Originally posted by Jepman:
Fighters guild, Dark Brotherhood, Thieves Guild, Arena, Finding the Heir, etc. are pretty much all main quests in their own rights. Most of these alone are as long if not longer (the Heir and Oblivion quests are some 20-30 hours long) than Fable (Not a very good comparision, but Fable was an "acclaimed RPG" and look how long it was.)
The one problem I have with oblivion (and it was the same in Morrowind) I find myself wanting to do everything and try everything so I end up playing for months and well... never completing the Main Storyline.
But I'm gonna force myself to do it for this awesome masterpiece. And I don't claim a game is a masterpiece often.
The one problem I have with oblivion (and it was the same in Morrowind) I find myself wanting to do everything and try everything so I end up playing for months and well... never completing the Main Storyline.
But I'm gonna force myself to do it for this awesome masterpiece. And I don't claim a game is a masterpiece often.
Yeah, but Fable really did kickass. It's just not your typical RPG.
Also, guards have way too high of a bounty on them if you kill them. I had to pay 1500 to clear my name after killing three of them, and that's at half price.
EDIT: OH YEAH! Big time bugs in this game. http://www.hardforum.com/showthread.php?t=1036228
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