Stage 2: The Path of Distress
Ahead of you, past the military blockade, Dolores Road runs north-east towards the Rocky Mountains. Ashen snow starts to whip across the landscape, and howls which are not the wind rip through the dead air. From the depths which they had hid, a Cursed swarm approaches rapidly. The only hope of escape - and continued pursuit after the Great Beast - remains in stealing away with one of the military jeeps...
Chase towards Pandora (based off of
Don't Sink!)
The gameplay for this mode deviates from the norm here. The objective for this chapter is to outrun the Cursed.
The "chase" will be represented by a relative measurement between 1 to 40, where the Cursed will start at 0 and the Gifted will start at 10. For either to advance, they simply have to make a post marking that they've advanced and note the number that they've advanced to. A player can only move one point per post, and they cannot post twice in a row. To succeed, the players for their side have to work together to alternate posting quicker than the opposing side. The chase ends either when the Cursed catch up with the Gifted or the Gifted succeed in either reaching 40 or evading the Cursed before the end of the day. If the Cursed succeed, all Gifted character's current health is reduced to half, rounded up.
((I will begin posting once every half hour for the Cursed, and may pick up the pace once the players start themselves. This, of course, does not exclude other potential players from jumping in to play for the Cursed side themselves. If there are any major questions about this mode, please ask them ASAP.))
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