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ForumsShowcase → Steam Release Celebration Level Contest Mega Thread
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Steam Release Celebration Level Contest Mega Thread
2009-10-10, 7:59 PM #161
A work long in progress, off and on.
[http://www.jkhub.net/project/screens/project-407-4QRsmeyIjI.jpg]
Who made you God to say "I'll take your life from you"?
2009-10-10, 8:26 PM #162
Originally posted by Brian:
Rad, how about a wireframe, but a smoothly rotating gif so we can see it from all angles? [sorry can't get enough]


Sure.

[http://img195.imageshack.us/img195/5155/aug1.gif]
2009-10-11, 10:02 AM #163
That is sexy.
2009-10-11, 8:22 PM #164
That totally rocks. How about one with fireworks and sexy dancing ladies around it?
2009-10-12, 7:15 AM #165
Hahaha I love the appearance of the "Make a GIF" Firefox tab :P
2009-10-12, 4:14 PM #166
haha i've never made an animated GIF before, so can you blame me? :P
2009-10-12, 5:19 PM #167
On the contrary I'd say nice first GIF!
2009-10-12, 7:58 PM #168
I'm totally going to return a bit of the "bottomless pits EVERYWHERE" from JK in my map. Should be fun!
2009-10-12, 8:11 PM #169
Bottomless pits are fun in SP. MP... not so much.
2009-10-12, 8:23 PM #170
It's a SP map.
2009-10-12, 8:23 PM #171
I'm still waiting for the dancing ladies.
2009-10-13, 11:15 AM #172
MORE SCREENSHOTS
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-10-13, 4:11 PM #173
OBLIDGED.
Attachment: 22834/radiantshot.jpg (243,142 bytes)
2009-10-13, 4:14 PM #174
Cool what is it?
2009-10-13, 4:15 PM #175
It's what happens when you fire rail detonators inside a space ship.
2009-10-13, 4:54 PM #176
I restarted from scratch. MotS map, will be available for JK too. Will be entering the MotS version if I can't put in both.

It's a big WIP.

[http://www.jkhub.net/project/screens/project-517-e_wcyAfG9b.jpg]

(Taken from ZED preview window)
2009-10-13, 5:04 PM #177
Awesome
2009-10-13, 5:14 PM #178
Holy ****.
2009-10-13, 5:41 PM #179
I want attention too!

BTW, where can I download the JKUP? I'm still using the stock engine that looks like ****.

[http://www.jkhub.net/project/screens/project-521-95b5nbvZwz.jpg]
2009-10-13, 5:50 PM #180
http://www.jkhub.net
2009-10-13, 6:21 PM #181
It doesn't change what the game looks like.
2009-10-13, 6:31 PM #182
yea, well it fixes the adjoin limit which is what i was after. im also gonna download jke when i get the chance
2009-10-14, 10:29 AM #183
Hot stuff, Xzero. And to think people still ***** about MotS's colored lighting.

I dunno Reid, these fancy levels for JK are quite neat but I'll still play the classic stuff over them any day. Oh if I only had stayed with Anonymous until the end...
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-10-14, 5:58 PM #184
:suicide:

I spent *way* too much time on this.
Attachment: 22838/hysteria_base_entry.jpg (217,114 bytes)
And when the moment is right, I'm gonna fly a kite.
2009-10-14, 6:43 PM #185
yeah thats p suck right thare
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-10-14, 7:21 PM #186
Originally posted by Emon:
yeah thats p suck right thare

What exactly about it sucks?
And when the moment is right, I'm gonna fly a kite.
2009-10-14, 7:53 PM #187
Is that Suzanne's G-spot?
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2009-10-14, 7:55 PM #188
No thats hidden a little inside
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2009-10-14, 8:19 PM #189
[http://www.tintdude.com/forum/style_emoticons/default/rimshot.gif]
DO NOT WANT.
2009-10-14, 8:30 PM #190
Originally posted by gbk:
What exactly about it sucks?

it's a cylinder. with a door.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-10-14, 8:57 PM #191
I think it's cool.
2009-10-14, 9:12 PM #192
Emon, no. Bad *******. No cookie.
2009-10-14, 9:17 PM #193
I thought I was agreeing with GBK's original statement, taking too long to do something simple :confused:
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-10-14, 9:30 PM #194
How do you texture surfaces that ZED doesn't want to click in the 3D preview? You can see a couple small surfaces that don't have the right texture in the second shot.
Attachment: 22839/SHOT0003.jpg (90,977 bytes)
Attachment: 22840/SHOT0004.jpg (77,534 bytes)
COUCHMAN IS BACK BABY
2009-10-14, 9:36 PM #195
You can still use the stitching tool, just select it from the grid view. You can also try other 3D preview modes, some of them have slightly broken multiselect.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-10-15, 4:01 AM #196
Originally posted by ECHOMAN:
Is that Suzanne's G-spot?

Oh yeah. :awesome:

Originally posted by Emon:
it's a cylinder. with a door.


Not quite.
Attachment: 22842/hysteria_base_entry_arch1.png (108,009 bytes)
Attachment: 22843/hysteria_base_entry_arch2.png (56,989 bytes)
And when the moment is right, I'm gonna fly a kite.
2009-10-15, 6:16 AM #197
Originally posted by Emon:
You can still use the stitching tool, just select it from the grid view. You can also try other 3D preview modes, some of them have slightly broken multiselect.


The other thing you can do is select the surface in the wireframe, press enter, then double-click on the texture name. Usually going to a different 3d preview rendering mode fixes it though -- I don't know if it's driver-based or OS-based, but on different systems different modes seem to work the best.

To get a better view in wireframe mode, hold down the "r" key and move your mouse around.
2009-10-15, 6:21 AM #198
Originally posted by Tracer:
How do you texture surfaces that ZED doesn't want to click in the 3D preview? You can see a couple small surfaces that don't have the right texture in the second shot.


I've also found out that switching from OpenGL to Direct3D lets you click those surfaces. For me, at least.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-10-15, 6:35 AM #199
Originally posted by gbk:
Not quite.

Fix those adjoins on the outside cylinder!
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-10-15, 7:53 AM #200
[http://www.jkhub.net/project/screens/project-517-Umav2MqI0_.jpg]

[http://www.jkhub.net/project/screens/project-517-00AZhsegRm.jpg]
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