Of course, I didn't mean just that. Just making a level out of brushes is cumbersome. Using sectors and filling them with brushes would be nicer.
Though I understand that newer games (like Unreal) use some sort of sectors and static meshes for just about everything else? Makes sense... leave the modeling to the modeling tools.
Though I understand that newer games (like Unreal) use some sort of sectors and static meshes for just about everything else? Makes sense... leave the modeling to the modeling tools.
Bassoon, n. A brazen instrument into which a fool blows out his brains.