I was going to make that joke initially - thanks for making it for me.
Yup, it's what I do. It's self-indulgence, and it also helps organize my thoughts on what I think is important, what I think works, yadda-yadda, and I do it in large part so that I can get potential feedback from the rest of you to see what sounds right and what could use re-evaluation. I think it's good that you all find it silly, because you should.
And yes, the NeS is growing up. I'd like to hope it's not just 'my baby' though - that ended up resulting in bad things I don't care to repeat.[/quote]
That's because Britt has good things to say, and I hope he keeps doing it! Hell, even if he has bad things to say, at least we're holding a conversation about it.
Funny enough, I'd say that Britt probably has the 'writing philosophy' of the NeS down better. My resistance to it sometimes mostly stems from a couple things I don't want to fall into:
1) Serious self-indulgence. I don't want us to end up just writing 'for ourselves' (or worse, for oneself).
2) Not aiming to be professional*** (yes, I'll be rambling into a contract-esque diatribe on this in all likelihood, forgive me)
So yes, Britt, thanks for that.
And I mostly come off as agreeable because when I disagree and feel the same after a discussion, my internal answer is typically "well, I need to do a better job of tackling the issue so they see I was right all along" and not "I need to tackle them and pummel them directly" -- it has its ups and downs.
I'm glad the "Michael has little identity of his own" observation seems to match up in this case.
To tack on a final minor thought, the only thing I'm really attached to for whatever reason still is the name. For some reason, I like it, and it may have been better suited for another character. Not sure.
Right-o, and good thinking.
"Need" may have been too strong. Good to know, though, thanks!
You read Al well. And glad you think so!
And there was much rejoicing (yey).
True, so more accurately, it'd be Heaven/Valhella/etc. and Hell/Hades/etc. all of which would probably be lumped in one "afterlife" deal. My initial thought was that Hell was a bureaucratic nightmare, though that's also been reflected on Earth, so really, from a NeS stand-point, it wouldn't be too out of line if even Heaven/etc. had some mix-ups.
As for a place on Earth, I have no idea where Bertwick is, and it sounds funny, lol! I could potentially see that as a "program" shift, though really, the only reason Hell has Canada is because the one demon-guy was voted into their Parliament Something to keep in mind.
Exactly the confusion I was talking about before. Personally, I see the two:
1) What characters like Geb (a Christian) would believe as the 'real God' - the "Writer of writers". Like anything else in the 'real world', this is left an unknown, up to question, blah blah blah that ultimately has little relevance to the NeS.
2) The character of "God" (the Juedo-Christian one) that actually interacts in the story.
I think, given the history I recall, "WriterGod" is #2, and would probably be better off refered to as YHWH or just 'God' or 'Big Daddy' or run with whatever joke names we want, and just how Jim Seven more or less had replaced Satan, so too could a unique character 'replace God' as the guy/gal who ran the business of Heaven, so to speak.
Right, I got that. That just seemed to address a different route (the whole "how can you say which faith is right" sort of stick), which is fine.
My bad. My attempt at less-contract-y wording -- writers and readers should try not to be dicks to each other.
You're very right on this point, and I often speak in what I consider the "ideal" versus the actual practices. For instance, it's ideal to be a good writer in the technical-traditional sense when writing for NeS to aid in readability and entertainment value. It is not at all the actual practice in many cases, and it's by no means required. So when I say "this is what the NeS is about" I mean what I see the spirit of it, which of course is my own stance and others can and should voice their own.
You brought up in at least one fashion what I purposely omitted and shouldn't have -
how one defines "human" in this case. Obviously, a character doesn't have to be physically human to "be human" and there's plenty of stories where something physically non-human is written far more human than the actual humans themselves. When I talk about the NeS having classism and all that, that's just how I see the 'world' of NeS runs, not necessarily a personal belief that physical humans are really the only characters we'd care about most. I do personally believe though that the more non-human elements a character has (physically, emotionally, whatever), the more difficult it will be for a writer to present that character in a way a reader can identify and care about. I certainly don't mean to suggest that writers should be restricted to what kind of characters they can write about, and I do caution any writer who write a Highemperor over an Al (and I'm using that example apart from the issues of powerplaying - apologies to Al for any unintentional spotlighting).
Good! These are the sort of things I hope to read and write about!
As I said before, I do self-indulge in just laying down things I think are useful. That particular ramble was because I feel a major untapped NeS-antagonistic force is "reality" or "real-life" -- something already touched upon by Posters, whom as characters worship 'reality' and as 'real people' worship the story. It's also just some world-building in how I see NeS story-conventions working, where 'grounded' characters could potentially have the "puff of logic" ability... /shrug/
RAMBLE ON PROFESSIONAL!
First off, let me attempt to make one thing clear - the NeS is not a professional work. One does not need to be a professional.
Professional: trained, serious, requiring work and diligence over play
Amateur: untrained, casual, playful and passion over work
The NeS is an amateur endeavor for amateurs. I consider the strength of the internet medium to be in its inclusive 'public' space that fosters brilliant amateur efforts in craft and community. My dream for the NeS is to be inclusive, to foster brilliant amateur collaborations, to fuse the elements of story and games that I like so much into something unique.
So what the hell do I mean when I say we should aim to be professional?
Essentially, I mean that we should aim to improve. As a writer, this should be a project to encourage ourselves to train various skills, from the technical-traditional to improvisation and collaboration and so on. As writers, we should be 'serious' in the same way that we get serious when we want to play our best in a game of chess or Mario Kart. And when we work with other writers who don't write as well or fail to collaborate the way we'd hope, we do our best to make them look good. When trying out for an improvised acting troupe, I've been told that they, moreso than raw acting or wit, will look for those who can adapt, collaborate, and make a partner who is improvising BADLY look good. As I see it, that's a "professional improviser" as they are serious about making their craft good as opposed to their own part or their own fun.
To be clear, NeS is for amateurs in actual practice, and for the ideal, it's for the particular sort of professional mentioned that wants to include other amateurs.
I'd also like to say that this spiel isn't aimed at anyone except maybe myself. As far as I'm concerned, I am not a professional yet, and if I uphold my own ideals, I probably never quite will be. Insert the "always a student at heart" and "being wise because you know you're not wise" and such things.
----------------
As for my last post, by the way, I've dabbled with the idea that the NeS may have an antagonistc force of 'revisionists' though it's not something I feel is appropriate to really delve into at this moment. For now, like with "real life"/"reality", I feel it's fine enough just to have that drop. It's there mostly just to have fun as an option to use the script Tracer and others made up for that story-arc if desired.