Originally posted by Reid:
Internal studio comprised of Mythic/Dark Age of Camelot alum. It wasn't licensed out, but it was a different team inside Zenimax.No idea either. It was a seriously weird idea. Bethesda has no experience in this area too, I think they licensed out Elder Scrolls for ESO, right?
Quote:
Quit the studio? I mean, I know what you meant, but unless there was a strong message from upper management that they understand why FO76 failed and didn't intend to repeat the mistake again, I know I might be looking for a different job. I've quit jobs over less.There's no way most people haven't quit and this game is probably hemorrhaging cash.
I have this creeping feeling that FO76 went exactly as planned though. It was ultimately just a hacked together Fallout 4 asset flip with added multiplayer. Like, Fallout 76 is their online services prototype, a proof of concept and technical demonstration that their engine/tooling can be adapted for making them, and they only released it in order to recoup some of those development costs in the short term. Like Fallout 76 was supposed to be garbage, so there's no surprise on the business end that people think it is garbage: there's no deeper lesson to be learned here about what customers want. Full steam ahead, multiplayer-only Elder Scrolls 6.
Quote:
Skyrim made so much freaking money there is guaranteed to be a VI, even if they hire someone else to make it. That is a ****load of money to leave on the table.Huh. Not sure what that signals. Maybe there won't actually be a VI.
They would have started developing it years earlier if they hadn't been trying to convert players to the on-paper much more lucrative Elder Scrolls Online in the meantime. But, again, that isn't the kind of game Elder Scrolls fans want to play. Anecdotally, I was really into MMOs before Morrowind came out. Morrowind was the kind of game that I always wanted. I've never paid a monthly subscription since.