted or Cursed post between 3:00PM to midnight U.S. Eastern Standard Time with a focus between 5PM to 10PM. I realize this makes it more difficult for those in Europe and even more so for those in Australia, and until a large number of interested players from those areas or other different time zones, I have to cater to those that are playing.[/INDENT]
Pre-Game Playing[INDENT]Before a player starts, if they wish to play as one of the gifted human survivors, they need to post the details of their character. For this game, character creation is simply a matter of providing your character's name, which one of the "gifts" you have, and a brief description of your character, which may include their history, physical traits, and anything you think may help to define them as a unique person. The available "gifts" can be found under "The Gifted" section of the table of contents below. To help gain an understanding of the events your character is likely aware of, and may have experienced, read through "The Timeline" section of the table of contents below. All gifted human survivors start out with their initial maximum twelve (12) hitpoints. Note that, since your character will only be able to have one of the "gift" types, a player only needs to know the conditions for that particular gift to play as them - pick the one you will have most fun with! If you wish to play as one of the Cursed, see the next section below.[/INDENT]
Fighting the Cursed[INDENT]The players acting as the gifted survivors will start each stage by fighting a "wave" of bad guys, who are listed under "The Cursed" section of the table of contents below. While I will always be doing my best to play as the bad guys for the player characters to fight, other people are heavily encouraged at any time to play as one of the bad guys listed , and if they die, they can simply play as a different bad guy. Each Cursed has three (3) hitpoints worth of life. The "Current Status" listed above will dictate which types of Cursed can be played at the time. A wave will likely last for a couple days or so, depending on how things go, before I will call for the end of a wave.[/INDENT]
Actions[INDENT]Unless otherwise specified, any player (Gifted, Cursed, etc.) can only take one action a post, and cannot make two posts in a row, though it does not matter who takes the next action. Some specified exceptions are the runner's speedboost (to their advantage) and the slinger using their own soul (to their disadvantage). Actions available to all players include making an attack that deals no damage as a means to interrupt someone else, and when not allowed to do that (ex. when presented with the runner's explosive), running away. Communicating a reasonable amount is a free action; yelling out detailed plans that would take five minutes to read would be considered an action.[/INDENT]
Recovering from a Fight[INDENT]At the end of a wave, the player character may encounter the Merchant, a mysterious figure who will offer various rewards to help them fight in future encounters in exchange for the "spoils" they have gained. The details of that can be found under "The Merchant" section of the table of contents below.[/INDENT]
Boss Fights[INDENT]Before the end of certain waves, possibly before or after a chance to meet up with the Merchant, the player characters may encounter a "boss" enemy, which will likely be played by me. They are tougher bad guys with special abilities, and who may or may not have standard bad guys to help them. The details of the bad guys will be spelled out before the beginning of the battle.[/INDENT]
Chases[INDENT]Between certain waves, as you travel to a new location, the player characters may also have flee from a horde of bad guys. In these situations, the player characters will start out a certain distance away from the bad guys and must successfully gain a certain distance away from the bad guys to end the chase. Should the bad guys catch up, the player characters will have escaped death at the cost of all characters losing half their current health rounded up. The details of the rules for this mode of the game will be provided when it arises and may be modified depending on the number of players.[/INDENT]
Regarding Player Deaths[INDENT]In the interest of keeping this game going, anyone is able to jump in as one of the gifted human survivors, given that they provide a character profile like the others. If a player's character dies, they can jump back in as soon as they've made a new, different character with a new character profile. The only conditions are that a player cannot play multiple characters (good or bad) at the same time, and towards the end of the game, I may decide to keep new good guys from joining so as to make the climax meaningful.[/INDENT]
Misc. Questions and Revisions.[INDENT]If you have questions at any point, please ask, and I will do my best to answer. Should we discover that the rules are broken in some significant fashion, I may alter them, though I will do my best not to do so in the middle of an event or to the detriment of the game's fun. I will be including the questions and answers that come up, as well as what revisions I may make, in the "Miscellaneous" section of the table of contents below.[/INDENT]
Table of Contents:
The Timeline
The Gifted
The Cursed
The Merchant
Miscellaneous
TERMINAL TESTAMENT [/B][/SIZE]
Objective:
For the gifted human survivors, they will journey to confront the Beast that brought the apocalypse down upon humanity. It is their only hope to kill it for the survival of the human race. For the cursed remnants of humanity and its actions brought on by the Beast, kill the gifted survivors and those that stand in their way.
Quote:
Players:
Active Gifted:[INDENT]Al Ciao as Lucky da Medici - Dreamer
Voodoo as Amy - Limner
Garlon Greeves as Kyle Grayson - Charger[/INDENT]
Active Cursed:[INDENT]Gebohq as the Game Master (directing flow of game)
[/INDENT]
KIA:[INDENT]Gebohq -- Bosses/1, Mutants/6, Undead/12, Machines/1[/INDENT]
MIA:[INDENT]Darth Alran as Clovis Delacroix - Slinger[/INDENT]
Current State:
Location: Cultist House, Edge of Pandora
Warzone?: No - only normal mutants
Dark?: Yes - hellish undead may appear
Indoors?: No - only normal machines
Active Gifted:[INDENT]Al Ciao as Lucky da Medici - Dreamer
Voodoo as Amy - Limner
Garlon Greeves as Kyle Grayson - Charger[/INDENT]
Active Cursed:[INDENT]Gebohq as the Game Master (directing flow of game)
[/INDENT]
KIA:[INDENT]Gebohq -- Bosses/1, Mutants/6, Undead/12, Machines/1[/INDENT]
MIA:[INDENT]Darth Alran as Clovis Delacroix - Slinger[/INDENT]
Current State:
Location: Cultist House, Edge of Pandora
Warzone?: No - only normal mutants
Dark?: Yes - hellish undead may appear
Indoors?: No - only normal machines
How to Play:
Time of Play[INDENT]For the sake of giving a more specific time for people to play during combat, it is requested that all players playing as a Gifted or Cursed post between 3:00PM to midnight U.S. Eastern Standard Time with a focus between 5PM to 10PM. I realize this makes it more difficult for those in Europe and even more so for those in Australia, and until a large number of interested players from those areas or other different time zones, I have to cater to those that are playing.[/INDENT]
Pre-Game Playing[INDENT]Before a player starts, if they wish to play as one of the gifted human survivors, they need to post the details of their character. For this game, character creation is simply a matter of providing your character's name, which one of the "gifts" you have, and a brief description of your character, which may include their history, physical traits, and anything you think may help to define them as a unique person. The available "gifts" can be found under "The Gifted" section of the table of contents below. To help gain an understanding of the events your character is likely aware of, and may have experienced, read through "The Timeline" section of the table of contents below. All gifted human survivors start out with their initial maximum twelve (12) hitpoints. Note that, since your character will only be able to have one of the "gift" types, a player only needs to know the conditions for that particular gift to play as them - pick the one you will have most fun with! If you wish to play as one of the Cursed, see the next section below.[/INDENT]
Fighting the Cursed[INDENT]The players acting as the gifted survivors will start each stage by fighting a "wave" of bad guys, who are listed under "The Cursed" section of the table of contents below. While I will always be doing my best to play as the bad guys for the player characters to fight, other people are heavily encouraged at any time to play as one of the bad guys listed , and if they die, they can simply play as a different bad guy. Each Cursed has three (3) hitpoints worth of life. The "Current Status" listed above will dictate which types of Cursed can be played at the time. A wave will likely last for a couple days or so, depending on how things go, before I will call for the end of a wave.[/INDENT]
Actions[INDENT]Unless otherwise specified, any player (Gifted, Cursed, etc.) can only take one action a post, and cannot make two posts in a row, though it does not matter who takes the next action. Some specified exceptions are the runner's speedboost (to their advantage) and the slinger using their own soul (to their disadvantage). Actions available to all players include making an attack that deals no damage as a means to interrupt someone else, and when not allowed to do that (ex. when presented with the runner's explosive), running away. Communicating a reasonable amount is a free action; yelling out detailed plans that would take five minutes to read would be considered an action.[/INDENT]
Recovering from a Fight[INDENT]At the end of a wave, the player character may encounter the Merchant, a mysterious figure who will offer various rewards to help them fight in future encounters in exchange for the "spoils" they have gained. The details of that can be found under "The Merchant" section of the table of contents below.[/INDENT]
Boss Fights[INDENT]Before the end of certain waves, possibly before or after a chance to meet up with the Merchant, the player characters may encounter a "boss" enemy, which will likely be played by me. They are tougher bad guys with special abilities, and who may or may not have standard bad guys to help them. The details of the bad guys will be spelled out before the beginning of the battle.[/INDENT]
Chases[INDENT]Between certain waves, as you travel to a new location, the player characters may also have flee from a horde of bad guys. In these situations, the player characters will start out a certain distance away from the bad guys and must successfully gain a certain distance away from the bad guys to end the chase. Should the bad guys catch up, the player characters will have escaped death at the cost of all characters losing half their current health rounded up. The details of the rules for this mode of the game will be provided when it arises and may be modified depending on the number of players.[/INDENT]
Regarding Player Deaths[INDENT]In the interest of keeping this game going, anyone is able to jump in as one of the gifted human survivors, given that they provide a character profile like the others. If a player's character dies, they can jump back in as soon as they've made a new, different character with a new character profile. The only conditions are that a player cannot play multiple characters (good or bad) at the same time, and towards the end of the game, I may decide to keep new good guys from joining so as to make the climax meaningful.[/INDENT]
Misc. Questions and Revisions.[INDENT]If you have questions at any point, please ask, and I will do my best to answer. Should we discover that the rules are broken in some significant fashion, I may alter them, though I will do my best not to do so in the middle of an event or to the detriment of the game's fun. I will be including the questions and answers that come up, as well as what revisions I may make, in the "Miscellaneous" section of the table of contents below.[/INDENT]
Table of Contents:
The Timeline
- The Prophecy
- The First Seal
- The Second Seal
- The Third Seal
- The Fourth Seal
- The Recognized Gifted
- The Fifth Seal
- The Battle of Dark Forces
- The Sixth Seal
- The Year 2000
- The Seventh Seal Delayed Once
- The Seventh Seal Delayed a Second Time
- The Veterans of the Apocalypse Convene
The Gifted
The Cursed
The Merchant
Miscellaneous
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