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ForumsShowcase → Steam Release Celebration Level Contest Mega Thread
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Steam Release Celebration Level Contest Mega Thread
2009-09-27, 10:52 PM #41
Hmm.. All these screen shots are making me tempted to submit something....
******
I beat the internet. The last guy was hard.
2009-09-28, 6:52 AM #42
(see post further down)
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2009-09-28, 7:42 AM #43
Tracer: Yes, it uses PlayerAction. Are you really doing yours in MotS? It would make my life so much easier if I did mine in MotS... just not sure if enough people have it.

[http://www.jkhub.net/project/screens/project-9-SNDxrdP1VP.jpg]

Goit: I love your levels! You should have a cast of evil Imperials also after the treasure, akin to the Nazis in Indiana Jones.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2009-09-28, 8:21 AM #44
Grismath, have you released any levels with those types of Cogs?

And what do you guys do with the uber-small text on higher resolutions?
2009-09-28, 10:14 AM #45
I was planning on it - I thought playeraction was only in mots.
COUCHMAN IS BACK BABY
2009-09-28, 10:16 AM #46
I'm showcasing the name of my contest level:

El Capitan Del Nave Espacial! [/COLOR][/SIZE]

:downswords:
Last edited by mb; today at 10:55 AM.
2009-09-28, 10:23 AM #47
The special navy captain?
COUCHMAN IS BACK BABY
2009-09-28, 10:23 AM #48
Sounds great. I hope there are spanish subtitles as well

Tracer: That is Spaceship
2009-09-28, 11:33 AM #49
Yes, Tracer. That's true. Some things can be simulated (laboriously) in JK.

Citizen:

MotS SP
Life of Grismath 02
Life of Grismath Teaser

MotS MP
Rites of Xanthus TriLevel (WIP release)

I also encourage you to check out other Life of Grismath and Rites of Xanthus levels. :) here
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2009-09-28, 11:37 AM #50
Ah there they are. I searched JK SP and couldn't find your name, haha. Thanks for the links.
2009-09-28, 7:39 PM #51
(see post further down)
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2009-09-29, 5:35 AM #52
[http://www.jkhub.net/project/screens/project-510-yriiF0hDW_.jpg]


[http://www.jkhub.net/project/screens/project-510-1hNgI0wPHA.jpg]
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2009-09-29, 8:38 AM #53
Looking awesome thus far.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-09-29, 6:21 PM #54
I think I made a mistake somewheres.
Attachment: 22773/dance.jpg (93,711 bytes)
COUCHMAN IS BACK BABY
2009-09-29, 7:48 PM #55
Go Tracer, goooooo! :D

I think you should keep the droid like that. :ninja:
The Plothole: a home for amateur, inclusive, collaborative stories
http://forums.theplothole.net
2009-09-29, 8:21 PM #56
Looks like you tried to apply one of kyle's animations to the droid actor 3DO, which doesn't use the same hierarchy. Try making an actor with the multiplayer 3PO model.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-09-29, 8:25 PM #57
No I made a new animation in pjedi...I loaded up the C3PO model and everything. I'll have to take another look at it tomorrow.
COUCHMAN IS BACK BABY
2009-09-29, 8:48 PM #58
Well, I got it to work by deleting all the unused entries in Pjedi (I only used up 0-3). Still not working entirely correctly...after playing through once the droid goes back to standing still and then plays part of my animation. I have a feeling this level contest is going to involve a lot of me whining on the editing forum.
Attachment: 22775/3po1.jpg (95,864 bytes)
Attachment: 22776/3po2.jpg (94,687 bytes)
COUCHMAN IS BACK BABY
2009-09-30, 7:43 AM #59
What is he doing the macarena?
2009-09-30, 11:14 AM #60
How dare you insult me!!!!!
COUCHMAN IS BACK BABY
2009-09-30, 11:30 AM #61
Is that an obscure reference to an obscure reference in System Shock 2??
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-09-30, 1:27 PM #62
Robots doing the macarena are amazing
2009-09-30, 4:53 PM #63
Not intentionally, Emon. I remember the protocol droids from SS2, was there a secret dancing one?
COUCHMAN IS BACK BABY
2009-09-30, 6:21 PM #64
When you start the game, during the training missions (where you choose your skills for each year level), there's an adjacent room behind blue glass with a dancing protocol droid.

Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-09-30, 6:44 PM #65
You should definitely have him to the macarena. That would just be awesome.
2009-10-01, 6:52 AM #66
[http://www.jkhub.net/project/screens/project-512-nYuHSLPVzp.jpg]

service tunnel...
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2009-10-01, 6:54 AM #67
DFLT! Looks good though. Kinda creepy. I wouldn't want to walk down that tunnel alone.
2009-10-01, 8:07 AM #68
Someone should make a dflt.mat launcher.
Quote Originally Posted by FastGamerr
"hurr hairy guy said my backhair looks dumb hurr hairy guy smash"
2009-10-01, 11:38 AM #69
A lot of JK in this contest! :awesome:
DO NOT WANT.
2009-10-01, 12:04 PM #70
Originally posted by Zell:
A lot of JK in this contest! :awesome:


That's all us old timers know how to mod
"Nulla tenaci invia est via"
2009-10-01, 12:51 PM #71
Loving the fuel dump textures being used by everyone :D
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2009-10-01, 7:42 PM #72
[http://www.jkhub.net/project/screens/project-510-SzMmHo6xdw.jpg]

Fuel Dump Inspired~!
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2009-10-01, 8:37 PM #73
hey goit hows that snap to grid treating you :v:
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-10-01, 9:12 PM #74
Not treating him at all after a split second he's toast from the Rodian sniping him.
2009-10-01, 9:53 PM #75
I intend on using COG to randomly generate the city every time you play.

MP. Co-op.

With Zombie Stormtroopers. Eventually.
Attachment: 22784/ZombieCity1.jpg (120,371 bytes)
Attachment: 22785/ZombieCity2.jpg (131,473 bytes)
Attachment: 22786/ZombieCity3.jpg (84,981 bytes)
Attachment: 22787/ZombieCity4.jpg (122,839 bytes)
"And lo, let us open up into the holy book of Proxy2..." -genk
His pot is blacker than his kettle!
2009-10-02, 4:49 AM #76
Man I really need to step up my game. :(
2009-10-02, 6:16 AM #77
Originally posted by Emon:
hey goit hows that snap to grid treating you :v:


I only just found out there was a find function on ZED too. I can't believe I've missed these things :huh:
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2009-10-02, 12:40 PM #78
I'd love to see how that level is going to turn out, LV.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-10-02, 3:00 PM #79
Originally posted by Goit:
I only just found out there was a find function on ZED too. I can't believe I've missed these things :huh:


You're welcome. :P
2009-10-03, 1:05 AM #80
Heh, COG gen levels. I believe someone tried that once, ended up with a lot of dead ends and bad item placement. But I suppose if you give it a set of base buildings and it just positions them that should be cool.
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