Uh...correction: Is there any way to get JKE working with the latest patches (official or unofficial) so I can have all the graphical goodness of JKE in Single Player SW: JK: DFII for Win7 x64? I've been referring to JK this whole time, not MotS. It being an expansion pack, I thought the same patches and add-ons would apply for both. As such, the June patch is for MotS, not JK. The patch I should be using is the
January 2008 patch for JK. The patch does not work with the Steam version that has the 1.01 LucasArts patch built in. After following the '08 patch's instructions, I get an error that says, "this game is unavailable, try again later." I guess it should also revert to the 1.00 version of JK, without
the June 2010 LucasArts patch, but I couldn't figure out how to use the Mazzter reverter. The Mazzter reverter doesn't matter anyway because the January 2008 patch is an " - Update to LucasArts' JK v1.01," according to its description. That means that it shouldn't be 1.00 anyway.
EDIT, sometime later: Okay, so I have .NET 2.0 installed along with JKLauncher, and according to the chat room, there's a patch that was released later than the January 2008 update. It isn't on
the JKHub's Unofficial Patches page. It is barely different, so they didn't bother to put it on there: "this removes a seldom-seen limitation of mods only being able to spawn as many objects as listed in the loaded level's .JKL file." Here's the link to
the tweak to the January patch. . The biggest difference is that the patches from the '08 patch are pre-applied to JK.exe, so all you have to do is dump JK.exe and JK.dll into your Jedi Knight directory. After I did that, I tested it out and it still works.