Originally posted by Nikumubeki:
I see. While JK doesn't have intricate detailed menus like Deus Ex does (thus being absolutely essential that you can see what you're clicking/reading), a lot of people have brought the un-scaling (inscalable?) HUD issue up before.
Also, Jon, I've got to ask you: Do you have an instant MAT->BMP/PNG/JPG converter at hand? For some reason none of the MAT editors (MATMaster, Mat16, JKPaint) that I have have a batch conversion like that (BMP->MAT is fine, though). And even if I'm currently mostly just toying with the thought of touching up some of TODOA's textures, converting 500+ textures to PNG for the injector one by one is far too boring and tedious even for me.
Also, Jon, I've got to ask you: Do you have an instant MAT->BMP/PNG/JPG converter at hand? For some reason none of the MAT editors (MATMaster, Mat16, JKPaint) that I have have a batch conversion like that (BMP->MAT is fine, though). And even if I'm currently mostly just toying with the thought of touching up some of TODOA's textures, converting 500+ textures to PNG for the injector one by one is far too boring and tedious even for me.
Yes, the Gorc material utility is what I've been using. It's not remotely feature complete or user friendly.