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ForumsShowcase → Steam Release Celebration Level Contest Mega Thread
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Steam Release Celebration Level Contest Mega Thread
2009-11-10, 10:24 AM #401
Originally posted by Brian:
We used to have a jkedit tutorials section but we took it down at some point (I think because they started hosting their own tutorials which were pretty good). jkedit isn't too bad, it's just a lot different. It started out really limited and it's still hard to do certain things, but it's much better now than it was when it first came out. You basically start out in a room and click surfaces, then you can cut them up or split them, select certain ones, and extrude. So you end up with pretty boxy levels a lot of the time. But clearly people are doing cool stuff with it judging by the screenshots. You should get a copy and check it out.


i wouldnt mind doing a series of jkedit tutorials if anyone would be interest (although i think theres only a handful of people who actually use it).

oh and tracer... if you do happen to hit the adjoin limit.. another option would be to create that reactor as a 3do instead.
2009-11-10, 10:28 AM #402
I don't think the program is even available for download anymore. Also, don't you have to pay for it?
2009-11-10, 10:50 AM #403
Not anymore. The cost to buy it was lifted a while ago.
DO NOT WANT.
2009-11-10, 10:50 AM #404
It was released as freeware some years ago.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-11-10, 10:54 AM #405
Where is the latest download? Maybe I'll give it a try again ;)
2009-11-10, 10:54 AM #406
.
Attachment: 23040/wireframe.gif (69,669 bytes)
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2009-11-10, 10:57 AM #407
Cool, I love wireframes. Your stairs could be optimized heavily by following the basic stairs tutorial.
2009-11-10, 10:59 AM #408
Yeah I know, there are lots of things I could optimize but I am much too lazy at this point.
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2009-11-10, 11:00 AM #409
It may be easier to make them right in the first place ;)
2009-11-10, 11:12 AM #410
Maybe, but this is the first time I've touched JED in 6 or 7 years.
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2009-11-10, 11:14 AM #411
Me, too.
2009-11-10, 11:19 AM #412
And levels were never really my thing.
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2009-11-10, 11:27 AM #413
Well, it looks cool... I didn't mean to sound offensive or anything, just a tiny bit of constructive criticism.
2009-11-10, 11:29 AM #414
YOU SHUT YOUR MOUTH
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2009-11-10, 11:30 AM #415
Jesus H man.
2009-11-10, 11:46 AM #416
His name is Christ.
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2009-11-10, 12:22 PM #417
I'm enjoying that terrain gbk. :D
2009-11-10, 2:11 PM #418
Yeah sick screenies. Cool wireframe Spruce. Looks really interesting.
2009-11-10, 2:37 PM #419
.
Attachment: 23041/orange3rad1.jpg (911,416 bytes)
2009-11-10, 2:40 PM #420
Woah, that looks big!
幻術
2009-11-10, 9:00 PM #421
New rock textures courtesy of Emon.
Attachment: 23042/hysteria_2009-11-10_16.jpg (229,123 bytes)
Attachment: 23043/hysteria_2009-11-10_17.jpg (199,196 bytes)
Attachment: 23044/hysteria_2009-11-10_18.jpg (247,141 bytes)
And when the moment is right, I'm gonna fly a kite.
2009-11-10, 9:01 PM #422
Why is the rock brown on the inside and gray on the outside? :huh:
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-11-11, 12:37 AM #423
Originally posted by Emon:
Why is the rock brown on the inside and gray on the outside? :huh:


why is the inside brown on the rock and outside on the gray?
2009-11-11, 4:15 AM #424
because the outside rock has been exposed to the elements and has eroded, with it's minerals consequently taken from it causing it to change colour.

:D
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2009-11-11, 11:07 AM #425
but if gray were exposed to the rock with brown eroded the mineral consequently color the changes in elements?
2009-11-11, 1:43 PM #426
The new textures are better, but still terribly repetitive. You need bigger ones. And don't be afraid to also scale them up. The loss in detail close up will be worth it.
2009-11-11, 1:47 PM #427
Easy fix would be to scale the 256x256 texture to 1024 and overlay a detail texture for closeup.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-11-11, 1:49 PM #428
How do you overlay a detail texture? Probably some shadows will help in this case, too.
2009-11-11, 1:50 PM #429
I meant in the actual texture itself. Make a 1024x1024 texture.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-11-13, 12:54 PM #430
JM that looks sick.
2009-11-13, 5:12 PM #431
Now officially less than a month to go! :argh:

So, more screenshots people!
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2009-11-14, 11:24 AM #432
I hope I get mine finished in time :/
I won't release it prematurely
2009-11-14, 12:05 PM #433
Originally posted by Xzero:
I'm going to start thumbnailing my images just for the sake of not super-sizing the thread.

[http://www.jkhub.net/project/screens/project-517-Weu8GonC1B_tn.jpg]

Edit: I've also gone back and thumbnailed the rest.


I'm late to this thread, but isn't this the entrance to the training level in Thief: TDP?
A dream is beautiful because it remains a dream.
2009-11-14, 12:24 PM #434
Heh, no, it's not. It's the center area of my early contest entry.

On another note, I've never even played Thief, in fact, I don't even know what TDP stands for xD

But I'll just take it as a compliment ;)
2009-11-14, 12:39 PM #435
It's pretty much the exact same thing, which to me is awesome.
A dream is beautiful because it remains a dream.
2009-11-14, 1:18 PM #436
Originally posted by MysteriousSith:
I won't release it prematurely


That's what he said.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2009-11-14, 5:05 PM #437
Hysteria *definitely* will not be done in time. .(
Attachment: 23066/hysteria_2009-11-14_01.jpg (165,898 bytes)
Attachment: 23067/hysteria_2009-11-14_02.jpg (145,938 bytes)
Attachment: 23068/hysteria_2009-11-14_03.jpg (246,484 bytes)
Attachment: 23069/hysteria_2009-11-14_04.jpg (161,558 bytes)
Attachment: 23070/hysteria_2009-11-14_05.jpg (139,791 bytes)
And when the moment is right, I'm gonna fly a kite.
2009-11-14, 5:42 PM #438
Whoa!

I'm making more cuts in my project than an emo kid to get this thing ready in time. IT WILL BE DONE.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2009-11-14, 5:43 PM #439
Why not? Looks like a lot of work is out of the way
"Nulla tenaci invia est via"
2009-11-14, 5:55 PM #440
I'm not sure about mine either. I have 2 major areas left to complete (out of 5) and then I need to do lighting, cog work, enemy placement, objectives, etc. Hrm.
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