For comparison, here's the JK13 version of the saber and muzzle flashes:
https://www.dropbox.com/s/e4g68tnbef9sv60/13bix.mp4?dl=0
Didn't change the JKE projectiles. And yeah, the injected muzzle flashes are quite raw and unoptimized (hence the purple conc blast), but for my part I just wanted to make them playable (and with the raw materials included in the 7z file - editable).
After all, that required the least effort from me. Well, until I remove the files from my Dropbox at some point, but still.
Well, since T-O: DOA 2 was released in January, I had to edit my
Obituary to reflect that - so I guess that means in 2020 I'll finally stop doing this stuff
(having announced my retirement from game editing for the first time in 2013)?
That said:
Fully agreed, and that's why AlmostJK2019.7z is merely a showcase of what can be done with the injector (version 0.06) instead of something more permanent I'd have submitted to Brian after finishing zipping the file yesterday.
I think you can play through JK and possibly MotS with this stuff without a hitch. Maybe, haven't tried it (probably won't).
Both the injector and JK2018 (which I've never tried) seem to aim for the same thing: to be able to run and play JK in 2019 without the need for the ddraw.dll/JKUP/JK13 guff. I assume that JK2018 still patches the original EXE, so I think in that (and the emissive textures) regard the injector is a lot better and easier to use (and how it should be: extract the injector files to your root JK directory and that's it).
But since the injector can't get rid of the adjoin/3DO limits, for me JKUP 2008 (without ddraw.dll, so just the patched JK.EXE and JK-Extension.dll) + the injector is currently the go-to choice.
Unless I felt like playing TODOA TC SP (which has been specifically optimized for JK2013), which I don't.
I might get around to that, got to test some other things while at it.
One thing I've noticed so far was with the bar sign in level 1 of JK. While I had the injected textures installed, the JKR.gob 16-bit version of the .MAT file showed up (without the emissive additions), so I guess the engine still prioritizes alphabetically preceding files in the Resource directory over the injected ones.