I was actually thinking of the original Need For Speed Most Wanted when I suggested that, so "****ty instagram photo" would probably be accurate enough. Granted, it might look horrid most times, but it'd be cool to be able to do something like that in JK. Maybe it could be useful for some projects (considering of course that there probably won't be any other JK project ever after I'm done with JKGR).
Considering the injector passes command lines into JK, would it be possible to load a color profile (or material pack or whatever) based on the "-path" value? Say, I have a color profile named "gunrunner.cpf" or something, then it would be loaded if I'm using a path with the same name (or something along those lines).
Regarding Cogs, there's some stuff I'd LOVE to have (and some I actually need), but I believe the only person that can mess with Cog verbs and the such is Xzero. More specifically, what I need is a way of storing and loading info to a file so that you can save/load games in JKGR (as there's no way JK's saving system can handle it). IIRC someone once made an "interceptor" that would keep track of an inventory bin value and do stuff based on it (like store all inv bin values if said bin is set to 1, load all bin values if said bin is set to 2 etc) but I never had any luck with this tool. Plus I also need to store some much more complex info, like heaps and the such. Cog verbs for writing and reading would certainly be the easy way out, but I'll have to figure out some other way.