I'll probably be making a story-post soon, though JM mentioned he had some stuff written up, so I'll probably be waiting on that (though none of you have to do so). Until then, a question and a ramble:
Question-
Is Amal assumed to be with TLTE, or back with the others at the former Haunted House of Heroes?
Ramble-
Some thoughts I had with NeS. Some of you might already have seen this.
Time in the NeS:
First thing to get out of the way is the concept of time in the NeS. Dealing with the concept of time in the NeS is difficult at best, for several reasons. One, with some exceptions, the NeS is written in the present tense. It’s supposed to take place more or less in the “present time” and the events that occur are meant to be happening right as they are being read. Two, time obviously works differently in the NeS than it does in the real world, though the differences wouldn’t necessarily be so obvious – months may go by in a single summary paragraph, and it might take (p)AGES for one day to go by. This is further complicated (though simplified for us writers) by the fact that references of times and dates are, for the most part, not mentioned and, in places like Hell, time runs completely on its own nonsense manner, which Jim Seven has only described as “weird” and can get tied into the normal world of the NeS. Important protagonist characters may be able to live forever in the normal understanding of living, according to TLTE, and characters in general may not actually die (which in the story-world of NeS, isn’t really death but a choice to move onto an afterlife) but become Forgotten and, eventually, into NeShades (which may be the NeS equivalent of ghosts). The short, though, is that the past is unknown and the future is uncertain, and since the present can be an infinitely small point in any given time, what does that leave us?
In the story world of the NeS, this leaves us with the mundane understanding of time – things just happen and the stuff that happened can’t be changed and the stuff to come are varying levels of possibilities – the fantastical understanding of time – where characters can travel back and forward in time (though the NeS has, for the most part, adopted the mundane understanding even in this aspect, which I think is best), slow down, speed up, etc. – and the meta-fictional understanding of time. The last is, perhaps, the most significant to the NeS. If we think of the NeS as a living rough draft that can be change at any point, if we think of how a reader reads through the story and a writer writes through it, the concept of time in NeS, like much of the NeS in general, becomes very malleable. Even without any literal edits made, readers and writers alike can simply forget plot points established or not forsee the most logical events to come, which often manifest as plot-holes. The further back or forward in time we go from any given present point, the more unknown, uncertain, and malleable something becomes. This is sort of an extreme of “perception is reality” in this case.
The NeS Genesis:
With that said, my general thoughts on the NeS Genesis are pretty simple. “In the beginning, there was nothing. Then, a big bang occurred and after 4 billion years, the Earth finally came about and man evolved…. – POST – So on the first day, God created light… and on the final day, he created man. – POST – When man was created on the 4th day… -- POST -- …and then the Titans were overthrown by Zeus and… -- POST –….” Etc. etc. More so perhaps than in any other point of the story world that would eventually be known as the NeS, plot holes riddled the beginning of existence. This has the interesting effect of making all accounts of creation true. Arkng Thand, known back then by some unknown name, is among most accounts that could be gathered, the first human, though, and thus likely the first Character Anyone Cared About. After all, gods and aliens and Plot Personified are all there to serve and tell the story of humanity in one fashion or another. Personally, I secretly imagine that, known only to Thand now, he had a moment in his life much like the first stories of Genesis, but with one key difference – that he, not Eve, took the apple, as he thirsted for knowledge.
As time advances, plot holes start to tame. Thand, known as Theos, is able to shape the Earth with his bare hands still, though, and advanced civilizations still manage to rise in the confusion, such as Atlantis, before mysteriously sinking into the sea. By approximately 2,000BC or so, we begin to finally approach “known history” where plot holes have decreased enough for its history to more or less line up familiarly with most of the real world’s understanding of its history, with Ancient Egypt, China, etc. following events in history not too dissimilar to our own. Mythical events, alongside real events, continue to occur though, even to the “present day” such as the events in the Odyssey and Journey to the West and the like. At some point before the birth of Christ, the Greek gods such as Ares rise and fall in influence. The rest, of course, is history.
Robots in the NeS:
Despite how I’d love to please you, Galvastein would not be the first robot to exist in the story world of the NeS, though he would likely be the first “scientific” one to be. No, the first robots would be traced back as far as the ancient times not too long before the first “known history” with the Taxman.
Likely created by Thand, the Taxman, as with all “robots” prior to the Industrial Age, would be better known as golems – automatons powered not by scientific principles but by magic and other supernatural forces. The beginnings of the use of numbers and the growth of tools and technology – arguably a defining aspect of humanity – would rise from the Taxman and the use of taxes throughout civilization. Other primitive golems, or more likely non-humanoid technologies such as wheeled carts, weapons (which would evolve to types like Fred the Uber Blade and the Chessire Zippo) and the like cropped up to assist humanity. However, our understanding of intelligent, independent automatons would be rare throughout most of human history up until around the Industrial Age.
By the Industrial Age, scientists began applying scientific principles and mass production into producing what we would start recognizing as robots. At first, they would simply graft onto parts of living bodies so as to “cheat” intelligence and independence into them. Frankenstein and Galvenstein would be among the first prototypes. The dependence for living tissue would begin to be faded out over the decades until approximately the 30’s, where the need for war machines during World War II and the very beginnings of computer technologies as we’re familiar with would finally make living tissue unnecessary for (relatively) intelligent and independent robots.
Throughout the 50’s, robots would continue to be refined and mass-produced by magnitudes more than ever before. Most saw their use on the battlefield or in the workforce, and were treated with little respect, still considered the property of evil geniuses, mad scientists, and the like. By the 60’s and 70’s, however, in the United States, robots began to gain enough intelligence to become aware of their plight and began a movement not unlike the Civil Rights Movement, led by an unknown robot leader (NOTE: while I do not have anything in mind, I can tell you now that said leader was NOT a Robot Martin Luthur King Jr. or Galvatron or his ancestor. Said robot probably has an entirely different and encapsulated story of its own). Like its real-life Civil Rights movement, robots in the US eventually won some rights as citizens – enough to be able to enroll in NeSu and become professional heroes like Galvatron and Jumpbot. However, robots are still more often than not treated as second-class next to humans at best, and at worst, no different than the non-sentient tires Joe Shmoe kicks when his car breaks down. In other parts of the world, of course, even minor rights have not been earned, complicated in part by the rampant classism that occurs throughout the story world of the NeS.
Classism in the NeS
When I mention classism in the NeS, I am not referring to the dominance of the rich over the poor, though that, just as in real life, is an issue in the world of NeS. No, by classism, I mean that between the “main characters” and “minor characters.” Classism has, for the most part, gone unchecked in the story world of NeS for several reasons. First, only a minority of people believe and correctly perceive the story-nature of their existence at any given time. As the story-world of NeS is a pseudo-nexus for other stories, multiple “religions” have cropped up – a group that calls themselves Posters have various sects of NeSianity in recent times, another group might believe that there is no One Story, another thinks that there is no “story” at all (influenced likely by the prevalence of ‘straight’ real-world fiction), various real-world religions might have sects of their own that tie in, believing that the Bible is a literal history book of their world, and so on. And since, on one level or another, perception is reality in the story world of NeS, they all have varying levels of truth, making it very difficult to pin down just which qualities make up a “major character” and which make up a “minor character” – qualities that change across cultures, times, and individuals. Second, said qualities are mixed in with actual classism, racism, etc. so accusing someone of persecuting a minor character could likely be persecuting on being poor or black instead, and what might be NeS-classist in one context might be racist in another context, or even both. Third, even a character perceiving correctly does not guarantee that said character will not continue to think and act NeS-classist regardless.
Aliens in the NeS
They exist. They don’t appear in the present story-world of NeS much for several reasons though. Most importantly, as with anything behind the NeS, there’s little meta-fictional room – both real-life and stories told relatively rarely have aliens visit present-day Earth, they usually come in secret, in relatively small numbers, stealing cows or visiting kids named Elliott or the like – significant events in the story-world of the NeS will almost always run parallel enough with real-life history and the stories they tell. This is also in part because of history of the Earth during the 20th century – when aliens were discovered on the moon and on Mars, there was a short but violent conflict, upon which nearly every Moon-person and Martian was wiped from existence by humans (taking place between the 20’s to the 70’s, where humans eventually began colonizing the moon and Mars for their own), giving other aliens that might be able to visit the hint that contact with humanity, for good or ill, was a Bad Idea for now. Their number may still be among those like the Trans-Terra-Terrorists, or individuals like Bug, but they will remain incognito for fear of being unquestionably removed from existence by humans (who, among their NeS-classist and other ways mentioned earlier, would not tolerate another race equal or greater than their own consciously or not.)
Story-wielding
Story-wielding, also known by other labels such as the power of the Writers, sensitive to the Metaphorce, and the like, is not something only found in certain individuals – the ability to wield the story can be found in any character (though this could be argued on the basis that the meta-fictional physics of NeS encourage NeS-classism and thus appoint such to a select few Major Characters). Storywielding is not meant to be a substitute for unchecked magic – it has its own strengths and weaknesses, tactics that can be exploited, etc. that are dependent on the meta-fictional nature of the NeS. In short, just as a writer may be able to write anything they wish but won’t be “recognized” as memorable or ‘good’ by other readers, a Storywielder is only as effective as their ability to wield the story in an engaging manner to the reader. In the NeS, there are three ways of understanding ways to wield the story – through elements of story like Choice, Chance, Conflict, Context and Convention, through powers of a “moderator” or editor alongside “administrator” or publisher, and through the roots of NeS that run parallel with Star Wars and the Force. Since I’m lazy, I’m just going to copy the portion of Geb’s profile that relates to this – a lot of it will look familiar, but I recently edited it not too long ago in a way I hope will make the nature of storywielding more understandable:
META-STORY
CONCEPTS: Gebohq is plagued to be something of an Everyman (see Convention and in part Choice). However, he'll also love enemies when there is no 'reason' to love them and press on in a hopeless situation when there is no 'reason' to press on (as in truly, unquestionably hopeless).
CHOICE (Who is your character? What choices (or lack thereof) define them, or could define them?)
Heroic Coward -- He is simultaneously a hero in the layman and literary sense as well as a coward, often attempting to run away from trouble in more ways than one. His cowardice can be both conscious and reflexive, and is special in sometimes turning his cowardly characteristics into something heroic. His choices range from the obvious "standing his ground brave versus running away from death" to the less-obvious "afraid to let evil take over him or the world" to heroism being bad and cowardice being good and any other number of applications. See "Persuade" in Misc./Notes for possible applications of his story-wielding with this.
CHANCE (What events revolve around them, plot or otherwise? What elements outside of their (and your) control have particular significance to them? What chances are you willing and hoping to take with them?)
Anamonic Scrabble -- During any given situation, Gebohq is often able to continue onward. While this allows future events to provide new opportunities for Gebohq, those opportunities may not always be sensical or favorable. In other words, Gebohq always has a chance, but that chance could make things crazier than desired. Gebohq often escapes situations seemingly unconsciously using this quality, especially as it ties with his applications of Choice and Convention. Despite its apparent applications to benefit him, harmful applications would be an intriguing twist of chance as well. See "Jump" and "Speed" in Misc./Notes for possible applications of his story-wielding with this.
CONFLICT (How does their point-of-view(s) challenge and co-exist with everyone and everything else? What conflicts do you see arising in and out of the story with them?)
Positive Perception -- Unlike his sister, Gebohq often sees the positive in himself, others, and his surroundings. While this does allow him to use the best there is to his advantage, this also tends to have the side-effect of being almost naive, gullible, or unwilling to fight. There is an inherent conflict from this that arises straight from Christian ideals and in the logical challenge between such things as loving your enemy and the responsibility to do good. See "Heal," "Absorb," and "Sense" in Misc./Notes for possible applications of his story-wielding with this.
CONTEXT (Where and when do they interact, and how are those settings significant to them? What is their context in and out of the story?)
Context Sensitive -- He is very tied into the story and the environment he is occupying. Usually, he resides in the modern, everyday understanding of our world, but one filled with meta-fictional magic-physics and absurdly comedic, yet enigmaticly dramatic, backdrops. In this "home" context, Gebohq is often reflects his setting due in part from his applications of Chance and Convention, and relates to this home context even in other settings. Still, he is dependent on his context as he draws many of his strengths from his context. See "Sense" and "Throw" in Misc/Notes. for possible applications of his story-wielding to this.
CONVENTION (Why do they exist? What themes do they bring forth? What conventions are you following and fighting against with them?)
Protagonist Syndrome -- Gebohq exists significantly as a main protagonist to the Never-ending Story thread and, because of other factors and elements, carries this "syndrome" even outside the NeS. He follows many of the typical conventions averaged across stories: he is identifiable and often ultimately successful, but he is also a magnet for trouble and overall weaker in any number of things. These same characteristics are also "fought" as implied by 'syndrome' - he's "identifiable" as a white, male American, he can be stupidly successful when he shouldn't be, he'll be in conflict after conflict and yet somehow become even more cowardly, and so on. Besides the themes already mentioned in the above story elements, a related theme with romantic love and his tragedies with it are also touched on from time to time.
MISCELLANEOUS/NOTES
On story-wielding - Gebohq's story-wielding power has always been difficult to define. However, continual attempts at guidelines have been made, with the latest being presented below:
1) First and foremost, if it seems like a means of wielding the elements of story and plot, it'll probably work. A strong attempt to correlate his story-wielding with the elements of story that were written should be evident in the Meta-Story parts above and in the linked Elements of Story itself. Instead of imagining a cleric appealing to God or a druid to nature, imagine appealing to the story. Instead of manipulating arcahic elements such as fire and water, imagine manipulating choices, chances, conflicts, contexts and conventions. Instead of chanting some ancient language or writing magic runes, imagine saying or writing metaphors, similies and analogies instead.
2) If it seems like an action that a "moderator" of a forum could take, it'll probably work (part of the "story-wielding" stemmed from my position as moderator on the ISB). Moderator powers include editing and deleting posts (altering the past - similar to Absorb/Destroy below), and deleting, closing and "sticky"-ing threads (making settings more or less accessable - useful for "gebbing it"). Administrators can do the above plus ban/unban members among other things.
NOTE: It may be easier to view the powers of forum members, moderators, and administrators to that of writers, editors, and publishers, respectively. This is actually more relevant to the meta-fictional nature of story-wielding.
3) If it seems like a power a Jedi could use with the Force, it'll probably work -- think of it as wielding the Metaphorce. NeS has its roots in Star Wars, particularly the Jedi Knight games. Since this is likely the easiest understanding and application of story-wielding, here are likely "story wielding" powers, adopted straight from Jedi Knight/Jedi Outcast/Jedi Acadamy games and the names of the Force powers (ex. instead of Force Jump, it would be Plot or Story Jump):
NOTE: Whenever "Element" is mentioned below, it is a catch-all for the Elements of Story mentioned above -- choice, Chance, Conflict, Context and Convention.
Jump - Instead of leaping superhuman heights and possible applications of flight, he could "jump" from one Element to another in a meta-fictional sense. The jump could be similar to a break in a paragraph of a novel, a camera cut in scene of a movie, or moving to another level in a game (all examples of jumping with Context). Gebohq has been known to jump out of a plot-hole that he was trapped within the NeS.
Speed - Instead of moving at superhuman speeds, he could move faster or slower in relation to an Element as needed. Descriptions of his actions could be shorter or longer to simulate speed or slow-motion, choices and conflicts could be given more or less weight depending on how "fast" they go, and so forth. Gebohq has undoubtedly used this to further his "gebbing" as well as applied multiple uses at the end of page 50 of NeS.
Sense - Instead of having superhuman senses, he would sense Elements better than others (though this would not necessarily make him Genre Saavy consciously). Concrete details may become more apparent to him, but he may also be able to better sense drives and points of views of characters as well as be able to call the "I have a bad feeling about this" with some accuracy. Gebohq has likely used this application like a sort of "Danger Sense" so as to better "geb it."
Throw - Instead of having telekinetic powers of pushing, pulling, throwing and the like, he would be able to manipulate Elements on a meta-fictional level. Perhaps Chance is unconsciously manipulated so that luck is on his side, or objects are "cut and pasted" from one spot to another.
Heal/Drain - Instead of being able to magically heal or drain the life of oneself or others, he would be able to "heal" or "drain" the elements of the story itself on a meta-fictional level. Plotholes could be mended (as Gebohq has done before) or created at will on purpose. Gebohq has likely been "all better" far quicker than logical by unconsciously draining the story and creating a plothole in the process.
Persuade - Instead of being able to magically "mind trick," "blind," or "grip" people, he could use the Elements on a meta-fictional level to persuade others to either ignore him, making himself "invisible" within a story, or focus their attention on him, making him something of a bard or bait. As with any persuasion, non-magical or otherwise, this ability works better on the weak-minded or weak of character. Gebohq has probably used this unwittingly from both his "gebbing" and his protagonist syndrome kicking in.
Absorb/Destroy - Instead of absorbing magical effects or creating them for purely destructive purposes, he could become like a writer and "write" or "erase" the Elements on a meta-fictional level. In the spirit of the story that he comes from, to "write" would be to "absorbing" what "improvising and rolling with what others have written" would be to Gebohq improvising and rolling with events on a meta-fictional level. It is unknown if Gebohq has used this application beyond possibly the end of page 50.
Protect/Rage - Instead of a magical barrier protecting someone or going into a magical 'beserker rage', he could use the Elements to protect himself with a Hero Shield (Convention, which he's quite likely done) or act on nothing but his character drive above everything else (an example of Choice).
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