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ForumsShowcase → Steam Release Celebration Level Contest Mega Thread
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Steam Release Celebration Level Contest Mega Thread
2009-12-02, 7:02 PM #521
I think I got the scale a little off.
Attachment: 23167/shot0022.jpg (157,100 bytes)
2009-12-02, 7:08 PM #522
Hanukkah deatmatch?
COUCHMAN IS BACK BABY
2009-12-02, 7:55 PM #523
Originally posted by Reid:
[http://www.jkhub.net/project/screens/project-521-4mZfAPmFLV.jpg]


"Everywhere I look, something reminds me of her"
Attachment: 23168/The Naked Gun I.avi-1.png (155,721 bytes)
And when the moment is right, I'm gonna fly a kite.
2009-12-02, 9:04 PM #524
Hahahahahahaha... omg. Boobs.
2009-12-03, 12:34 PM #525
Yes, those were totally my inspiration hahahah!
2009-12-03, 1:46 PM #526
Originally posted by JM:
Or we can just ignore CM's stupid 'rules' and do whatever we want, like we planned to in the first place before he got involved and started ruining the fun.


*you

Rules = stuff getting done.

I have no problem with a single delay, perhaps till right after New Years. But no extensions after that. If some people had their way, the contest wouldn't ever end.
2009-12-03, 3:16 PM #527
Cool Matty, I'm fine with that. Right now, I'm scrambling to just get the basic layout of my level complete. After that's done, I want to go back and roughen up alot of the walls in the mine. As it stands right now, I won't have any time to do that..

Also, a little more detail in that room:

[http://www.jkhub.net/project/screens/project-521-_U4H3aMz0P.jpg]
2009-12-03, 5:04 PM #528
I'm just going to make it official then, the new deadline is now January 2nd, 2010.
2009-12-03, 5:32 PM #529
YEAH CM WHY YOU GOTTA STEAL CHRISTMAS -

oh. Nevermind.
COUCHMAN IS BACK BABY
2009-12-03, 5:44 PM #530
Reid that looks great!

Right, glad the deadline has been pushed back - means i can stop editing at silly times in the morning now!
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2009-12-03, 5:56 PM #531
Well now suddenly with the extended deadline the motivation that made me work on it is gone.
Attachment: 23172/shot0024.jpg (141,366 bytes)
2009-12-03, 6:56 PM #532
Is that a mermaid?
2009-12-03, 8:28 PM #533
Yes.
2009-12-03, 10:20 PM #534
That reminds me of a level from the original Lemmings.
>>untie shoes
2009-12-04, 1:59 AM #535
I know I've been going nuts with the screenshots, but I haven't heard any complaints :P. This is an outside area, and will most likely be where Kyle escapes!

[http://www.jkhub.net/project/screens/project-521-VFpbm5kiwk.jpg]
[http://www.jkhub.net/project/screens/project-521-y5osYXuJ7Z.jpg]
2009-12-04, 3:38 AM #536
Looks good, apart from that shuttles pretty close to those crates....
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2009-12-04, 7:47 AM #537
The pilot is an ace.
DO NOT WANT.
2009-12-04, 8:40 AM #538
Cliffs/rock walls need some work, otherwise looks good.

I experimented with trying to make realistic lookin steam in JK a while back (at least more realistic than what we saw in the game) but I didn't have any luck with it.
2009-12-04, 12:40 PM #539
Yea, after I finish the basic layout of the level I'm going to (fingers crossed) go back and work on alot of the rock walls to make them look more realistic. Also, I missed a sky flag behind the shuttle, lol :P.
2009-12-04, 4:52 PM #540
Slow going.
Attachment: 23176/shot0026.jpg (216,400 bytes)
2009-12-06, 1:53 PM #541
Cool, but I think the skybox doesn't do it justice.
幻術
2009-12-06, 3:48 PM #542
Skybox? Those clouds move.
2009-12-06, 8:23 PM #543
So does that mean that all that purple's just a place-holder? If so, then disregard. As of now, it just doesn't look as pretty as the architecture.
幻術
2009-12-06, 9:05 PM #544
They look pretty low res and ugly regardless :/
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2009-12-07, 8:27 AM #545
New level pics/New page plz
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2009-12-07, 5:13 PM #546
Hi guys, I thought I would showcase a sneakpeek of PJNS here on the temple, its been a few years since I did any activity on this site. Im more known on the Hub.
Attachment: 23183/PJNS lvl4.jpg (211,129 bytes)
He who controls the spice controls the universe-
2009-12-07, 5:56 PM #547
Wow, looking good!
幻術
2009-12-07, 6:45 PM #548
I broke the light compiler. But I should be able to fix it. :/
Attachment: 23184/shot0027.jpg (151,344 bytes)
2009-12-07, 7:00 PM #549
Thanks, I thought I would throw in a another screenie. Im shootin for the contest this time.
Attachment: 23185/trnsforms.jpg (199,027 bytes)
He who controls the spice controls the universe-
2009-12-07, 7:09 PM #550
Thanks, I thought I would throw in a another screenie. Im shootin for the contest this time.
He who controls the spice controls the universe-
2009-12-07, 7:22 PM #551
awesome work JM!
He who controls the spice controls the universe-
2009-12-07, 8:46 PM #552
Darth Dan, I love your texture choices, they seem to fit perfectly.
2009-12-07, 8:46 PM #553
JM that is insane. Can we start calling you gtkrMaster now?
2009-12-07, 8:55 PM #554
JM - very nice. How much of that archi do the players actually get to see? Also, agree w/ Brian about the textures, Darth.
幻術
2009-12-07, 9:02 PM #555
Thanks Guys!
He who controls the spice controls the universe-
2009-12-08, 5:04 AM #556
They get to see all of it. But something broke the light stage and I can't figure out what. Everything is suddenly vertex lit, and it refuses to calculate anything else.
2009-12-08, 8:18 AM #557
Here are a couple of areas I've been working on lately. The big area has no lighting yet. The smaller area has lighting, but as always, I'm really not happy with it.
Attachment: 23188/JSHOT006.jpg (157,817 bytes)
Attachment: 23189/JSHOT007.jpg (112,371 bytes)
Attachment: 23190/JSHOT008.jpg (116,645 bytes)
Attachment: 23191/JSHOT009.jpg (152,934 bytes)
Attachment: 23192/JSHOT010.jpg (201,464 bytes)
2009-12-08, 8:18 AM #558
last one...
Attachment: 23193/JSHOT011.jpg (190,417 bytes)
2009-12-08, 8:30 AM #559
Some good shots in here. I likey.
Quote Originally Posted by FastGamerr
"hurr hairy guy said my backhair looks dumb hurr hairy guy smash"
2009-12-08, 9:33 AM #560
Originally posted by Koobie:
JM - very nice. How much of that archi do the players actually get to see? Also, agree w/ Brian about the textures, Darth.


x2. JM, that is indeed sexy, but I don't see how you'll see it.

It'll probably go down like this;

[Falls off edge]

AHHHHHHHHHH

Oh look! Nice Archi!

AHHHHHHHHHH!

[plop]
Lyrics are highly overrated.
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