(Darth Alran: No problems, though I have a feeling both myself and Al will be asleep shortly if not already. I intend to check up when I can tomorrow during the day, and definitely during Friday.
I'm going to go ahead and say that, in both the interest of keeping the game from halting and to not make your action meaningless, a 'soul-sling' will be considered a standard attack (that is, a non-damaging interfering against the enemy) should either the targeted enemy or yourself take an action or have an action taken upon one of you before permission is given. A person can opt to give an 'open door' policy regarding permission (that is, give it once for a slinger to use whenever) at their own risk - for dreamers and other slingers, such an option would be most useful.
Also, should we get more people playing, while I am not currently going to institute anything official, please try to refrain from 'teaming up' (that is, two people on the same 'side' posting back-to-back) or exploiting the runner/machine's specialties during times when it's obvious the opposing side is asleep or the like. Call it good sportsmanship. Were we to have more people across the world, this would be a moot point.
I'm also going to clarify that the Slinger's ability does damage equal to half the 'soul's' health rounded up. So, for instance, if Lucky gets knocked down to 11HP, slinging his soul would still do 6HP, not 5.)
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