Originally posted by Brian:
We used to have a jkedit tutorials section but we took it down at some point (I think because they started hosting their own tutorials which were pretty good). jkedit isn't too bad, it's just a lot different. It started out really limited and it's still hard to do certain things, but it's much better now than it was when it first came out. You basically start out in a room and click surfaces, then you can cut them up or split them, select certain ones, and extrude. So you end up with pretty boxy levels a lot of the time. But clearly people are doing cool stuff with it judging by the screenshots. You should get a copy and check it out.
i wouldnt mind doing a series of jkedit tutorials if anyone would be interest (although i think theres only a handful of people who actually use it).
oh and tracer... if you do happen to hit the adjoin limit.. another option would be to create that reactor as a 3do instead.