I know this is technically going to be about gaming, but this seems more like the counter-culture thread, so I'm gonna post this here.
Just in case anybody out there is scratching their heads, armed with the latest productivity research and Jim Sterling polemic, wondering why it seems like every game studio seems to prefer gross mismanagement instead of more efficient and competitive practices, I'd like to offer the following economics lesson: Horrible, soul-wrecking crunch is rational. It's not mismanagement. It's actually the optimal strategy for game studios.
Look closer at that productivity research, and you'll note that productivity losses due to overwork accumulate over a long period of time. That's a big problem for,... well, I won't get into it, but for now just picture in your head what you think IBM was like in the 1960s. It's a big problem for that company. That engineering and management talent isn't easy to find, and even the mail boy took a bunch of training, so you have relatively high talent acquisition costs. Productivity losses from overwork are expensive. When you overwork one of those people you also need to pay to get them unwound. They're too expensive to throw away.
Game studios are different, though. Everybody wants to be a game developer. People go to school for it. People intern for free at game studios just to get a foot in the door. So game studios don't have high talent acquisition costs, their costs are more or less zero. That changes the optimal strategy. Remember, productivity losses due to overwork accumulate over a long period of time; before those losses accumulate, overworking people actually does deliver higher productivity. That means the optimal strategy for game studios is to hire, overwork, and fire. Repeat forever. The best part is, you're not just maximizing your productivity. You're actually externalizing your organizational stresses. Those workers you fire are probably too burnt out to get another job for months after, but that's not your problem. That's your profit.
So if you have some grand vision of entering the game industry and blowing away EA and Activision with your superior management techniques, ahaha. No. Crunch time is THE most correct possible management choice in the game industry. Your workers might be happier working for you than EA, but that'll be short-lived happiness because your competitors will ****ing destroy you.
And that's why the only way to fix this problem is through regulation and unionization.
Gamers, game developers, and software developers in general are a bunch of unusually libertarian bootlickery types, so it's been pretty cathartic to read public reactions to this stuff. The Epic Store stuff, too. For a bunch of libertarians they sure do seem to hate capitalism an awful lot.